本帖最后由 帅大2004 于 2020-8-20 09:06 编辑

Vanilla Parity原版大一统

测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |
Minecraft基岩版 1.16.100 仍未发布,1.16.100.52为其第3个测试版。 |
转载本贴时须要注明原作者以及本帖地址。 |
Vanilla Parity
原版大一统
- Brewing Stand can now be crafted with Blackstone (MCPE-90465)
- 酿造台现在可以用黑石制作 (MCPE-90465)
- Players can now spawn farmland with the /give command and pick it with Pick Block (MCPE-25691)
- 玩家现在可以使用 /give 命令获得耕地,或用鼠标中键选取(MCPE-25691)
- Cod and Salmon killed by fire damage now drop cooked fish (MCPE-30693)
- 被火烧死的鳕鱼和鲑鱼现在掉落熟鱼(MCPE-30693)
Performance and Stability
性能和稳定性
- Fixed a crash that occurred when entering a game with specific texture packs enabled
- 修复了当搭载特定材质包进入游戏时发生的崩溃
- Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076)
- 添加标签到末影龙上,再重新加载世界后不再导致崩溃(MCPE-89076)
Blocks
方块
- Fence gates now align with Blackstone Walls (MCPE-78002)
- 栅栏门现在会与黑石墙对齐(MCPE-78002)
- Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (MCPE-81521)
- 在绯红菌索和诡异菌索上放置方块现在可以正确破坏该菌索 (MCPE-81521)
- Target blocks no longer power additional blocks above them
- 标靶方块不再充能其上方的方块(MCPE-85455)
- Cocoa Beans can now be placed on and survive on all jungle wood variants (MCPE-46638)
- 可可豆现在可以放置并存活在所有丛林木变种上(MCPE-46638)
Experience Orb
经验球
- The Experience Orb now ignores world lighting, allowing it to always be at max brightness (MCPE-67448)
- 经验球现在忽略世界光照,始终显示为最大亮度(MCPE-67448)
Items
物品
- Dropped items no longer float too low to the ground
- 掉落物不再漂浮在离地太低的地方
- Dragon Egg now always drops when it is destroyed by an explosion (MCPE-52632)
- 龙蛋现在总是在被爆炸摧毁时掉落(MCPE-52632)
Mobs
生物
- Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava
- 以前怪物不能在熔岩中寻路。这次修复使他们已经在熔岩中时可以进入另一个熔岩方块中
- Pathfinding will now account for "minecraft:scale'" component
- 寻路现在使用 "minecraft:scale" 组件
- Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (MCPE-47075)
- 更新了BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock类型来允许寻路
Technical Updates
技术性更新
- Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field "value" on "minecraft:can_fly" and the property "minecraft:foot_size" should simply be removed from any entity files
- 更新了 Actor 属性。在某些原版内容中出现两个无效字段时,将显示内容错误。在"minecraft:can_fly"上的"value"字段和 "minecraft:foot_size" 属性应该从任何实体文件中删除
- Make boat use the Buoyancy Component. Added two new components, the inside_block_notifiercomponent, which fires specified events when the actor enters or exits specified blocks, and the out_of_control component, which sets a corresponding actor flag, in order to make this possible
- 船现在使用浮力组件。添加了两个新的组件,"inside_block_notifier"组件会在使用者进入或离开特定方块时触发指定事件,“out_of_control" 组件会设置对应的使用者标志,以使其成为可能
- Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty
- 在可共享物品的解析中添加了错误检查。如果物品名称无效或数组为空,则会显示内容日志
- Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown
- 尝试加载未定义的自定义材质不再导致崩溃。现在会显示内容错误。
- Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: "seconds_before_pickup", "cooldown", "minimum_teleport_distance", "max_head_look_at_height", "teleport_offset", and "entity_types". Check out the new Actor component documentation!
- 添加了新的数据参数以控制 扔出物品的目标 的行为。这包括"seconds_before_pickup", "cooldown", "minimum_teleport_distance", "max_head_look_at_height", "teleport_offset", 和 "entity_types". 快看看新的Actor组件文档!
- Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including "max_seconds_before_search", "search_cooldown_max_seconds", and "seconds_until_new_task". Check out the new Actor component documentation!
- 添加了新的数据参数来控制 收获耕地的目标 的行为,包括"max_seconds_before_search", "search_cooldown_max_seconds", 和 "seconds_until_new_task".快看看新的Actor组件文档!
Aseprite
Aseprite
- The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books
- UI现在支持使用aseprite JSON文件来制作动画,可以提供比简单的动态材质更高级的动画
Commands
命令
- Added a new /structure command that allows to save and load structures without having to use structure blocks
- 添加了新的 /structure 命令来在没有结构方块的情况下保存和加载结构
- Added /playanimation command which allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run
- 添加了 /playanimation 命令来运行一次性动画。它默认动画正常运行的所有变量都已正确设置
- Added /ride command which allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders
- 添加了 /ride 命令,可以使一个实体骑乘上另一个实体,从骑乘的实体上下来,让被骑乘的实体把它背上的实体挤下来,生成骑乘者和被骑乘者
Format Version Checks
格式版本检查
- Updated the format_versionfield in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead you can just specify the version of the release you are targeting
- 更新了几何体、粒子和动画文件格式中的“版本”字段,使其行为与实体行为文件相同。也就是说,你不再需要指定一个特定的版本来使用它,而可以只指定目标的版本
SetBannerDetailsFunction
SetBannerDetailsFunction
- Now supports customizing non-Illager banners
- 现在支持定制非灾厄村民旗帜
- Up to 6 patterns and colors can be specified
- 最多可指定6种图案和颜色
Accepted banner types
允许的旗帜类型
- "default"
- “默认值”
- "illager_captain"
- “巡逻队队长”
Accepted color values
允许的颜色类型
- "black"
- “黑色”
- "red"
- “红色”
- "green"
- “绿色”
- "brown"
- “棕色”
- "blue"
- “蓝色”
- "purple"
- “紫色”
- "cyan"
- “青色”
- "silver"
- “淡灰色”
- "gray"
- “灰色”
- "pink"
- “粉色”
- "lime"
- “黄绿色”
- "yellow"
- “黄色”
- "light_blue"
- “淡蓝色”
- "magenta"
- “品红色”
- "orange"
- “橙色”
- "white"
- “白色”
Accepted pattern values
允许的图案类型
- "base"
- “无"
- "border"
- "方框边"
- "bricks"
- "砖纹"
- "circle"
- "圆形"
- "creeper"
- "苦力怕盾徽"
- "cross"
- "斜十字"
- "curly_border"
- "波纹边"
- "diagonal_left"
- "右下三角"
- "diagonal_right"
- "左下三角"
- "diagonal_up_left"
- "右上三角”
- "diagonal_up_right"
- “左上三角”
- "flower"
- “花朵盾徽”
- "gradient"
- “自上渐淡”
- "gradient_up"
- “自下渐淡”
- "half_horizontal"
- “上半方形”
- "half_horizontal_bottom"
- “下半方形”
- "half_vertical"
- “右半方形”
- "half_vertical_right"
- “左半方形”
- "mojang"
- “mojang徽标”
- "piglin"
- “猪灵盾徽”
- "rhombus"
- “菱形”
- "skull"
- “头颅盾徽”
- "small_stripes"
- “竖条纹”
- "square_bottom_left"
- “右底方”
- "square_bottom_right"
- “左底方”
- "square_top_left"
- “右顶方”
- "square_top_right"
- “左顶方”
- "straight_cross"
- “正十字”
- "stripe_bottom"
- “底横条”
- "stripe_center"
- “中横条”
- "stripe_downleft"
- “右斜条”
- "stripe_downright"
- “左斜条”
- "stripe_left"
- “右竖条”
- "stripe_middle"
- “中竖条”
- "stripe_right"
- “左竖条”
- "stripe_top"
- “顶横条”
- "triangle_bottom"
- “底三角”
- "triangle_top"
- “顶三角”
- "triangles_bottom"
- “底波纹”
- "triangles_top"
- “顶波纹”
Possible input
例子
"function": "set_banner_details","type": "default","base_color": "blue","patterns": [ { "pattern": "flower", "color": "white" }, { "pattern": "triangle_bottom", "color": "brown" }]
相关地址 | |
谷歌正版 | |
基岩版测试组 | |
外部来源以及详细的更新条目追踪 |
2021.12 数据,可能有更多内容
| 测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |
| 然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |
| 如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |
| Minecraft基岩版 1.16.100 仍未发布,1.16.100.52为其第3个测试版。 |
| 转载本贴时须要注明原作者以及本帖地址。 |
Vanilla Parity原版大一统
- Brewing Stand can now be crafted with Blackstone (MCPE-90465)
- 酿造台现在可以用黑石制作 (MCPE-90465)
- Players can now spawn farmland with the /give command and pick it with Pick Block (MCPE-25691)
- 玩家现在可以使用 /give 命令获得耕地,或用鼠标中键选取(MCPE-25691)
- Cod and Salmon killed by fire damage now drop cooked fish (MCPE-30693)
- 被火烧死的鳕鱼和鲑鱼现在掉落熟鱼(MCPE-30693)
- Fixed a crash that occurred when entering a game with specific texture packs enabled
- 修复了当搭载特定材质包进入游戏时发生的崩溃
- Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076)
- 添加标签到末影龙上,再重新加载世界后不再导致崩溃(MCPE-89076)
- Fence gates now align with Blackstone Walls (MCPE-78002)
- 栅栏门现在会与黑石墙对齐(MCPE-78002)
- Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (MCPE-81521)
- 在绯红菌索和诡异菌索上放置方块现在可以正确破坏该菌索 (MCPE-81521)
- Target blocks no longer power additional blocks above them
- 标靶方块不再充能其上方的方块(MCPE-85455)
- Cocoa Beans can now be placed on and survive on all jungle wood variants (MCPE-46638)
- 可可豆现在可以放置并存活在所有丛林木变种上(MCPE-46638)
- The Experience Orb now ignores world lighting, allowing it to always be at max brightness (MCPE-67448)
- 经验球现在忽略世界光照,始终显示为最大亮度(MCPE-67448)
- Dropped items no longer float too low to the ground
- 掉落物不再漂浮在离地太低的地方
- Dragon Egg now always drops when it is destroyed by an explosion (MCPE-52632)
- 龙蛋现在总是在被爆炸摧毁时掉落(MCPE-52632)
- Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava
- 以前怪物不能在熔岩中寻路。这次修复使他们已经在熔岩中时可以进入另一个熔岩方块中
- Pathfinding will now account for "minecraft:scale'" component
- 寻路现在使用 "minecraft:scale" 组件
- Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (MCPE-47075)
- 更新了BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock类型来允许寻路
- Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field "value" on "minecraft:can_fly" and the property "minecraft:foot_size" should simply be removed from any entity files
- 更新了 Actor 属性。在某些原版内容中出现两个无效字段时,将显示内容错误。在"minecraft:can_fly"上的"value"字段和 "minecraft:foot_size" 属性应该从任何实体文件中删除
- Make boat use the Buoyancy Component. Added two new components, the inside_block_notifiercomponent, which fires specified events when the actor enters or exits specified blocks, and the out_of_control component, which sets a corresponding actor flag, in order to make this possible
- 船现在使用浮力组件。添加了两个新的组件,"inside_block_notifier"组件会在使用者进入或离开特定方块时触发指定事件,“out_of_control" 组件会设置对应的使用者标志,以使其成为可能
- Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty
- 在可共享物品的解析中添加了错误检查。如果物品名称无效或数组为空,则会显示内容日志
- Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown
- 尝试加载未定义的自定义材质不再导致崩溃。现在会显示内容错误。
- Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: "seconds_before_pickup", "cooldown", "minimum_teleport_distance", "max_head_look_at_height", "teleport_offset", and "entity_types". Check out the new Actor component documentation!
- 添加了新的数据参数以控制 扔出物品的目标 的行为。这包括"seconds_before_pickup", "cooldown", "minimum_teleport_distance", "max_head_look_at_height", "teleport_offset", 和 "entity_types". 快看看新的Actor组件文档!
- Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including "max_seconds_before_search", "search_cooldown_max_seconds", and "seconds_until_new_task". Check out the new Actor component documentation!
- 添加了新的数据参数来控制 收获耕地的目标 的行为,包括"max_seconds_before_search", "search_cooldown_max_seconds", 和 "seconds_until_new_task".快看看新的Actor组件文档!
- The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books
- UI现在支持使用aseprite JSON文件来制作动画,可以提供比简单的动态材质更高级的动画
- Added a new /structure command that allows to save and load structures without having to use structure blocks
- 添加了新的 /structure 命令来在没有结构方块的情况下保存和加载结构
- Added /playanimation command which allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run
- 添加了 /playanimation 命令来运行一次性动画。它默认动画正常运行的所有变量都已正确设置
- Added /ride command which allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders
- 添加了 /ride 命令,可以使一个实体骑乘上另一个实体,从骑乘的实体上下来,让被骑乘的实体把它背上的实体挤下来,生成骑乘者和被骑乘者
- Updated the format_versionfield in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead you can just specify the version of the release you are targeting
- 更新了几何体、粒子和动画文件格式中的“版本”字段,使其行为与实体行为文件相同。也就是说,你不再需要指定一个特定的版本来使用它,而可以只指定目标的版本
- Now supports customizing non-Illager banners
- 现在支持定制非灾厄村民旗帜
- Up to 6 patterns and colors can be specified
- 最多可指定6种图案和颜色
- "default"
- “默认值”
- "illager_captain"
- “巡逻队队长”
- "black"
- “黑色”
- "red"
- “红色”
- "green"
- “绿色”
- "brown"
- “棕色”
- "blue"
- “蓝色”
- "purple"
- “紫色”
- "cyan"
- “青色”
- "silver"
- “淡灰色”
- "gray"
- “灰色”
- "pink"
- “粉色”
- "lime"
- “黄绿色”
- "yellow"
- “黄色”
- "light_blue"
- “淡蓝色”
- "magenta"
- “品红色”
- "orange"
- “橙色”
- "white"
- “白色”
- "base"
- “无"
- "border"
- "方框边"
- "bricks"
- "砖纹"
- "circle"
- "圆形"
- "creeper"
- "苦力怕盾徽"
- "cross"
- "斜十字"
- "curly_border"
- "波纹边"
- "diagonal_left"
- "右下三角"
- "diagonal_right"
- "左下三角"
- "diagonal_up_left"
- "右上三角”
- "diagonal_up_right"
- “左上三角”
- "flower"
- “花朵盾徽”
- "gradient"
- “自上渐淡”
- "gradient_up"
- “自下渐淡”
- "half_horizontal"
- “上半方形”
- "half_horizontal_bottom"
- “下半方形”
- "half_vertical"
- “右半方形”
- "half_vertical_right"
- “左半方形”
- "mojang"
- “mojang徽标”
- "piglin"
- “猪灵盾徽”
- "rhombus"
- “菱形”
- "skull"
- “头颅盾徽”
- "small_stripes"
- “竖条纹”
- "square_bottom_left"
- “右底方”
- "square_bottom_right"
- “左底方”
- "square_top_left"
- “右顶方”
- "square_top_right"
- “左顶方”
- "straight_cross"
- “正十字”
- "stripe_bottom"
- “底横条”
- "stripe_center"
- “中横条”
- "stripe_downleft"
- “右斜条”
- "stripe_downright"
- “左斜条”
- "stripe_left"
- “右竖条”
- "stripe_middle"
- “中竖条”
- "stripe_right"
- “左竖条”
- "stripe_top"
- “顶横条”
- "triangle_bottom"
- “底三角”
- "triangle_top"
- “顶三角”
- "triangles_bottom"
- “底波纹”
- "triangles_top"
- “顶波纹”
外部来源以及详细的更新条目追踪
|
你有好多东西没翻译完
本帖最后由 charon1 于 2020-8-20 01:45 编辑 不止以上这些错误
还有,英文应该变成浅灰色
"cyan"
“情色”
"max_seconds_before_search", "search_cooldown_max_seconds", and "seconds_until_new_task". Check out the new Actor component documentation!
添加了新的数据参数来控制 收获耕地的目标 的行为,包括
还有,英文应该变成浅灰色
charon1 发表于 2020-8-20 01:44
本帖最后由 charon1 于 2020-8-20 01:45 编辑
不止以上这些错误
第一条改过来了 第二条有什么错
本帖最后由 charon1 于 2020-8-20 01:53 编辑
包括后面不是应该还有东西吗?
还有格式排版应该为这样:
• English
•中文
个人意见
仅供参考
帅大2004 发表于 2020-8-20 01:47
第一条改过来了 第二条有什么错
包括后面不是应该还有东西吗?
还有格式排版应该为这样:
• English
•中文
个人意见
charon1 发表于 2020-8-20 01:51
包括后面不是应该还有东西吗?
还有格式排版应该为这样:
包括后面是一整条英文 自动换行了
盾牌可以染色了吗
又是一个奇怪的版本号
UI现在支持使用aseprite JSON文件来制作动画,可以提供比简单的翻页书更高级的动画
可以的很秀!!
兄弟们,干活了!
有哪位大佬呢告诉我是无法加载的forge该怎么解决
原版大一统,这个翻译可还行
这1.16.3的测试版本
修复了当搭载特定材质包进入游戏时发生的崩溃
Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076)
添加标签到末影龙上,再重新加载世界后不再导致崩溃(MCPE-89076)
打卡。。。。。
日常日常错误,
mojang这是加工加班了吗
到底什么时候修复高分辨率材质的情况下骷髅弓变大变厚的bug
顶顶顶顶顶顶顶顶
奇怪的版本增加惹
good,支持
感谢分享~
我希望基岩版1.16.100正式版早日发布
就一个Beta版本
难道没有修复中文市场内容变成乱码的问题?
0000000000000000000000
挺不错了,反正我做不了这种
233333给力
水贴水一波
6666666666
所以,这里是下载基岩版的?
好想快快升级