本帖最后由 q473032130 于 2020-9-23 21:28 编辑
1.12.2 cat最新版
玩家打怪之后就崩溃
目前玩家一进来就会崩溃
crash-2020-09-22_21.53.33-server.txt
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1.12.2 cat最新版
玩家打怪之后就崩溃
目前玩家一进来就会崩溃
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本帖最后由 spg233 于 2020-9-22 22:29 编辑
在服务端根目录找到config文件夹找到forge.cfg文件打开找到这两个选项:
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringTileEntities=false
# Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false
B:fullBoundingBoxLadders=false
把false改成true!!!!!!
具体分析:
导致崩溃的mods:chocolatequestrepoured
崩溃原因:实体崩服了
崩服实体:Pirate
崩服实体ID:4365
崩服实体类型:cqrepoured:pirate (com.teamcqr.chocolatequestrepoured.objects.entity.mobs.EntityCQRPirate)
崩服世界:world
崩服坐标:-142.89, 415.05, -677.29
损坏的region文件:-1,-2
建议删除损坏region文件(world\region),建议删除chocolatequestrepoured这个mod(近期发下很多崩溃都跟他有关)
在服务端根目录找到config文件夹找到forge.cfg文件打开找到这两个选项:
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringTileEntities=false
# Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false
B:fullBoundingBoxLadders=false
把false改成true!!!!!!
具体分析:
导致崩溃的mods:chocolatequestrepoured
崩溃原因:实体崩服了
崩服实体:Pirate
崩服实体ID:4365
崩服实体类型:cqrepoured:pirate (com.teamcqr.chocolatequestrepoured.objects.entity.mobs.EntityCQRPirate)
崩服世界:world
崩服坐标:-142.89, 415.05, -677.29
损坏的region文件:-1,-2
建议删除损坏region文件(world\region),建议删除chocolatequestrepoured这个mod(近期发下很多崩溃都跟他有关)
spg233 发表于 2020-9-22 22:25
在服务端根目录找到config文件夹找到forge.cfg文件打开找到这两个选项:
# Set this to true to remove ...
# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
B:removeErroringTileEntities=false
# Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false
B:fullBoundingBoxLadders=false
这两个如果开启了会有什么影响?
本帖最后由 spg233 于 2020-9-23 09:12 编辑
自动删除崩溃实体、区块
q473032130 发表于 2020-9-22 22:41
# Set this to true to remove any TileEntity that throws an error in its update method instead of c ...
自动删除崩溃实体、区块
spg233 发表于 2020-9-22 22:47
自动删除崩溃实体、区块
好吧 但是开了还是会因为实体而崩溃。。
q473032130 发表于 2020-9-23 21:03
好吧 但是开了还是会因为实体而崩溃。。
发崩溃日志,但我更建议删掉chocolatequestrepoured,因为近期已经有很多崩溃跟这个mod有关系了