本帖最后由 zyjking 于 2020-8-13 23:11 编辑
https://feedback.minecraft.net/hc/en-us/articles/360047675171
此版本没有任何内容更新,仅是修复漏洞
修复了45个bug
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https://feedback.minecraft.net/hc/en-us/articles/360047675171
此版本没有任何内容更新,仅是修复漏洞
修复了45个bug
Stability and Performance性能和稳定性
Vanilla Parity原版统一性
General常规
User Interface用户界面
New Achievements Screen新的成就界面We have made some tweaks to the new achievements screen that is available to some beta players (through a gradual roll-out). Please continue to share your feedback on it in this post!我们对可使用新成就界面的玩家推送了一些更改(正在逐步推送)。如有问题,请在此贴中进行反馈!
Technical Updates技术性更新
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测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |
Minecraft基岩版 1.16.30 仍未发布,1.16.100.51为其第1个测试版。 |
转载本贴时须要注明原作者以及本帖地址。 |
https://feedback.minecraft.net/hc/en-us/articles/360047675171
此版本没有任何内容更新,仅是修复漏洞
修复了45个bug
Stability and Performance
性能和稳定性
- The game no longer crashes if a player opens a Shulker Box they're standing on after rejoining a multiplayer session (MCPE-60856)
- 修复了重新加入多人会话后站在潜影盒上并打开潜影盒时发生的崩溃问题
Vanilla Parity
原版统一性
- Sea Turtles now play a sound when they lay eggs
- 海龟下蛋时会发出声音了
- Dolphins will now dry out at the same rate as they do in Java Edition; 120 seconds
- 将海豚的窒息时间与Java版统一,为120秒
- Undamaged Mending items will no longer prevent damaged Mending items from being repaired (MCPE-80156)
- 无损坏的物品不会再影响经验修补的效果了
- Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252)
- 玄武岩不能被恶魂的火球破坏了
- Basalt blocks now take slightly more time to destroy
- 玄武岩将要更多的时间进行挖掘
- TNT no longer activates when a Redstone Torch is placed directly on it (MCPE-81258)
- 在TNT上放红石火把不会触发TNT了
- Experience Orbs now float in water (MCPE-64039)
- 经验球会浮在水上了
- Adjusted Netherite movement in lava (MCPE-65372)
- 优化了下界合金锭在熔岩上的效果
- Trade discounts from Hero of the Village and Curing Zombie Villagers now match the Java Edition (MCPE-70782)
- 将村庄英雄与治愈僵尸村民的折扣效果与Java版统一
- Pistons can no longer be extended above the build height limit or into the void (MCPE-37825, MCPE-51067)
- 活塞不能伸长至超过高度限制到达虚空了
General
常规
- Grindstone no longer shows a result unless it changes the item (MCPE-54256)
- 修复了砂轮放入未附魔物品的情况下依然显示祛魔结果的问题
- Water from bubble columns now flows as it should (MCPE-36463)
- 含有气泡的水源(比如灵魂沙上)会正常蔓延,不会只流一格了
- Custom named boats and minecarts will now save their name after placing and breaking. Their names will also be shown in the world (MCPE-25845)
- 放置或破坏命名过的船只或矿车后会正常保存其名字并显示在游戏中了
- Smelted items (prior to 1.13) no longer contain incorrect damage values and can be stacked (MCPE-54617)
- 修复了1.13以前的烧制物品的耐久值,现可以正常堆叠了
- Hostile mobs can now spawn in thunderstorms during the day (MCPE-34409)
- 敌对生物会在白天雷暴下正常生成了
- Shearing a Snow Golem now drops a carved pumpkin (MCPE-66967)
- 裁剪雪傀儡会正常掉落雕刻过的南瓜了
- Bees now leave their hive/nest after an allotted time in the End and Nether dimensions (MCPE-58322)
- 在下界和末地的蜜蜂会正常离开蜂箱/蜂巢了
- Water now flows correctly near edges
- 水会在边界正常流动了
- Fixed a bug that could cause falling blocks to duplicate near a portal (MCPE-68229)
- 修复了用末地传送门和掉落的方块刷物品的问题
- Villagers no longer get locked into the wrong profession (MCPE-62080)
- 村民更改职业时不会再出错了
- Dragon Egg no longer disappears if placed on pedestal and Ender Dragon is respawned (MCPE-78400)
- 放在基座上的龙蛋在末影龙重生时不会消失了
- Music is no longer interrupted when entering water in ocean biomes (MCPE-76213)
- 进入海洋生物群系的水中时不会中断音乐了
- Saplings will no longer incorrectly transform into a bee nest when next to a tree and flowers (MCPE-80543)
- 将树苗放在树木或花朵旁边时不会错误地变为蜂巢了
- Hoppers with containers above them can no longer collect dropped items (MCPE-80555)
- 上方有放置箱子的漏斗不会再收集掉落物了
- Gravity affected blocks no longer break when their supporting block is moved by a piston (MCPE-81106)
- 收重力影响的方块不会因活塞臂的移动而被破坏了
- Podzol no longer generates below the top layer when spawning large spruce trees (MCPE-71995)
- 种植大型云杉树时不会再顶层方块下生成灰化土了
- Fixed an issue that caused rails to not be powered correctly along the x-axis (MCPE-81987)
- 修复了铁轨无法沿着x轴充能的问题
- Turtles and Dolphins on land will now successfully move towards water (MCPE-44918)
- 陆地上的海龟和海豚会正常蹦到水里了
- Compass items will now point the correct direction when the player is in a boat (MCPE-56876)
- 船上的玩家使用指南针时会正常指明方向了
- Mob's inactivity timer is now reset when closer than 32 blocks from the nearest player
- 当最近的玩家离生物不到32格方块时,不活跃计时器会正常重置了
- Ghasts once again spawn in all light levels (MCPE-85747)
- 恶魂会在所有亮度下正常生成了
- Fixed Vex movement along the x and z directions (MCPE-41879)
- 修复了恼鬼只沿着x轴和z轴移动的问题
- Blaze now switch between melee attack and ranged attack based on the distance from the player (MCPE-45469)
- 烈焰人会正常判断距离并选择近战或远程攻击了
- Falling blocks now break after falling for extended periods of time (MCPE-73124)
- 修复了在灵魂沙气泡柱里塞个沙砾,能让玩家彻底卡里面不能动的问题
- Name tags now work correctly again (MCPE-65535)
- 修复了命名牌不正常的问题
- Collecting fish with a bucket now works more consistently
- 统一了用桶收集鱼的动作
User Interface
用户界面
- Fixed a visual issue where clicking to edit the text box in the NPC dialog would not show the caret (Education Edition Features)
- 修复了NPC对话框的文本中不会显示 ^ 字符的问题(教育版)
New Achievements Screen
新的成就界面
We have made some tweaks to the new achievements screen that is available to some beta players (through a gradual roll-out). Please continue to share your feedback on it in this post!
我们对可使用新成就界面的玩家推送了一些更改(正在逐步推送)。如有问题,请在此贴中进行反馈!
- Gamepad bumpers can now be used to switch tabs in the achievements screen
- 手柄的LB/RB按钮可以用于选择成就界面的标签了
- Tweaked the default focus on the tabs in the achievements screen
- 更改了选项卡上的默认光标位置
- Added extra space between the end of the list and the "input legend" at the bottom
- 在内容尾部和底栏的“输入图例”之间加入了额外的间隔
- The achievement detail screen now shows "Completed on other platform" section
- 详细信息界面会显示“已在其它平台上完成”这一部分了
Technical Updates
技术性更新
- Fix for ItemDescriptors
- 修复了物品自述的问题
- Item names of the format "minecraft:item.someitem" no longer need the "item." portion and it will be ignored
- 物品名的"minecraft:item.someitem"字段可以去掉 "item."了,此部分也会被忽略
- Added Entity Movement Prediction
- 加入实体移动预判机制
相关地址 | |
谷歌正版 | |
基岩版测试组 |
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外部来源以及详细的更新条目追踪 |
2021.12 数据,可能有更多内容
测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |
Minecraft基岩版 1.16.30 仍未发布,1.16.100.51为其第1个测试版。 |
转载本贴时须要注明原作者以及本帖地址。 |
https://feedback.minecraft.net/hc/en-us/articles/360047675171
此版本没有任何内容更新,仅是修复漏洞
修复了45个bug
Stability and Performance性能和稳定性
- The game no longer crashes if a player opens a Shulker Box they're standing on after rejoining a multiplayer session (MCPE-60856)
- 修复了重新加入多人会话后站在潜影盒上并打开潜影盒时发生的崩溃问题
Vanilla Parity原版统一性
- Sea Turtles now play a sound when they lay eggs
- 海龟下蛋时会发出声音了
- Dolphins will now dry out at the same rate as they do in Java Edition; 120 seconds
- 将海豚的窒息时间与Java版统一,为120秒
- Undamaged Mending items will no longer prevent damaged Mending items from being repaired (MCPE-80156)
- 无损坏的物品不会再影响经验修补的效果了
- Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252)
- 玄武岩不能被恶魂的火球破坏了
- Basalt blocks now take slightly more time to destroy
- 玄武岩将要更多的时间进行挖掘
- TNT no longer activates when a Redstone Torch is placed directly on it (MCPE-81258)
- 在TNT上放红石火把不会触发TNT了
- Experience Orbs now float in water (MCPE-64039)
- 经验球会浮在水上了
- Adjusted Netherite movement in lava (MCPE-65372)
- 优化了下界合金锭在熔岩上的效果
- Trade discounts from Hero of the Village and Curing Zombie Villagers now match the Java Edition (MCPE-70782)
- 将村庄英雄与治愈僵尸村民的折扣效果与Java版统一
- Pistons can no longer be extended above the build height limit or into the void (MCPE-37825, MCPE-51067)
- 活塞不能伸长至超过高度限制到达虚空了
General常规
- Grindstone no longer shows a result unless it changes the item (MCPE-54256)
- 修复了砂轮放入未附魔物品的情况下依然显示祛魔结果的问题
- Water from bubble columns now flows as it should (MCPE-36463)
- 含有气泡的水源(比如灵魂沙上)会正常蔓延,不会只流一格了
- Custom named boats and minecarts will now save their name after placing and breaking. Their names will also be shown in the world (MCPE-25845)
- 放置或破坏命名过的船只或矿车后会正常保存其名字并显示在游戏中了
- Smelted items (prior to 1.13) no longer contain incorrect damage values and can be stacked (MCPE-54617)
- 修复了1.13以前的烧制物品的耐久值,现可以正常堆叠了
- Hostile mobs can now spawn in thunderstorms during the day (MCPE-34409)
- 敌对生物会在白天雷暴下正常生成了
- Shearing a Snow Golem now drops a carved pumpkin (MCPE-66967)
- 裁剪雪傀儡会正常掉落雕刻过的南瓜了
- Bees now leave their hive/nest after an allotted time in the End and Nether dimensions (MCPE-58322)
- 在下界和末地的蜜蜂会正常离开蜂箱/蜂巢了
- Water now flows correctly near edges
- 水会在边界正常流动了
- Fixed a bug that could cause falling blocks to duplicate near a portal (MCPE-68229)
- 修复了用末地传送门和掉落的方块刷物品的问题
- Villagers no longer get locked into the wrong profession (MCPE-62080)
- 村民更改职业时不会再出错了
- Dragon Egg no longer disappears if placed on pedestal and Ender Dragon is respawned (MCPE-78400)
- 放在基座上的龙蛋在末影龙重生时不会消失了
- Music is no longer interrupted when entering water in ocean biomes (MCPE-76213)
- 进入海洋生物群系的水中时不会中断音乐了
- Saplings will no longer incorrectly transform into a bee nest when next to a tree and flowers (MCPE-80543)
- 将树苗放在树木或花朵旁边时不会错误地变为蜂巢了
- Hoppers with containers above them can no longer collect dropped items (MCPE-80555)
- 上方有放置箱子的漏斗不会再收集掉落物了
- Gravity affected blocks no longer break when their supporting block is moved by a piston (MCPE-81106)
- 收重力影响的方块不会因活塞臂的移动而被破坏了
- Podzol no longer generates below the top layer when spawning large spruce trees (MCPE-71995)
- 种植大型云杉树时不会再顶层方块下生成灰化土了
- Fixed an issue that caused rails to not be powered correctly along the x-axis (MCPE-81987)
- 修复了铁轨无法沿着x轴充能的问题
- Turtles and Dolphins on land will now successfully move towards water (MCPE-44918)
- 陆地上的海龟和海豚会正常蹦到水里了
- Compass items will now point the correct direction when the player is in a boat (MCPE-56876)
- 船上的玩家使用指南针时会正常指明方向了
- Mob's inactivity timer is now reset when closer than 32 blocks from the nearest player
- 当最近的玩家离生物不到32格方块时,不活跃计时器会正常重置了
- Ghasts once again spawn in all light levels (MCPE-85747)
- 恶魂会在所有亮度下正常生成了
- Fixed Vex movement along the x and z directions (MCPE-41879)
- 修复了恼鬼只沿着x轴和z轴移动的问题
- Blaze now switch between melee attack and ranged attack based on the distance from the player (MCPE-45469)
- 烈焰人会正常判断距离并选择近战或远程攻击了
- Falling blocks now break after falling for extended periods of time (MCPE-73124)
- 修复了在灵魂沙气泡柱里塞个沙砾,能让玩家彻底卡里面不能动的问题
- Name tags now work correctly again (MCPE-65535)
- 修复了命名牌不正常的问题
- Collecting fish with a bucket now works more consistently
- 统一了用桶收集鱼的动作
User Interface用户界面
- Fixed a visual issue where clicking to edit the text box in the NPC dialog would not show the caret (Education Edition Features)
- 修复了NPC对话框的文本中不会显示 ^ 字符的问题(教育版)
New Achievements Screen新的成就界面We have made some tweaks to the new achievements screen that is available to some beta players (through a gradual roll-out). Please continue to share your feedback on it in this post!我们对可使用新成就界面的玩家推送了一些更改(正在逐步推送)。如有问题,请在此贴中进行反馈!
- Gamepad bumpers can now be used to switch tabs in the achievements screen
- 手柄的LB/RB按钮可以用于选择成就界面的标签了
- Tweaked the default focus on the tabs in the achievements screen
- 更改了选项卡上的默认光标位置
- Added extra space between the end of the list and the "input legend" at the bottom
- 在内容尾部和底栏的“输入图例”之间加入了额外的间隔
- The achievement detail screen now shows "Completed on other platform" section
- 详细信息界面会显示“已在其它平台上完成”这一部分了
Technical Updates技术性更新
- Fix for ItemDescriptors
- 修复了物品自述的问题
- Item names of the format "minecraft:item.someitem" no longer need the "item." portion and it will be ignored
- 物品名的"minecraft:item.someitem"字段可以去掉 "item."了,此部分也会被忽略
- Added Entity Movement Prediction
- 加入实体移动预判机制

外部来源以及详细的更新条目追踪
|

Grindstone no longer shows a result unless it changes the item (MCPE-54256)
当把没有附魔的物品放进砂轮不会再显示结果,除非它改变了物品
Water from bubble columns now flows as it should (MCPE-36463)
破坏气泡柱生成的水现在可以自由流动
仅供参考
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1.16.20到1.16.100,这版本号可以一直刷下去了吧
基岩版的版本号命名规则让我很迷,求科普,之前还是1.16.20,怎么突然就1.16.100了(同样的,1.16.0变成1.16.1之后,就跳到1.16.20了……)
这是要两版合一的节奏啊!
了了了了了了了…
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aa0307bb 发表于 2020-8-13 03:52
基岩版的版本号命名规则让我很迷,求科普,之前还是1.16.20,怎么突然就1.16.100了(同样的,1.16.0变成1.1 ...
mojang的命名原则是不会让高版本号成为低版本号的测试版的,意思就是现在更新的测试版中的新内容大概率不会在1.16的正式版中实装。
aa0307bb 发表于 2020-8-13 03:52
基岩版的版本号命名规则让我很迷,求科普,之前还是1.16.20,怎么突然就1.16.100了(同样的,1.16.0变成1.1 ...
我记得之前还有一个1.16.100.50
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TNT no longer activates when a Redstone Torch is placed directly on it (MCPE-81258)
在TNT顶上放红石火把不会触发TNT了
???
- Music is no longer interrupted when entering water in ocean biomes (MCPE-76213)
- 进入海洋生物群系的水中时不会终端音乐了
JerryZRF 发表于 2020-8-13 09:45
不可能的
一个是Java写的,一个是cpp写的
但特性是可以统一的啊!
按Mojang的版本号,这次不应该是1.16.100.100吗
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所以会不会有1.16.3
不!!!!!!!说好的版本号同步呢?
Fixed a bug that could cause falling blocks to duplicate near a portal (MCPE-68229)
修复了用末地传送门和掉落的方块刷物品的问题
**~ 看样子刷沙机无了 但点进链接显示可能已被删除或您没有查看该内容的权限,很神秘。
修复了用末地传送门和掉落的方块刷物品的问题
**~ 看样子刷沙机无了 但点进链接显示可能已被删除或您没有查看该内容的权限,很神秘。
伟大的小安 发表于 2020-8-13 23:13
差点问好,但想了想cpp=cplusplus=c++
c++保存格式就是cpp
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诶,1.16.2还是没出来,微软更新够懒的
pc,pe的版本号同步也没了
1.凋灵骷髅主动攻击猪灵
2.疣猪兽主动攻击铁傀儡和雪傀儡
3.铁傀儡和雪傀儡主动攻击疣猪兽
4.铁傀儡和雪傀儡主动攻击僵尸疣猪兽
这四个特性还是没有加入到基岩版本,我真的希望以后版本中能够加入进来
2.疣猪兽主动攻击铁傀儡和雪傀儡
3.铁傀儡和雪傀儡主动攻击疣猪兽
4.铁傀儡和雪傀儡主动攻击僵尸疣猪兽
这四个特性还是没有加入到基岩版本,我真的希望以后版本中能够加入进来
Crystal-RD 发表于 2020-8-14 12:23
c++保存格式就是cpp
因为我是编程盲
更新了,想试试
ios的泪啊。。。。
6666!!
为了修复BUG,MOJANG专门水了一个版本号
优秀优秀优秀优秀优秀
特性大一统{doge}
搬运很好,版本号同步怎么没了
马可solo 发表于 2020-8-13 22:59
不!!!!!!!说好的版本号同步呢?
这个你要问mojang
taihaolezhongyu