帅大2004
本帖最后由 帅大2004 于 2020-8-20 09:06 编辑
测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。

然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。

如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。

Minecraft基岩版 1.16.100 仍未发布,1.16.100.52为其第3个测试版。

转载本贴时须要注明原作者以及本帖地址





Vanilla Parity
原版大一统
Performance and Stability
性能和稳定性
Blocks
方块
Experience Orb
经验球
  • The Experience Orb now ignores world lighting, allowing it to always be at max brightness (MCPE-67448)
  • 经验球现在忽略世界光照,始终显示为最大亮度(MCPE-67448)

Items
物品
  • Dropped items no longer float too low to the ground
  • 掉落物不再漂浮在离地太低的地方
  • Dragon Egg now always drops when it is destroyed by an explosion (MCPE-52632)
  • 龙蛋现在总是在被爆炸摧毁时掉落(MCPE-52632)

Mobs
生物
  • Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava
  • 以前怪物不能在熔岩中寻路。这次修复使他们已经在熔岩中时可以进入另一个熔岩方块中
  • Pathfinding will now account for "minecraft:scale'" component
  • 寻路现在使用 "minecraft:scale" 组件
  • Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (MCPE-47075)
  • 更新了BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock类型来允许寻路

Technical Updates
技术性更新
  • Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field "value" on "minecraft:can_fly" and the property "minecraft:foot_size" should simply be removed from any entity files
  • 更新了 Actor 属性。在某些原版内容中出现两个无效字段时,将显示内容错误。在"minecraft:can_fly"上的"value"字段和 "minecraft:foot_size" 属性应该从任何实体文件中删除
  • Make boat use the Buoyancy Component. Added two new components, the inside_block_notifiercomponent, which fires specified events when the actor enters or exits specified blocks, and the out_of_control component, which sets a corresponding actor flag, in order to make this possible
  • 船现在使用浮力组件。添加了两个新的组件,"inside_block_notifier"组件会在使用者进入或离开特定方块时触发指定事件,“out_of_control" 组件会设置对应的使用者标志,以使其成为可能
  • Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty
  • 在可共享物品的解析中添加了错误检查。如果物品名称无效或数组为空,则会显示内容日志
  • Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown
  • 尝试加载未定义的自定义材质不再导致崩溃。现在会显示内容错误。
  • Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: "seconds_before_pickup", "cooldown", "minimum_teleport_distance", "max_head_look_at_height", "teleport_offset", and "entity_types". Check out the new Actor component documentation!
  • 添加了新的数据参数以控制 扔出物品的目标 的行为。这包括"seconds_before_pickup", "cooldown", "minimum_teleport_distance", "max_head_look_at_height", "teleport_offset", 和 "entity_types". 快看看新的Actor组件文档!
  • Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including "max_seconds_before_search", "search_cooldown_max_seconds", and "seconds_until_new_task". Check out the new Actor component documentation!
  • 添加了新的数据参数来控制 收获耕地的目标 的行为,包括"max_seconds_before_search", "search_cooldown_max_seconds", 和 "seconds_until_new_task".快看看新的Actor组件文档!

Aseprite
Aseprite
  • The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books
  • UI现在支持使用aseprite JSON文件来制作动画,可以提供比简单的动态材质更高级的动画

Commands
命令
  • Added a new /structure command that allows to save and load structures without having to use structure blocks
  • 添加了新的 /structure 命令来在没有结构方块的情况下保存和加载结构
  • Added /playanimation command which allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run
  • 添加了 /playanimation 命令来运行一次性动画。它默认动画正常运行的所有变量都已正确设置
  • Added /ride command which allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders
  • 添加了 /ride 命令,可以使一个实体骑乘上另一个实体,从骑乘的实体上下来,让被骑乘的实体把它背上的实体挤下来,生成骑乘者和被骑乘者

Format Version Checks
格式版本检查
  • Updated the format_versionfield in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead you can just specify the version of the release you are targeting
  • 更新了几何体、粒子和动画文件格式中的“版本”字段,使其行为与实体行为文件相同。也就是说,你不再需要指定一个特定的版本来使用它,而可以只指定目标的版本

SetBannerDetailsFunction
SetBannerDetailsFunction
  • Now supports customizing non-Illager banners
  • 现在支持定制非灾厄村民旗帜
  • Up to 6 patterns and colors can be specified
  • 最多可指定6种图案和颜色


Accepted banner types
允许的旗帜类型
  • "default"
  • “默认值”
  • "illager_captain"
  • “巡逻队队长”

Accepted color values
允许的颜色类型
  • "black"
  • “黑色”
  • "red"
  • “红色”
  • "green"
  • “绿色”
  • "brown"
  • “棕色”
  • "blue"
  • “蓝色”
  • "purple"
  • “紫色”
  • "cyan"
  • “青色”
  • "silver"
  • “淡灰色”
  • "gray"
  • “灰色”
  • "pink"
  • “粉色”
  • "lime"
  • “黄绿色”
  • "yellow"
  • “黄色”
  • "light_blue"
  • “淡蓝色”
  • "magenta"
  • “品红色”
  • "orange"
  • “橙色”
  • "white"
  • “白色”

Accepted pattern values
允许的图案类型
  • "base"
  • 无"
  • "border"
  • "方框边"
  • "bricks"
  • "砖纹"
  • "circle"
  • "圆形"
  • "creeper"
  • "苦力怕盾徽"
  • "cross"
  • "斜十字"
  • "curly_border"
  • "波纹边"
  • "diagonal_left"
  • "右下三角"
  • "diagonal_right"
  • "左下三角"
  • "diagonal_up_left"
  • "右上三角”
  • "diagonal_up_right"
  • “左上三角”
  • "flower"
  • “花朵盾徽”
  • "gradient"
  • “自上渐淡”
  • "gradient_up"
  • “自下渐淡”
  • "half_horizontal"
  • “上半方形”
  • "half_horizontal_bottom"
  • “下半方形”
  • "half_vertical"
  • “右半方形”
  • "half_vertical_right"
  • “左半方形”
  • "mojang"
  • “mojang徽标”
  • "piglin"
  • “猪灵盾徽”
  • "rhombus"
  • “菱形”
  • "skull"
  • “头颅盾徽”
  • "small_stripes"
  • “竖条纹”
  • "square_bottom_left"
  • “右底方”
  • "square_bottom_right"
  • “左底方”
  • "square_top_left"
  • “右顶方”
  • "square_top_right"
  • “左顶方”
  • "straight_cross"
  • “正十字”
  • "stripe_bottom"
  • “底横条”
  • "stripe_center"
  • “中横条”
  • "stripe_downleft"
  • “右斜条”
  • "stripe_downright"
  • “左斜条”
  • "stripe_left"
  • “右竖条”
  • "stripe_middle"
  • “中竖条”
  • "stripe_right"
  • “左竖条”
  • "stripe_top"
  • “顶横条”
  • "triangle_bottom"
  • “底三角”
  • "triangle_top"
  • “顶三角”
  • "triangles_bottom"
  • “底波纹”
  • "triangles_top"
  • “顶波纹”

Possible input
例子
"function": "set_banner_details","type": "default","base_color": "blue","patterns": [  {    "pattern": "flower",    "color": "white"  },  {    "pattern": "triangle_bottom",    "color": "brown"  }]







外部来源以及详细的更新条目追踪

2021.12 数据,可能有更多内容
测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。

然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。

如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。

Minecraft基岩版 1.16.100 仍未发布,1.16.100.52为其第3个测试版。

转载本贴时须要注明原作者以及本帖地址







Vanilla Parity原版大一统
  • Brewing Stand can now be crafted with Blackstone (MCPE-90465)
  • 酿造台现在可以用黑石制作 (MCPE-90465)
  • Players can now spawn farmland with the /give command and pick it with Pick Block (MCPE-25691)
  • 玩家现在可以使用 /give 命令获得耕地,或用鼠标中键选取(MCPE-25691)
  • Cod and Salmon killed by fire damage now drop cooked fish (MCPE-30693)
  • 被火烧死的鳕鱼和鲑鱼现在掉落熟鱼(MCPE-30693)


Performance and Stability性能和稳定性
  • Fixed a crash that occurred when entering a game with specific texture packs enabled
  • 修复了当搭载特定材质包进入游戏时发生的崩溃
  • Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076)
  • 添加标签到末影龙上,再重新加载世界后不再导致崩溃(MCPE-89076)


Blocks方块
  • Fence gates now align with Blackstone Walls (MCPE-78002)
  • 栅栏门现在会与黑石墙对齐(MCPE-78002)
  • Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (MCPE-81521)
  • 在绯红菌索和诡异菌索上放置方块现在可以正确破坏该菌索 (MCPE-81521)
  • Target blocks no longer power additional blocks above them
  • 标靶方块不再充能其上方的方块(MCPE-85455)
  • Cocoa Beans can now be placed on and survive on all jungle wood variants (MCPE-46638)
  • 可可豆现在可以放置并存活在所有丛林木变种上(MCPE-46638)


Experience Orb经验球
  • The Experience Orb now ignores world lighting, allowing it to always be at max brightness (MCPE-67448)
  • 经验球现在忽略世界光照,始终显示为最大亮度(MCPE-67448)


Items物品
  • Dropped items no longer float too low to the ground
  • 掉落物不再漂浮在离地太低的地方
  • Dragon Egg now always drops when it is destroyed by an explosion (MCPE-52632)
  • 龙蛋现在总是在被爆炸摧毁时掉落(MCPE-52632)


Mobs生物
  • Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava
  • 以前怪物不能在熔岩中寻路。这次修复使他们已经在熔岩中时可以进入另一个熔岩方块中
  • Pathfinding will now account for "minecraft:scale'" component
  • 寻路现在使用 "minecraft:scale" 组件
  • Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (MCPE-47075)
  • 更新了BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock类型来允许寻路


Technical Updates技术性更新
  • Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field "value" on "minecraft:can_fly" and the property "minecraft:foot_size" should simply be removed from any entity files
  • 更新了 Actor 属性。在某些原版内容中出现两个无效字段时,将显示内容错误。在"minecraft:can_fly"上的"value"字段和 "minecraft:foot_size" 属性应该从任何实体文件中删除
  • Make boat use the Buoyancy Component. Added two new components, the inside_block_notifiercomponent, which fires specified events when the actor enters or exits specified blocks, and the out_of_control component, which sets a corresponding actor flag, in order to make this possible
  • 船现在使用浮力组件。添加了两个新的组件,"inside_block_notifier"组件会在使用者进入或离开特定方块时触发指定事件,“out_of_control" 组件会设置对应的使用者标志,以使其成为可能
  • Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty
  • 在可共享物品的解析中添加了错误检查。如果物品名称无效或数组为空,则会显示内容日志
  • Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown
  • 尝试加载未定义的自定义材质不再导致崩溃。现在会显示内容错误。
  • Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: "seconds_before_pickup", "cooldown", "minimum_teleport_distance", "max_head_look_at_height", "teleport_offset", and "entity_types". Check out the new Actor component documentation!
  • 添加了新的数据参数以控制 扔出物品的目标 的行为。这包括"seconds_before_pickup", "cooldown", "minimum_teleport_distance", "max_head_look_at_height", "teleport_offset", 和 "entity_types". 快看看新的Actor组件文档!
  • Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including "max_seconds_before_search", "search_cooldown_max_seconds", and "seconds_until_new_task". Check out the new Actor component documentation!
  • 添加了新的数据参数来控制 收获耕地的目标 的行为,包括"max_seconds_before_search", "search_cooldown_max_seconds", 和 "seconds_until_new_task".快看看新的Actor组件文档!


AsepriteAseprite
  • The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books
  • UI现在支持使用aseprite JSON文件来制作动画,可以提供比简单的动态材质更高级的动画


Commands命令
  • Added a new /structure command that allows to save and load structures without having to use structure blocks
  • 添加了新的 /structure 命令来在没有结构方块的情况下保存和加载结构
  • Added /playanimation command which allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run
  • 添加了 /playanimation 命令来运行一次性动画。它默认动画正常运行的所有变量都已正确设置
  • Added /ride command which allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders
  • 添加了 /ride 命令,可以使一个实体骑乘上另一个实体,从骑乘的实体上下来,让被骑乘的实体把它背上的实体挤下来,生成骑乘者和被骑乘者


Format Version Checks格式版本检查
  • Updated the format_versionfield in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead you can just specify the version of the release you are targeting
  • 更新了几何体、粒子和动画文件格式中的“版本”字段,使其行为与实体行为文件相同。也就是说,你不再需要指定一个特定的版本来使用它,而可以只指定目标的版本


SetBannerDetailsFunctionSetBannerDetailsFunction
  • Now supports customizing non-Illager banners
  • 现在支持定制非灾厄村民旗帜
  • Up to 6 patterns and colors can be specified
  • 最多可指定6种图案和颜色


Accepted banner types允许的旗帜类型
  • "default"
  • “默认值”
  • "illager_captain"
  • “巡逻队队长”


Accepted color values允许的颜色类型
  • "black"
  • “黑色”
  • "red"
  • “红色”
  • "green"
  • “绿色”
  • "brown"
  • “棕色”
  • "blue"
  • “蓝色”
  • "purple"
  • “紫色”
  • "cyan"
  • “青色”
  • "silver"
  • “淡灰色”
  • "gray"
  • “灰色”
  • "pink"
  • “粉色”
  • "lime"
  • “黄绿色”
  • "yellow"
  • “黄色”
  • "light_blue"
  • “淡蓝色”
  • "magenta"
  • “品红色”
  • "orange"
  • “橙色”
  • "white"
  • “白色”


Accepted pattern values允许的图案类型
  • "base"
  • “无"
  • "border"
  • "方框边"
  • "bricks"
  • "砖纹"
  • "circle"
  • "圆形"
  • "creeper"
  • "苦力怕盾徽"
  • "cross"
  • "斜十字"
  • "curly_border"
  • "波纹边"
  • "diagonal_left"
  • "右下三角"
  • "diagonal_right"
  • "左下三角"
  • "diagonal_up_left"
  • "右上三角”
  • "diagonal_up_right"
  • “左上三角”
  • "flower"
  • “花朵盾徽”
  • "gradient"
  • “自上渐淡”
  • "gradient_up"
  • “自下渐淡”
  • "half_horizontal"
  • “上半方形”
  • "half_horizontal_bottom"
  • “下半方形”
  • "half_vertical"
  • “右半方形”
  • "half_vertical_right"
  • “左半方形”
  • "mojang"
  • “mojang徽标”
  • "piglin"
  • “猪灵盾徽”
  • "rhombus"
  • “菱形”
  • "skull"
  • “头颅盾徽”
  • "small_stripes"
  • “竖条纹”
  • "square_bottom_left"
  • “右底方”
  • "square_bottom_right"
  • “左底方”
  • "square_top_left"
  • “右顶方”
  • "square_top_right"
  • “左顶方”
  • "straight_cross"
  • “正十字”
  • "stripe_bottom"
  • “底横条”
  • "stripe_center"
  • “中横条”
  • "stripe_downleft"
  • “右斜条”
  • "stripe_downright"
  • “左斜条”
  • "stripe_left"
  • “右竖条”
  • "stripe_middle"
  • “中竖条”
  • "stripe_right"
  • “左竖条”
  • "stripe_top"
  • “顶横条”
  • "triangle_bottom"
  • “底三角”
  • "triangle_top"
  • “顶三角”
  • "triangles_bottom"
  • “底波纹”
  • "triangles_top"
  • “顶波纹”


Possible input例子"function": "set_banner_details","type": "default","base_color": "blue","patterns": [{    "pattern": "flower",    "color": "white"},{    "pattern": "triangle_bottom",    "color": "brown"}]




相关地址
谷歌正版
https://play.google.com/store/apps/details?id=com.mojang.minecraftpe
基岩版测试组
安卓Google Play:https://play.google.com/apps/testing/com.mojang.minecraftpeWin10 Store:https://www.microsoft.com/zh-cn/store/p/xbox-insider-hub/9nblggh68vsk


外部来源以及详细的更新条目追踪

❤️🍓
你有好多东西没翻译完

❤️🍓
本帖最后由 charon1 于 2020-8-20 01:45 编辑
"cyan"
“情色”
"max_seconds_before_search", "search_cooldown_max_seconds", and "seconds_until_new_task". Check out the new Actor component documentation!
添加了新的数据参数来控制 收获耕地的目标 的行为,包括
不止以上这些错误


还有,英文应该变成浅灰色

帅大2004
charon1 发表于 2020-8-20 01:44
本帖最后由 charon1 于 2020-8-20 01:45 编辑

不止以上这些错误

第一条改过来了 第二条有什么错

❤️🍓
本帖最后由 charon1 于 2020-8-20 01:53 编辑
帅大2004 发表于 2020-8-20 01:47
第一条改过来了 第二条有什么错

包括后面不是应该还有东西吗?

还有格式排版应该为这样:
• English
•中文
个人意见仅供参考

帅大2004
charon1 发表于 2020-8-20 01:51
包括后面不是应该还有东西吗?

还有格式排版应该为这样:

包括后面是一整条英文 自动换行了

Mbhb
盾牌可以染色了吗

魔族猎人
又是一个奇怪的版本号

GeForceLegend
UI现在支持使用aseprite JSON文件来制作动画,可以提供比简单的翻页书更高级的动画
flip book 应用到Minecraft的材质上时似乎意思为动态材质,即每隔一段时间改变材质的图像。



神域丶小城
可以的很秀!!

宇黄yuhuang
兄弟们,干活了!

我逍遥
有哪位大佬呢告诉我是无法加载的forge该怎么解决

krowemoh2020
原版大一统,这个翻译可还行

1601375469
这1.16.3的测试版本

zcnncz
修复了当搭载特定材质包进入游戏时发生的崩溃
Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076)
添加标签到末影龙上,再重新加载世界后不再导致崩溃(MCPE-89076)
修的真快

qmzd
打卡。。。。。

MCPEbey
日常日常错误,

godnightttt
mojang这是加工加班了吗

雪颜の顾
到底什么时候修复高分辨率材质的情况下骷髅弓变大变厚的bug

1135353973
顶顶顶顶顶顶顶顶

一生飞雪
奇怪的版本增加惹

334434cjh
good,支持

kjhij
感谢分享~

明予寻
我希望基岩版1.16.100正式版早日发布

moon城主
就一个Beta版本

AtSg
难道没有修复中文市场内容变成乱码的问题?

26262662
0000000000000000000000

lovezxq
挺不错了,反正我做不了这种

我取个名
233333给力

21leifeng
水贴水一波

21leifeng
6666666666

凰丶玩不起
所以,这里是下载基岩版的?

xsm6051
好想快快升级