糖果sweet
本帖最后由 糖果sweet 于 2020-12-12 10:07 编辑
对不起,因此章有过多的误导处,不建议。表达歉意




[/spoiler]

2021.12 数据,可能有更多内容对不起,因此章有过多的误导处,不建议。表达歉意Forge1.15.2Mod开发——物品
作者:TangguoQAQ; 作者QQ:3212517216; 文章可能有误,请及时告知作者


物品(Item)是只会出现在玩家的物品栏和手上的物体,它们不能在游戏的世界中直接放置。
—— Minecraft Wiki



    在此章中,将会讲解“在世界中间接使用的物品”的制作。
  • 何为“在世界中间接使用的物品” ?
  即玩家无法与这些物品互动或直接使用。有些是装饰性的(例如旗帜图案),有些是信息性的(例如时钟指南针),许多可用于交易酿造或直接用作其他物品的合成材料。


    希望你已经有了Java基础,不然看教程会很吃力的。


开始制作


    下面是Item类的源码,多看看源码,会有很大帮助:<java.util.concurrent.callable<java.util.concurrent.callablepackage net.minecraft.item;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Maps;
import com.google.common.collect.Multimap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.UUID;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tags.Tag;
import net.minecraft.util.ActionResult;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.HandSide;
import net.minecraft.util.IItemProvider;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.Util;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.registry.Registry;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;


public class Item extends net.minecraftforge.registries.ForgeRegistryEntry<Item> implements IItemProvider, net.minecraftforge.common.extensions.IForgeItem {
   public static final Map<Block, Item> BLOCK_TO_ITEM = net.minecraftforge.registries.GameData.getBlockItemMap();
   private static final IItemPropertyGetter DAMAGED_GETTER = (p_210306_0_, p_210306_1_, p_210306_2_) -> {
   return p_210306_0_.isDamaged() ? 1.0F : 0.0F;
   };
   private static final IItemPropertyGetter DAMAGE_GETTER = (p_210307_0_, p_210307_1_, p_210307_2_) -> {
   return MathHelper.clamp((float)p_210307_0_.getDamage() / (float)p_210307_0_.getMaxDamage(), 0.0F, 1.0F);
   };
   private static final IItemPropertyGetter LEFTHANDED_GETTER = (p_210305_0_, p_210305_1_, p_210305_2_) -> {
   return p_210305_2_ != null && p_210305_2_.getPrimaryHand() != HandSide.RIGHT ? 1.0F : 0.0F;
   };
   private static final IItemPropertyGetter COOLDOWN_GETTER = (p_210308_0_, p_210308_1_, p_210308_2_) -> {
   return p_210308_2_ instanceof PlayerEntity ? ((PlayerEntity)p_210308_2_).getCooldownTracker().getCooldown(p_210308_0_.getItem(), 0.0F) : 0.0F;
   };
   private static final IItemPropertyGetter MODELDATA_GETTER = (p_219969_0_, p_219969_1_, p_219969_2_) -> {
   return p_219969_0_.hasTag() ? (float)p_219969_0_.getTag().getInt("CustomModelData") : 0.0F;
   };
   protected static final UUID ATTACK_DAMAGE_MODIFIER = UUID.fromString("CB3F55D3-645C-4F38-A497-9C13A33DB5CF");
   protected static final UUID ATTACK_SPEED_MODIFIER = UUID.fromString("FA233E1C-4180-4865-B01B-BCCE9785ACA3");
   protected static final Random random = new Random();
   public final Map<ResourceLocation, IItemPropertyGetter> properties = Maps.newHashMap();
   protected final ItemGroup group;
   private final Rarity rarity;
   private final int maxStackSize;
   private final int maxDamage;
   private final Item containerItem;
   @Nullable
   private String translationKey;
   @Nullable
   private final Food food;


   public static int getIdFromItem(Item itemIn) {
   return itemIn == null ? 0 : Registry.ITEM.getId(itemIn);
   }


   public static Item getItemById(int id) {
   return Registry.ITEM.getByValue(id);
   }


   @Deprecated
   public static Item getItemFromBlock(Block blockIn) {
   return BLOCK_TO_ITEM.getOrDefault(blockIn, Items.AIR);
   }


   public Item(Item.Properties properties) {
   this.addPropertyOverride(new ResourceLocation("lefthanded"), LEFTHANDED_GETTER);
   this.addPropertyOverride(new ResourceLocation("cooldown"), COOLDOWN_GETTER);
   this.addPropertyOverride(new ResourceLocation("custom_model_data"), MODELDATA_GETTER);
   this.group = properties.group;
   this.rarity = properties.rarity;
   this.containerItem = properties.containerItem;
   this.maxDamage = properties.maxDamage;
   this.maxStackSize = properties.maxStackSize;
   this.food = properties.food;
   if (this.maxDamage > 0) {
   this.addPropertyOverride(new ResourceLocation("damaged"), DAMAGED_GETTER);
   this.addPropertyOverride(new ResourceLocation("damage"), DAMAGE_GETTER);
   }
   this.canRepair = properties.canRepair;
   this.toolClasses.putAll(properties.toolClasses);
   Object tmp = properties.ister == null ? null : net.minecraftforge.fml.DistExecutor.callWhenOn(Dist.CLIENT, properties.ister);
   this.ister = tmp == null ? null : () -> (net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer) tmp;


   }


   /**
    * Called as the item is being used by an entity.
    */
   public void onUse(World worldIn, LivingEntity livingEntityIn, ItemStack stack, int count) {
   }


   @Nullable
   @OnlyIn(Dist.CLIENT)
   public IItemPropertyGetter getPropertyGetter(ResourceLocation key) {
   return this.properties.get(key);
   }


   @OnlyIn(Dist.CLIENT)
   public boolean hasCustomProperties() {
   return !this.properties.isEmpty();
   }


   /**
    * Called when an ItemStack with NBT data is read to potentially that ItemStack's NBT data
    */
   public boolean updateItemStackNBT(CompoundNBT nbt) {
   return false;
   }


   public boolean canPlayerBreakBlockWhileHolding(BlockState state, World worldIn, BlockPos pos, PlayerEntity player) {
   return true;
   }


   public Item asItem() {
   return this;
   }


   /**
    * Creates a new override param for item models. See usage in clock, compass, elytra, etc.
    */
   public final void addPropertyOverride(ResourceLocation key, IItemPropertyGetter getter) {
   this.properties.put(key, getter);
   }


   /**
    * Called when this item is used when targetting a Block
    */
   public ActionResultType onItemUse(ItemUseContext context) {
   return ActionResultType.PASS;
   }


   public float getDestroySpeed(ItemStack stack, BlockState state) {
   return 1.0F;
   }


   /**
    * Called to trigger the item's "innate" right click behavior. To handle when this item is used on a Block, see
    * {@link #onItemUse}.
    */
   public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {
   if (this.isFood()) {
   ItemStack itemstack = playerIn.getHeldItem(handIn);
   if (playerIn.canEat(this.getFood().canEatWhenFull())) {
   playerIn.setActiveHand(handIn);
   return ActionResult.resultConsume(itemstack);
   } else {
   return ActionResult.resultFail(itemstack);
   }
   } else {
   return ActionResult.resultPass(playerIn.getHeldItem(handIn));
   }
   }


   /**
    * Called when the player finishes using this Item (E.g. finishes eating.). Not called when the player stops using
    * the Item before the action is complete.
    */
   public ItemStack onItemUseFinish(ItemStack stack, World worldIn, LivingEntity entityLiving) {
   return this.isFood() ? entityLiving.onFoodEaten(worldIn, stack) : stack;
   }


   /**
    * Returns the maximum size of the stack for a specific item.
    */
   @Deprecated // Use ItemStack sensitive version.
   public final int getMaxStackSize() {
   return this.maxStackSize;
   }


   /**
    * Returns the maximum damage an item can take.
    */
   @Deprecated // Use ItemStack sensitive version.
   public final int getMaxDamage() {
   return this.maxDamage;
   }


   public boolean isDamageable() {
   return this.maxDamage > 0;
   }


   /**
    * Current implementations of this method in child classes do not use the entry argument beside ev. They just raise
    * the damage on the stack.
    */
   public boolean hitEntity(ItemStack stack, LivingEntity target, LivingEntity attacker) {
   return false;
   }


   /**
    * Called when a Block is destroyed using this Item. Return true to trigger the "Use Item" statistic.
    */
   public boolean onBlockDestroyed(ItemStack stack, World worldIn, BlockState state, BlockPos pos, LivingEntity entityLiving) {
   return false;
   }


   /**
    * Check whether this Item can harvest the given Block
    */
   public boolean canHarvestBlock(BlockState blockIn) {
   return false;
   }


   /**
    * Returns true if the item can be used on the given entity, e.g. shears on sheep.
    */
   public boolean itemInteractionForEntity(ItemStack stack, PlayerEntity playerIn, LivingEntity target, Hand hand) {
   return false;
   }


   @OnlyIn(Dist.CLIENT)
   public ITextComponent getName() {
   return new TranslationTextComponent(this.getTranslationKey());
   }


   public String toString() {
   return Registry.ITEM.getKey(this).getPath();
   }


   protected String getDefaultTranslationKey() {
   if (this.translationKey == null) {
   this.translationKey = Util.makeTranslationKey("item", Registry.ITEM.getKey(this));
   }


   return this.translationKey;
   }


   /**
    * Returns the unlocalized name of this item.
    */
   public String getTranslationKey() {
   return this.getDefaultTranslationKey();
   }


   /**
    * Returns the unlocalized name of this item. This version accepts an ItemStack so different stacks can have
    * different names based on their damage or NBT.
    */
   public String getTranslationKey(ItemStack stack) {
   return this.getTranslationKey();
   }


   /**
    * If this function returns true (or the item is damageable), the ItemStack's NBT tag will be sent to the client.
    */
   public boolean shouldSyncTag() {
   return true;
   }


   @Nullable
   @Deprecated // Use ItemStack sensitive version.
   public final Item getContainerItem() {
   return this.containerItem;
   }


   /**
    * True if this Item has a container item (a.k.a. crafting result)
    */
   @Deprecated // Use ItemStack sensitive version.
   public boolean hasContainerItem() {
   return this.containerItem != null;
   }


   /**
    * Called each tick as long the item is on a player inventory. Uses by maps to check if is on a player hand and
    * update it's contents.
    */
   public void inventoryTick(ItemStack stack, World worldIn, Entity entityIn, int itemSlot, boolean isSelected) {
   }


   /**
    * Called when item is crafted/smelted. Used only by maps so far.
    */
   public void onCreated(ItemStack stack, World worldIn, PlayerEntity playerIn) {
   }


   /**
    * Returns {@code true} if this is a complex item.
    */
   public boolean isComplex() {
   return false;
   }


   /**
    * returns the action that specifies what animation to play when the items is being used
    */
   public UseAction getUseAction(ItemStack stack) {
   return stack.getItem().isFood() ? UseAction.EAT : UseAction.NONE;
   }


   /**
    * How long it takes to use or consume an item
    */
   public int getUseDuration(ItemStack stack) {
   if (stack.getItem().isFood()) {
   return this.getFood().isFastEating() ? 16 : 32;
   } else {
   return 0;
   }
   }


   /**
    * Called when the player stops using an Item (stops holding the right mouse button).
    */
   public void onPlayerStoppedUsing(ItemStack stack, World worldIn, LivingEntity entityLiving, int timeLeft) {
   }


   /**
    * allows items to add custom lines of information to the mouseover description
    */
   @OnlyIn(Dist.CLIENT)
   public void addInformation(ItemStack stack, @Nullable World worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn) {
   }


   public ITextComponent getDisplayName(ItemStack stack) {
   return new TranslationTextComponent(this.getTranslationKey(stack));
   }


   /**
    * Returns true if this item has an enchantment glint. By default, this returns <code>stack.isItemEnchanted()</code>,
    * but other items can override it (for instance, written books always return true).
    *
    * Note that if you override this method, you generally want to also call the super version (on {@link Item}) to get
    * the glint for enchanted items. Of course, that is unnecessary if the overwritten version always returns true.
    */
   public boolean hasEffect(ItemStack stack) {
   return stack.isEnchanted();
   }


   /**
    * Return an item rarity from EnumRarity
    */
   public Rarity getRarity(ItemStack stack) {
   if (!stack.isEnchanted()) {
   return this.rarity;
   } else {
   switch(this.rarity) {
   case COMMON:
   case UNCOMMON:
   return Rarity.RARE;
   case RARE:
   return Rarity.EPIC;
   case EPIC:
   default:
   return this.rarity;
   }
   }
   }


   /**
    * Checks isDamagable and if it cannot be stacked
    */
   public boolean isEnchantable(ItemStack stack) {
   return this.getItemStackLimit(stack) == 1 && this.isDamageable();
   }


   protected static RayTraceResult rayTrace(World worldIn, PlayerEntity player, RayTraceContext.FluidMode fluidMode) {
   float f = player.rotationPitch;
   float f1 = player.rotationYaw;
   Vec3d vec3d = player.getEyePosition(1.0F);
   float f2 = MathHelper.cos(-f1 * ((float)Math.PI / 180F) - (float)Math.PI);
   float f3 = MathHelper.sin(-f1 * ((float)Math.PI / 180F) - (float)Math.PI);
   float f4 = -MathHelper.cos(-f * ((float)Math.PI / 180F));
   float f5 = MathHelper.sin(-f * ((float)Math.PI / 180F));
   float f6 = f3 * f4;
   float f7 = f2 * f4;
   double d0 = player.getAttribute(PlayerEntity.REACH_DISTANCE).getValue();;
   Vec3d vec3d1 = vec3d.add((double)f6 * d0, (double)f5 * d0, (double)f7 * d0);
   return worldIn.rayTraceBlocks(new RayTraceContext(vec3d, vec3d1, RayTraceContext.BlockMode.OUTLINE, fluidMode, player));
   }


   /**
    * Return the enchantability factor of the item, most of the time is based on material.
    */
   public int getItemEnchantability() {
   return 0;
   }


   /**
    * returns a list of items with the same ID, but different meta (eg: dye returns 16 items)
    */
   public void fillItemGroup(ItemGroup group, NonNullList<ItemStack> items) {
   if (this.isInGroup(group)) {
   items.add(new ItemStack(this));
   }


   }


   protected boolean isInGroup(ItemGroup group) {
   if (getCreativeTabs().stream().anyMatch(tab -> tab == group)) return true;
   ItemGroup itemgroup = this.getGroup();
   return itemgroup != null && (group == ItemGroup.SEARCH || group == itemgroup);
   }


   /**
    * gets the CreativeTab this item is displayed on
    */
   @Nullable
   public final ItemGroup getGroup() {
   return this.group;
   }


   /**
    * Return whether this item is repairable in an anvil.
    */
   public boolean getIsRepairable(ItemStack toRepair, ItemStack repair) {
   return false;
   }


   /**
    * Gets a map of item attribute modifiers, used by ItemSword to increase hit damage.
    */
   @Deprecated // Use ItemStack sensitive version.
   public Multimap<String, AttributeModifier> getAttributeModifiers(EquipmentSlotType equipmentSlot) {
   return HashMultimap.create();
   }


   @Nullable
   private final java.util.function.Supplier<net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer> ister;
   private final java.util.Map<net.minecraftforge.common.ToolType, Integer> toolClasses = Maps.newHashMap();
   private final net.minecraftforge.common.util.ReverseTagWrapper<Item> reverseTags = new net.minecraftforge.common.util.ReverseTagWrapper<>(this, net.minecraft.tags.ItemTags::getGeneration, net.minecraft.tags.ItemTags::getCollection);
   protected final boolean canRepair;


   @Override
   public boolean isRepairable(ItemStack stack) {
  return canRepair && isDamageable();
   }


   @Override
   public java.util.Set<net.minecraftforge.common.ToolType> getToolTypes(ItemStack stack) {
  return toolClasses.keySet();
   }


   @Override
   public int getHarvestLevel(ItemStack stack, net.minecraftforge.common.ToolType tool, @Nullable PlayerEntity player, @Nullable BlockState blockState) {
  return toolClasses.getOrDefault(tool, -1);
   }


   @OnlyIn(Dist.CLIENT)
   @Override
   public final net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer getItemStackTileEntityRenderer() {
  net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer renderer = ister != null ? ister.get() : null;
  return renderer != null ? renderer : net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer.instance;
   }


   @Override
   public java.util.Set<ResourceLocation> getTags() {
   return reverseTags.getTagNames();
   }


   /**
    * If this itemstack's item is a crossbow
    */
   public boolean isCrossbow(ItemStack stack) {
   return stack.getItem() == Items.CROSSBOW;
   }


   @OnlyIn(Dist.CLIENT)
   public ItemStack getDefaultInstance() {
   return new ItemStack(this);
   }


   public boolean isIn(Tag<Item> tagIn) {
   return tagIn.contains(this);
   }


   public boolean isFood() {
   return this.food != null;
   }


   @Nullable
   public Food getFood() {
   return this.food;
   }


   public SoundEvent getDrinkSound() {
   return SoundEvents.ENTITY_GENERIC_DRINK;
   }


   public SoundEvent getEatSound() {
   return SoundEvents.ENTITY_GENERIC_EAT;
   }


   public static class Properties {
   private int maxStackSize = 64;
   private int maxDamage;
   private Item containerItem;
   private ItemGroup group;
   private Rarity rarity = Rarity.COMMON;
   /** Sets food information to this item */
   private Food food;
   private boolean canRepair = true;
   private java.util.Map<net.minecraftforge.common.ToolType, Integer> toolClasses = Maps.newHashMap();
   private java.util.function.Supplier<java.util.concurrent.Callable<net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer>> ister;


   public Item.Properties food(Food foodIn) {
   this.food = foodIn;
   return this;
   }


   public Item.Properties maxStackSize(int maxStackSizeIn) {
   if (this.maxDamage > 0) {
   throw new RuntimeException("Unable to have damage AND stack.");
   } else {
   this.maxStackSize = maxStackSizeIn;
   return this;
   }
   }


   public Item.Properties defaultMaxDamage(int maxDamageIn) {
   return this.maxDamage == 0 ? this.maxDamage(maxDamageIn) : this;
   }


   public Item.Properties maxDamage(int maxDamageIn) {
   this.maxDamage = maxDamageIn;
   this.maxStackSize = 1;
   return this;
   }


   public Item.Properties containerItem(Item containerItemIn) {
   this.containerItem = containerItemIn;
   return this;
   }


   public Item.Properties group(ItemGroup groupIn) {
   this.group = groupIn;
   return this;
   }


   public Item.Properties rarity(Rarity rarityIn) {
   this.rarity = rarityIn;
   return this;
   }


   public Item.Properties setNoRepair() {
   canRepair = false;
   return this;
   }


   public Item.Properties addToolType(net.minecraftforge.common.ToolType type, int level) {
   toolClasses.put(type, level);
   return this;
   }


   public Item.Properties setISTER(java.util.function.Supplier<java.util.concurrent.Callable<net.minecraft.client.renderer.tileentity.ItemStackTileEntityRenderer>> ister) {
   this.ister = ister;
   return this;
   }
   }
}


    1.创建物品对象  有两种方法:    ·一个物品实例    ·一个自定义物品类、一个物品实例
  解释:   物品实例,即一个Item类型的存储物品的常量。   自定义物品类(一般地继承Item类)。
  一般我会先创建一个新的 ItemRegister 类于主类所在包下item包当中,在其中存放一些物品实例及物品相关的代码(当然这只是我的作风,为代码更整洁,你可以与我一样,也可以用其它方法)。
  先是第一种(一个物品实例,  例如,创建一个注册名为mod_item的简单物品,其格式为,   public static final Item [注册名1] = new Item (new Properties()).setRegistryName("[注册名2]");  其中,   注册名1 为全部大写,每个单词用下划线(“_”)隔开,后加“_ITEM”(容易区分),e.g. 显示名为 steel nugget,则注册名1为 STEEL_INGOT_ITEM;   注册名2 为全部小写,每个单词用下划线(“_”)隔开,后加“_item”(容易区分),e.g. 显示名为 steel nugget,则注册名2为 steel_ingot_item;
   new Properties() Item类的构造器需要一个Item.Properties,即 Item(Item.Properties properties),所以这传入的参数将作为此物品的属性,常用的方法有:[spoiler]maxStackSize(int maxStackSizeIn):    设置物品最大堆叠数量;containerItem(Item containerItemIn):
    设置物品的包装物品(即牛奶桶的包装物为桶,且合成后返回桶);group(ItemGroup groupIn):
    设置物品所在的物品栏;rarity(Rarity rarityIn):
    设置物品稀有度(即物品显示名颜色)。【更多见上面的Item类源码】
举个例子:new Properties().group(ItemGroup.MISC).maxStackSize(16) ,即物品将存放于原版物品栏中的杂物中,最大堆叠数量为16个(每16个此物品为一组)。   setRegistryName()方法 这个方法是必须存在的,会作为物品的注册名(为本地化前游戏中显示“item.[你的ModID].[物品注册名]”),否则将游戏崩溃(NULL)。


  这只是一个最简单的格式,你也可以用其它的方法,不一定遵循我的。


  下面是我的ItemRegister类:

代码:

  1. package ***.***.***.item;

  2. import net.minecraft.item.*;

  3. public class ItemRegister {

  4.     public static final Item STEEL_INGOT_ITEM = new Item(new Properties().group(ItemGroup.MISC)).setRegistryName("steel_ingot_item");

  下面是第二种(一个复杂物品类、一个物品实例),  上面第一种方法是不能满足一些时候的特殊要求,比如要给这个物品添加悬停提示(即鼠标箭头悬停于该物品上时在弹出的物品信息框中下方显示的提示信息),这时就不能直接使用原版的基础物品(Item类)了,所以需要创建一个新的类,使此类继承原版Item类,再对其中相关方法重写便好了。  · 创建一个新的类   同样,在item包下创建类,名称我建议为“Item[大写驼峰式]”(e.g. 物品显示名是 steel nugget,则名为“ItemSteelNugget”)。
   接下来,使此类继承Item类,然后会报错,需要super(入参如上面第一种方法中 new Properties() 描述)。后在构造器方法下(super字段后)添加setRegistryName()方法,为此物品设置注册名,这是必须的。
   完成后你的类大概是这样的:

代码:

  1. package ***.***.***.item;
  · 重写addInformation方法


   将此方法名直译过来是“添加信息”,即上述“悬停提示”。
   首先在你的自定义物品类中加如一下代码:


代码:

  1. @Override
  2.   @OnlyIn(Dist.CLIENT)
  3.   public void addInformation(ItemStack stack, @Nullable World worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn) {

   @Override 表示重写下面方法(因为父类Item类中已经包含);
   @OnlyIn(Dist.CLIENT) 表示只在客户端运行(服务端就不需要物品悬停提示这种东西);


   参数列表:


stack
所指物品ItemStack
worldIn
玩家所在维度
tooltip
物品提示列表
flagIn
(不明)

   使用 tooltip.add(ITextComponent e)方法便可以添加物品提示了。


  完成后按照第一种方法完成该复杂物品的实例就可以了。


    2.注册物品实例

代码:

  1. @SubscribeEvent
  2.     public static void registerItem(RegistryEvent.Register<Item> event){
  3. <span style="font-size: medium; background-color: rgb(255, 255, 255);">    </span>event.getRegistry().registerAll(
运行试试吧!




作者:Tangguo; QQ:3212517216   完成了!(制作不易,过程中遇到了许多BBS的排版问题)


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