zyjking
本帖最后由 zyjking 于 2020-11-7 11:02 编辑
在北233京时间2020年10月30日 0:00,开发者在游戏的官方Discord里举行了一次简短的你问我答。
主要涉及游戏更新,平衡性,季票,跨平台联机等一系列方面。

下面节选并翻译了一些相对重要的问题

Q: "Why isn't there online multiplayer?"
A:  Not quite sure what you're asking.  Online games already allow up to 4 players in a game, and we have crossplay between consoles and PCs coming soon.
EDIT:  We are not doing online matchmaking because we want to maintain a safe environment and avoid creeping/stalking.

问:为什么没有在线多人游戏?
答:不确定你要问什么,游戏目前支持最多4人联机,跨平台游戏还在开发中。
编辑:为了避免骚扰和安全游戏环境等问题,不会加入随机匹配系统。

Q: Is adding the option to pause the game in OFFLINE mode hard for any particular reason?
A: we're definitely considering to add that, and we might add it in a future update

问:会加入离线模式下的暂停游戏吗?
答:在做了在做了,以后会更新。

Q: When crossplay will appear?
A: Crossplay will be out before the end of the year

问:跨平台联机啥时候来?
答:今年年底

Q: "Will there ever be a sandbox mode? A way for users to create own levels in an in-game interface. Or an easy way to implement java worlds or some sort into the game to modify further in some in-game editor (where you can place "doors", chests, etc.) Probably without rewards tho, unless it maybe is proportional to the amount of mobs?
Also any update on modding support coming? And to what extent?"
A:  There are already some unofficial modding efforts out there.  There is no official support, however.

问:有没有“沙盒模式”,一种玩家自己创建关卡的一种方式。或者能导入整个Java版的地图或某一部分至游戏内编辑器(这样你就能放置“doors”和箱子等物品了),除非生物按权重出现,否则可能没有任何一等奖励?以及,会有任何关于mod的支持吗,能涉及哪些范围?
答:已经有了非官方的工具,但现在没有官方支持。

Q: There are certain weapons, artifacts and armor that are objectively worse than others. Are you going to keep it that way or are you planning to make more items useable at higher difficulties?
A: We're always trying to keep the game balanced, so there might be tweaks coming in the future

问:客观地说,有些武器,护甲或法器比其它的都要烂,是保持现状呢还是制作更多在高难度下实用的物品呢?
答:我们一直在保持游戏平衡,以后可能会做些调整。

Everybody asks: How much is the Season Pass and what does it include?
A: We don't yet have pricing details or a date to share but the Season Pass will include the next four DLC packs. The Hero Pass was limited to the first two DLCs, Jungle Awakens and Creeping Winter.

所有人都在问:季票要多少钱,包括哪些东西?
答:季票包含接下来的4个DLC,目前还未公布价格和发售日期,英雄通行证仅包含前两个DLC,觉醒丛林和悚伏寒冬。

Q: Are you guys thinking of adding a "wardrobe" system like in diablo 3? a place to store sets/builds.
A: We unfortunately don't have the time/resources to build out the system in this direction, but we are investigating some optimizations for inventories and know that players might want to be able to store things outside of an inventory.

问:有没有像《暗黑破坏神3》的衣柜机制,用来存放物品的地方。
答:很遗憾,没有这个时间/资源往这方面做,但我们正在研究些优选方法,而且我们知道玩家可能想把物品放在其它地方。

Q:  "What was the inspiration behind Minecraft dungeons?"
A:  classic dungeon-crawlers and coop games.

问:游戏背后的灵感来自于什么?
答:经典的迷宫探索机制和即进即退的多人游戏方式。

Q: Will there be more stuff added on the hub world in later updates? I thought it was fun to try and figure how to get to the dev museum.
A: we would like to keep on expanding the camp and keep it interesting, like what we did with the new merchants

问:会往营地里加更多东西吗?我觉得解锁并进入开发博物馆会很有趣。
答:我们希望继续扩大营地并保持其趣味,就跟加入新商人类似

Q:I have my question. What will happen after you finished all the dlc
A:We've got a good roadmap of things to release ahead of us, so it's a little early for what's next. But whatever it is, I'm sure it'll be exciting! What do people want to see next?

问:我有个问题,DLC全做完之后准备干啥
答:我们已经有了一个很好的开发路线图,所以谈下一步还为时过早。但不论怎样,我确信到时会很兴奋的!你觉得接下来玩家想看到些啥呢?

Q:  "Do you think of adding online pvp or minigames"
A:  We're considering it, but there is no specific time horizon.

问:PVP和迷你小游戏怎么样?
答:正在考虑,但没有确切时间线。

Q: Are we ever going to get an enchantment reroll system?
A: not a reroll system, but we're investigating some new features that touch upon this area in the game... stay tuned!

问:会有祛魔机制吗?
答:没有,但我们在研究些新玩意,会涉及到这方面……敬请期待!

Q: can we get all the dungeons music released on spotify for future things and Creeping Winter?
A: We are working on it. Ideally we want to release all of the music on spotify that makes sense to release separately, like the DLCs.

问:可以在Spotify上听到悚伏寒冬和后继内容的音乐(OST)吗?
答:正在搞。理想情况下会单独发布,与丛林DLC类似。

Q: Why do sheep drop pork chops?
A: Why were they carrying porkchops in the first place? Did they run through a market and make off with the butcher's supply? Those aren't your porkchops, sheep, come back with those!

问:为什么羊会掉猪排?
答:首先你得问它们为什么带着猪排?难道它们拿着屠夫的东西从菜市场跑掉了?说你呢,你这只羊,这不是你的东西,快回来!

Q: Will any of the weapons and artifacts be added to vanilla minecraft?
A: Crossbows were in Minecraft Dungeons before they were in vanilla...

问:有啥东西会加入到原版游戏里面去吗?
答:弩。首先在游戏里出现,然后才加入到原版游戏里去的。

Q: Will night mode make a return in the normal base game? I really enjoy it and I'd hate to see such a fun mode vanish at the end of the spooky event.
A: Yes! Been working on it today

问:永夜模式会加到基础游戏中来吗?我真的很喜欢,不希望它是一个万圣活动限定的机制。
答:当然!已经在做了,今天也是。

Q:  "Will there ever be cloud save technology so that I am no longer locked to playing on one computer?"
A:  It's in the works, but there are some technical hurdles with crossplay to be, well, hurdled.

问:PC上会有云存档吗?
答:在做了,但受到跨平台联机的影响,有一些技术型的障碍。

Q:  "Does the game want us to die a lot?
P.S. I'm bad at it."
A:  So.  Am.  I.

问:你死了很多次吗?PS:我好菜。
答:我 也 好 菜。
另一名开发者:我 也 是。

Q: the obsidian golem in obsidian pinnacle, will that ever appear in the game?
A: No.

问:黑曜之巅的那个黑曜石傀儡/巨兽会加入游戏吗?
答:不会。

Q: whats that cave for in the camp
seems like its for a new merchant
A: Maybe... sort of... I can't promise it's something that'll get added soon.

问:营地里的洞穴有什么。似乎是个新商人?(译者注:指退休冒险家 Retired Adventurer
答:也许...有点...我不能保证很快就加入。

Q1: Why Was the Jack-o-Lantern Mobs Scrapped?
Q2: Will the Wandering Trader Make another Appearance in the Game?
A1: We do a lot of experimenting with new features, mobs, items, etc, at different stages (in theory, in paper, as prototypes)... The Jack-o-lantern is something that we explored but that never made it to the stage of being a finished enemy.
A2. The wandering trader is definitely something we've considered using in other ways, but it hasn't been a priority. If we ever were to readd it, I would've loved for it to be something you encounter only during missions rather than in the lobby... but we don't have any current plans for this.

问1:为啥南瓜灯废弃了
问2:流浪商人会重新实装吗?
答1:我们在不同阶段(理论上,纸笔上,原型上等)对特性,生物,物品等进行很多测试。南瓜灯也测试了,但在最终阶段一直没有通过测试。
答2:在考虑其它的方式,但优先级不高。如果要重新加入,我应该会做成仅在任务中可遇见。但目前没有任何计划。

Q: inside of the house in camp, why is the redstone monstrosity's head put backwards?
A: This is a bug! Good catch

问:为什么营地房屋红石巨兽的头是背对过来的?
答:这是个bug,好眼力!

Q: Have you ever thought about calling the iceolliger “chillager”?
A: Yes, but there's some reasons why we couldn't...㊙️

问:有没有想过把冰术师(Iceolliger)改做"Chillager"?
答:有。但因为一些原因所以不能……㊙️

Q: I know you intended to make apocalypse+20 a really hard challenge, which I enjoy, but a lot of players seem to think the challenges are too hard.
Was the community's reaction as you expected or were you surprised by how the majority of the community reacted to the difficulty of the daily trials on apocalypse+20?
A: The intention was to make Apocalypse + 20 really hard to give players something to keep fighting for if they want to. It's the one mode and difficulty where we're encouraging people to play highly optimized builds, and to try their very hardest. I don't think it necessarily caters to everyone, but I'm hoping it's interesting for players who want a real challenge. Another goal was to make sure that the game "felt like Minecraft Dungeons" even as difficulty shoots up massively. I think for the most part players have seemed to enjoy Apocalypse Plus, but we'll take feedback on, and we can always adjust it in the future. We're looking to add other new ways to both explore more content, have a reason to play, and have reasons to play again in the future, in parallel to Apocalypse Plus

问:我知道你打算把 天启+20 做的非常难,虽然我很喜欢,但很多人觉得太难了。社区的反应在你预料之中吗,或者是对玩家觉得很难感到惊讶吗?

A:做的非常难的原因是给予玩家打下去的动力。鼓励大家造出高度契合的物品搭配,并挑战其极限。我不认为它适合所有人,但我希望这能给真正的挑战玩家带来一点乐趣。另一点就是确保难度大幅飙升的情况下也不缺失《我的世界:地下城》的味道。虽然我认为大多数玩家都很喜欢 天启+ 难度,但我们会也接受反馈,在未来随时进行调整。我们希望在加入 天启+ 的同时也加入更多东西,既能探索更多内容,也有玩下去的理由,更有刷周目的理由。

(完)

更多内容请至MCD的官方Discord,dev-q-and-a-oct-29-2020频道中查看(全英文)
https://discord.gg/minecraftdungeons




GeForceLegend
做的非常难的原因是给予玩家打下去的动力。鼓励大家造出高度契合的物品搭配,并挑战其极限。

这就是你天启+20就算是169战力套装都会被开幕雷击的原因?开局那一波附魔怪因为没有灵魂法器用,如果附魔比较猛的话基本上必掉一两条命

猫眼
GeForceLegend 发表于 2020-10-30 15:49
这就是你天启+20就算是169战力套装都会被开幕雷击的原因?开局那一波附魔怪因为没有灵魂法器用,如果附魔 ...

为什么羊会掉猪排?
因为那是披着羊皮的猪(大雾

挺期待有小游戏的说qwq
(点错回复了)_(:з」∠)_

shell2007
不错,期待中

风常在
感觉地下城的怪加到原版里都好棒

FlowerOcean
我的世界地下城还在更啊...

RaymiDM
期待Mo酱地下城更新

黑羽快斗´
你是官方????

星咏者头子
好期待更新(*❦ω❦)游戏超好玩的

亦木朽
本帖最后由 亦木朽 于 2021-1-28 00:32 编辑

请问一下这是什么情况?



咸鱼面团
好家伙没想到有这个

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