本帖最后由 zyjking 于 2020-9-11 15:20 编辑
Bug Fixes
漏洞修复
Performance and Stability
性能与稳定性
Vanilla Parity
特性统一
General
常规
Gameplay
游戏
User Interface
用户界面
New Achievement Screens
新的成就界面
Technical Changes
技术性更改
Add-Ons and Script Engine
附加包与脚本引擎
Audio
音频

Bug Fixes
漏洞修复
Performance and Stability
性能与稳定性
Vanilla Parity
特性统一
General
常规
Gameplay
游戏
User Interface
用户界面
New Achievement Screens
新的成就界面
Technical Changes
技术性更改
Add-Ons and Script Engine
附加包与脚本引擎
Audio
音频

测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |
Minecraft基岩版 1.16.100 仍未发布,1.16.100.55为其第6个测试版。 |
转载本贴时须要注明原作者以及本帖地址。 |
Bug Fixes
漏洞修复
Performance and Stability
性能与稳定性
- Game no longer crashes if a player opens a Shulker Box they're standing on after rejoining a multiplayer session
- 修复了重新加入多人会话后站在潜影盒上并打开出现的崩溃问题
- Fixed crash when using /fill command with Portal to fill huge amount of blocks
- 修复了使用/fill命令填充大量传送门方块造成的崩溃问题
Vanilla Parity
特性统一
- Baby Zoglins now have cute oversized heads (MCPE-65454)
- 解决了幼年僵尸疣猪兽头不够大的问题
- Shroomlight block can now be used with the Composter (MCPE-82999)
- 可以将菌光体用于堆肥了
- Crimson Fungus and Warped Fungus can now be placed on Mycelium blocks (MCPE-88588)
- 可以把绯红菌和诡异菌放在菌丝上了
- Observers will no longer get stuck in an active state when moved by a piston (MCPE-61175)
- 修复了观察者被活塞推动时卡住的问题
- The "Thing" banner can now be crafted at the Loom (MCPE-70449)
- Thing(Mojang徽标图案)可以用织布机制作了
- All expected blocks and items can now be composted again (MCPE-94671)
- 修复了一些东西不能用来堆肥的问题
General
常规
- Portal blocks placed with /setblock or /fill commands that are not part of a valid portal structure will only exist for 1 second before they are removed
- 使用 /setblock 或 /fill 命令放置传送门方块将不再视为有效传送门结构的一部分,并会在1秒钟后移除
- Foxes will no longer take damage when falling on berries (MCPE-82273)
- 狐狸不会再受到甜浆果丛的伤害了
- Text and background for the title command (Title, Subtitle, and Actionbar) have been adjusted and spaced out
- 将主界面的副标题与背景进行隔离
- Dressing room now shows cached Character Creator items when offline
- 角色创造器的试衣间会在离线时显示已缓存的内容
- 24 bit PNGs without an alpha channel are no longer accepted as valid custom skins (MCPE-50094)
- 不带alpha通道的24位深PNG图片将不再视为有效的自定义皮肤文件
Gameplay
游戏
- Boots enchanted with Soul Speed no longer become stuck on mobs or the player after breaking (MCPE-75375)
- 修复了灵魂疾行在物品损坏后仍会保留效果的问题
- Piglin Brutes preserve equipment when zombified (MCPE-83683)
- 修复了猪灵蛮兵僵尸化丢装备的问题
User Interface
用户界面
- The Smithing Table screen now contains hammer icon and UI elements appear correctly when using the "Pocket" UI profile setting (MCPE-79541)
- 修复了Pocket UI下,锻造台界面不显示锤子图标及其UI元素的问题
New Achievement Screens
新的成就界面
- Made the reward frame on the list item the same as the art frame
- 将列表中的奖励边框更改至与物品展示框相同
- Improved the tap visual feedback
- 优化了可按击元素的反馈效果
- Decreased safe zone size
- 缩减安全区域的大小
- Fixed an issue where it was impossible to move focus away from Back button using a keyboard
- 修复了使用键盘时无法将聚焦指示从反馈按钮移开的问题
- Fixed an issue where the new achievement screens would sometimes incorrectly apply safe zone along the split in split screen mode, instead of just at the window edges
- 修复了新成就界面有时无法在窗口边界或分屏下沿分界线正常应用安全区域的问题
Technical Changes
技术性更改
Add-Ons and Script Engine
附加包与脚本引擎
- Bandwidth optimization: make sure level event packets only broadcast locally
- 带宽优化:确保event级别的数据包仅在本地进行广播
- Spatial Bandwidth Optimizations are now exposed through a component, "minecraft:conditional_bandwidth_optimization"
- 公开释出"minecraft:conditional_bandwidth_optimization"组件,可以进行一定程度的带宽优化
- Spatial Bandwidth Optimizations are now utilized by every actor using "minecraft:conditional_bandwidth_optimization"
- 每个角色默认使用"minecraft:conditional_bandwidth_optimization"组件进行带宽优化
- Added the selector component to raw text which can be used to print entity names in commands such as 'tellraw' and 'titleraw'
- 在纯文本中添加了选择器组件,可用在 /tellraw 或 /titleraw 等命令中输出实体名称
- Structures are no longer cut off when loaded using the /structure command
- 修复了使用 /structure 命令加载的结构被意外切断的问题
Audio
音频
- FMOD music channel now sets its priority to 0 when music is played to prevent FMOD virtual channel from stealing it when a regular sound is played in game (default priority is 128)
- 播放音效时,FMOD会将通道的优先级设为0,以防止播放常规音效时被更高优先级的抢占(默认优先级为128)
相关地址 | |
谷歌正版 | |
基岩版测试组 |
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外部来源以及详细的更新条目追踪 |
2021.12 数据,可能有更多内容
测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |
Minecraft基岩版 1.16.100 仍未发布,1.16.100.55为其第6个测试版。 |
转载本贴时须要注明原作者以及本帖地址。 |
Bug Fixes
漏洞修复
Performance and Stability
性能与稳定性
- Game no longer crashes if a player opens a Shulker Box they're standing on after rejoining a multiplayer session
- 修复了重新加入多人会话后站在潜影盒上并打开出现的崩溃问题
- Fixed crash when using /fill command with Portal to fill huge amount of blocks
- 修复了使用/fill命令填充大量传送门方块造成的崩溃问题
Vanilla Parity
特性统一
- Baby Zoglins now have cute oversized heads (MCPE-65454)
- 解决了幼年僵尸疣猪兽头不够大的问题
- Shroomlight block can now be used with the Composter (MCPE-82999)
- 可以将菌光体用于堆肥了
- Crimson Fungus and Warped Fungus can now be placed on Mycelium blocks (MCPE-88588)
- 可以把绯红菌和诡异菌放在菌丝上了
- Observers will no longer get stuck in an active state when moved by a piston (MCPE-61175)
- 修复了观察者被活塞推动时卡住的问题
- The "Thing" banner can now be crafted at the Loom (MCPE-70449)
- Thing(Mojang徽标图案)可以用织布机制作了
- All expected blocks and items can now be composted again (MCPE-94671)
- 修复了一些东西不能用来堆肥的问题
General
常规
- Portal blocks placed with /setblock or /fill commands that are not part of a valid portal structure will only exist for 1 second before they are removed
- 使用 /setblock 或 /fill 命令放置传送门方块将不再视为有效传送门结构的一部分,并会在1秒钟后移除
- Foxes will no longer take damage when falling on berries (MCPE-82273)
- 狐狸不会再受到甜浆果丛的伤害了
- Text and background for the title command (Title, Subtitle, and Actionbar) have been adjusted and spaced out
- 将主界面的副标题与背景进行隔离
- Dressing room now shows cached Character Creator items when offline
- 角色创造器的试衣间会在离线时显示已缓存的内容
- 24 bit PNGs without an alpha channel are no longer accepted as valid custom skins (MCPE-50094)
- 不带alpha通道的24位深PNG图片将不再视为有效的自定义皮肤文件
Gameplay
游戏
- Boots enchanted with Soul Speed no longer become stuck on mobs or the player after breaking (MCPE-75375)
- 修复了灵魂疾行在物品损坏后仍会保留效果的问题
- Piglin Brutes preserve equipment when zombified (MCPE-83683)
- 修复了猪灵蛮兵僵尸化丢装备的问题
User Interface
用户界面
- The Smithing Table screen now contains hammer icon and UI elements appear correctly when using the "Pocket" UI profile setting (MCPE-79541)
- 修复了Pocket UI下,锻造台界面不显示锤子图标及其UI元素的问题
New Achievement Screens
新的成就界面
- Made the reward frame on the list item the same as the art frame
- 将列表中的奖励边框更改至与物品展示框相同
- Improved the tap visual feedback
- 优化了可按击元素的反馈效果
- Decreased safe zone size
- 缩减安全区域的大小
- Fixed an issue where it was impossible to move focus away from Back button using a keyboard
- 修复了使用键盘时无法将聚焦指示从反馈按钮移开的问题
- Fixed an issue where the new achievement screens would sometimes incorrectly apply safe zone along the split in split screen mode, instead of just at the window edges
- 修复了新成就界面有时无法在窗口边界或分屏下沿分界线正常应用安全区域的问题
Technical Changes
技术性更改
Add-Ons and Script Engine
附加包与脚本引擎
- Bandwidth optimization: make sure level event packets only broadcast locally
- 带宽优化:确保event级别的数据包仅在本地进行广播
- Spatial Bandwidth Optimizations are now exposed through a component, "minecraft:conditional_bandwidth_optimization"
- 公开释出"minecraft:conditional_bandwidth_optimization"组件,可以进行一定程度的带宽优化
- Spatial Bandwidth Optimizations are now utilized by every actor using "minecraft:conditional_bandwidth_optimization"
- 每个角色默认使用"minecraft:conditional_bandwidth_optimization"组件进行带宽优化
- Added the selector component to raw text which can be used to print entity names in commands such as 'tellraw' and 'titleraw'
- 在纯文本中添加了选择器组件,可用在 /tellraw 或 /titleraw 等命令中输出实体名称
- Structures are no longer cut off when loaded using the /structure command
- 修复了使用 /structure 命令加载的结构被意外切断的问题
Audio
音频
- FMOD music channel now sets its priority to 0 when music is played to prevent FMOD virtual channel from stealing it when a regular sound is played in game (default priority is 128)
- 播放音效时,FMOD会将通道的优先级设为0,以防止播放常规音效时被更高优先级的抢占(默认优先级为128)

外部来源以及详细的更新条目追踪
|
Baby Zoglins now have cute oversized heads (MCPE-65454)
解决了幼年僵尸疣猪兽头不够大的问题
头不够大
解决了幼年僵尸疣猪兽头不够大的问题
头不够大
岩浆不能推实体和给僵尸装盾牌位置错误的问题还是没有修复
这个版本已经很不错了,总比1.16.3好多了,至少水的成分降低了,1.16.3水的成分为97%
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好像还有一个修复中文乱码
让我来看看
基岩版。。。。
有木有大佬知道win10版按键操作延时怎么解呀
有没有大佬知道win10版按键操作延时怎么解呀
吆西666666666
6666666666666
6666666666
66666666666666
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
想知道那个头不够大到底是什么鬼?
玩了那么久,都觉得这个头已经够大了

玩了那么久,都觉得这个头已经够大了