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CULTURE

Growing up
成长

Recalling childhood with a blockobiographical build
借着传记般的方块建筑回顾童年吧

Marsh Davies


People use Minecraft in all kinds of different ways - they play it, they teach with it, they use it as a WYSIWYG architectural design tool... But how many use it as a means of psychological introspection? Skilled builder Gabriel Gould has dug into his past to come up with this beautiful sculpture, evoking different aspects of childhood memory.
人们总在用着不同的方式游玩我的世界——有的人单纯的在玩,有的人利用我的世界教学,有的人则利用有些作为所见即所得的建筑设计工作……但是又有多少人借游戏来做一个自省的方式呢?精炼的建筑师加布里埃尔·古尔德深刻回顾了一下自己的人生,想起了童年的不同方面,建出了这座美丽的雕塑。

“I wanted to make sure that every part of the project had a meaning behind it,” says Gabriel. “I had more ideas than I had room, so I had to think of four main components that I wanted to keep in the cloud, the things that affected me the most.”
加布里埃尔说道:“我希望确保我的建筑的每部分都有着自己的意义,而我的想法又比我的空间多得多,所以我总结出对我影响最大的四个主要部分,我希望这些东西能在网络上永久保存。”


'The project really made me look back on my childhood and reflect on who I am today.'
“这个计划确实地让我回顾了我的童年并反思现在的我是谁。”

“The cello represents my love for music and art,” he explains. “I used to play the cello when I was ten. Playing the cello is one of the most vivid memories that I had when I was younger. The boat represents the relationship that my father and I have. We made a model boat together for a school project seven years ago. The bicycle was one of the first ideas that I wanted to add to the project. The bicycle represents spending time with family and friends. The fishing pole represents my grandfather. My grandfather loved fishing at my cabin and I would always look up to him as a kid. The whole project was an experience when constructing it. It really made me look back on my childhood and reflect on who I am today.”
“大提琴代表了我对音乐与艺术的热爱,”他解释道。“在我十岁的时候我曾经学过大提琴,这算是我幼时最生动的记忆之一。这条船代表着我与我父亲的关系,七年之前我们曾经为学校的一个作业一起制作了一艘模型船。自行车是我当初想加进这个建筑的第一个元素,自行车代表了我与我家人亲友共度的那些时光。钓鱼池是为了纪念的我祖父,我的祖父喜欢在我的小木屋钓鱼,我小时候非常的崇拜他,整个项目建造的过程真的是一个生动的体验,这个计划确实地让我回顾了我的童年,并让我反思现在的我是谁。”

It proved quite a challenge to put all these intricate features together in a way which was readable.
事实证明,这么多复杂的元素堆砌在一起还要保证可读,确实是一个相当大的挑战。

“If I had made the project with a more ‘busy’ style, it would have looked too messy and blurred the meaning in the build,” says Gabriel. “I also wanted to try new things that I’d never tried before. I wanted to use glass to give the water a unique and realistic look. Another challenge I had was making the cloud. I had an idea to add shading with glass under the cloud to make it look like it had a shadow.”
加布里埃尔说道:“如果我把这个建筑建的更加‘忙碌’的话,那么整个建筑会显得非常混乱,使得建筑想要表达的用意混乱不明。我还想试试我从未尝试过的新东西,我希望使用玻璃将水表现的更加独特真实。另一个我面临的挑战是云的制作,我想要在云的下方添加玻璃,使得看上去像是有阴影一般。”










Gabriel hand-built a fair amount of the project, but had assistance from tools like Voxel Sniper and World Edit. The flashy render you see above was provided by Splekh, who used Cinema4D to give it lustrous looks.
这建筑里的不少地方都是加布里埃尔手工搭建的,但是他也有借助一些比如像是Voxelsniper或者是worldedit之类的工具的帮助。上方那些闪闪的渲染图是由Splekh渲染的,他使用了软件C4D使其看上去更加光鲜亮丽。

The project’s not over yet, though! “I’m planning on adding a lot of new parts,” says Gabriel. “I’m thinking of adding a version of the project where there is a virus attacking the hand.”
但是这个计划还尚未结束!加布里埃尔说道:“我想在这个建筑里添加更多的部分,比如说我正在想要添加一个病毒袭击手部的版本。”

The longer the project draws on, the harder it'll be to know when to stop! Definitely a build to keep an eye on.
这个项目你越投入,便越难停下来!这个建筑绝对值得长期关注。




【我 译自官网 2016 年 12 月 12 日发布的 Growing up;原作者 Marsh Davies】
【本文排版借助了:SPX

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The fishing pole 钓鱼竿