本帖最后由 VSdd 于 2020-9-24 20:55 编辑
这次1.16 forge终于出正式版了啊!!!
更新日志:
这次1.16 forge终于出正式版了啊!!!
更新日志:
Build: 1.16.3-34.1.0 - Thu Sep 24 07:05:13 GMT 2020 lex: Prep new RB. ========= Build: 1.16.3-34.0.21 - Thu Sep 24 06:46:57 GMT 2020 ichttt: Fix grass disappearing when alwaysSetupTerrainOffThread is true (#7291) ========= Build: 1.16.3-34.0.20 - Thu Sep 24 06:41:41 GMT 2020 35673674+alcatrazEscapee: Accessors for inspecting and removal of biome generation settings. Fixed carvers still being immutable. (#7339) ========= Build: 1.16.3-34.0.19 - Thu Sep 24 06:36:25 GMT 2020 lex: Revive BiomeManager and BiomeLayer hooks. ========= Build: 1.16.3-34.0.18 - Thu Sep 24 03:12:19 GMT 2020 richard: Fix a few minor issues with custom tag types and fix OptionalNamedTags (#7316) ========= Build: 1.16.3-34.0.17 - Wed Sep 23 22:10:11 GMT 2020 diesieben07: Fix ToggleableKeyBinding differences to vanilla. (#7338) ========= Build: 1.16.3-34.0.16 - Wed Sep 23 21:34:47 GMT 2020 Yunus1903: Updated build badge versions to 1.16.3 in readme (#7325) diesieben07: Fix forge light pipeline applying block offsets twice (#7323) ========= Build: 1.16.3-34.0.14 - Wed Sep 23 21:16:46 GMT 2020 ichttt: Add a better license error screen (#7350) ========= Build: 1.16.3-34.0.13 - Tue Sep 22 19:14:17 GMT 2020 darklime: Fixed container item being consumed in brewing stand. #7307 (#7314) ========= Build: 1.16.3-34.0.12 - Tue Sep 22 19:06:10 GMT 2020 sciwhiz12: Fix parse results of CommandEvent being disregarded (#7303) ========= Build: 1.16.3-34.0.11 - Tue Sep 22 18:58:28 GMT 2020 17338378+Nightenom: [1.16] Fix possible crash when using rendering regionCache (#7207) ========= Build: 1.16.3-34.0.10 - Tue Sep 22 18:41:16 GMT 2020 35673674+alcatrazEscapee: [1.16] Reimplement ICloudRenderHandler, ISkyRenderHandler and IWeatherRenderHandler (#6994) ========= Build: 1.16.3-34.0.9 - Fri Sep 18 00:58:08 GMT 2020 35673674+alcatrazEscapee: Make Biome.Climate and BiomeAmbiance fields accessible (#7336) ========= Build: 1.16.3-34.0.8 - Thu Sep 17 20:42:53 GMT 2020 cpw: Use mixin 0.8.1. Should fix problems with mixin not working properly with latest modlauncher. Signed-off-by: cpw <cpw+[email protected]> ========= Build: 1.16.3-34.0.7 - Tue Sep 15 20:07:25 GMT 2020 sebastian: Sets the empty/fill sounds for vanilla fluids. Use Fluid's fillSound rather than emptySound when filling buckets. ========= Build: 1.16.3-34.0.6 - Tue Sep 15 19:47:08 GMT 2020 cyborgmas18: Add MatrixStack-aware alternatives to the methods in GuiUtils (#7127) ========= Build: 1.16.3-34.0.5 - Tue Sep 15 16:51:58 GMT 2020 justin_wiblin: Fix json biomes not setting registry name correctly for the BiomeLoadingEvent. (#7329) ========= Build: 1.16.3-34.0.4 - Tue Sep 15 14:18:16 GMT 2020 David Quintana: Fix inconsistencies in how the values from the model are passed into the baked model. This puts them in line with vanilla, as intended. ========= Build: 1.16.3-34.0.3 - Tue Sep 15 13:23:05 GMT 2020 Yunus1903: Reimplemented drawHoveringText (#7268) ========= Build: 1.16.3-34.0.2 - Tue Sep 15 00:43:19 GMT 2020 lex: New BiomeLoadingEvent that allows modders to edit biomes as they are being deserialized. ========= Build: 1.16.3-34.0.1 - Fri Sep 11 15:55:28 GMT 2020 lex: Bump MCP version for lambda issue. ========= Build: 1.16.3-34.0.0 - Thu Sep 10 19:10:33 GMT 2020 lex: 1.16.3 Update Also included a bunch of warning cleanups. |
下面麻烦折叠一下好吗,那样舒服点
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高版本forge终于更新了啊