求一些关于skillapi的技能文件,最好是弓箭手之类的
emm...金粒有点少奥...应该没人会给教高级或太多把emm
30金粒...白瞎了这么点
你的要求大于悬赏了
你的要求大于悬赏了
鱼儿世纪 发表于 2020-8-6 00:03
emm...金粒有点少奥...应该没人会给教高级或太多把emm
只需要一些基础烂大街的就够了,主要是拿去做研究,最近遇到有些麻烦的东西想找点思路
XieLaoDD 发表于 2020-8-6 00:07
只需要一些基础烂大街的就够了,主要是拿去做研究,最近遇到有些麻烦的东西想找点思路 ...
嗯..我给你发一些应该不算烂大街的
本帖最后由 鱼儿世纪 于 2020-8-6 00:11 编辑
#第一个
会心一击:
name: '会心一击'
type: 'Dynamic'
max-level: 5
skill-req: 'None'
skill-req-lvl: 1
needs-permission: 'false'
attributes:
level-base: '1'
level-scale: '0'
cost-base: '1'
cost-scale: '0'
cooldown-base: '7'
cooldown-scale: '0'
mana-base: '50'
mana-scale: '0'
points-spent-req-base: '0'
points-spent-req-scale: '0'
incompatible:
- ''
msg: '&6{player} &2has cast &6{skill}'
icon: 'STONE'
icon-durability: 0
icon-data: 0
icon-lore:
- '&f&l{name} &7({level}/{max})'
- '&7技能类型: &6主动技能'
- '&7&n▁&8&n▁▁▁▁▁▁▁▁▁▁▁▁▁▁&7&n▁'
- '&7{req:level}&7升级所需人物等级: &b{attr:level}'
- '&7{req:cost}&7升级所需技能点(SP): &b{attr:cost}'
- '&0kp5'
- '&b耗蓝: {attr:mana} &e冷却: {attr:cooldown}'
- '&7每发伤害值: &e(120) 每级+50'
- ''
- '&f&l简述'
- '&a每秒发射1发爆炸箭'
- '&e总共三发爆炸箭'
- '&a要手持弓才能释放'
desc: []
components:
Cast:
type: 'trigger'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
children:
Item-b:
type: 'condition'
indicator: '3D'
data:
icon-key: ''
check-mat: 'True'
material: 'Bow'
check-data: 'False'
check-lore: 'False'
check-name: 'False'
regex: 'False'
indicator: '2D'
children:
Repeat-c:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
repetitions-base: '3'
repetitions-scale: '0'
period: '1'
delay: '0'
stop-on-fail: 'False'
indicator: '2D'
children:
Self-d:
type: 'target'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
group: 'enemy'
wall: 'false'
caster: 'false'
children:
Projectile-e:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
projectile: 'Arrow'
flaming: 'False'
cost: ''
group: 'Enemy'
spread: 'Cone'
amount-base: '1'
amount-scale: '0'
velocity-base: '3'
velocity-scale: '0'
angle-base: '30'
angle-scale: '0'
position: '0'
forward-base: '0'
forward-scale: '0'
upward-base: '1'
upward-scale: '0'
right-base: '0'
right-scale: '0'
use-effect: 'False'
indicator: '2D'
children: {}
Particle Projectile-f:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
group: 'Enemy'
spread: 'Cone'
amount-base: '1'
amount-scale: '0'
velocity-base: '3'
velocity-scale: '0'
angle-base: '30'
angle-scale: '0'
position: '0'
forward-base: '0'
forward-scale: '0'
upward-base: '1'
upward-scale: '0'
right-base: '0'
right-scale: '0'
gravity: '-0.01'
pierce: 'False'
particle: 'Red Dust'
arrangement: 'Circle'
radius-base: '0.1'
radius-scale: '0'
particles-base: '1'
particles-scale: '0'
direction: 'XZ'
visible-radius: '100'
dx: '1'
dy: '1'
dz: '1'
speed: '1'
amount: '0'
frequency: '0.05'
lifespan: '3'
use-effect: 'False'
indicator: '2D'
children:
Area-g:
type: 'target'
indicator: '3D'
data:
icon-key: ''
radius-base: '3'
radius-scale: '0'
group: 'Enemy'
wall: 'False'
caster: 'False'
max-base: '99'
max-scale: '0'
random: 'False'
indicator: '2D'
children:
Damage-h:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
type: 'Damage'
value-base: '120'
value-scale: '50'
true: 'True'
classifier: 'default'
indicator: '2D'
children: {}
Damage Lore-i:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
hand: 'Main'
regex: '会心一击> 增加额外 {value} 点伤害'
multiplier-base: '1'
multiplier-scale: '0'
true: 'False'
classifier: 'default'
indicator: '2D'
children: {}
Damage Lore-j:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
hand: 'Offhand'
regex: '会心一击> 增加额外 {value} 点伤害'
multiplier-base: '1'
multiplier-scale: '0'
true: 'False'
classifier: 'default'
indicator: '2D'
children: {}
Particle-k:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
particle: 'Large Explode'
arrangement: 'Circle'
radius-base: '3'
radius-scale: '0'
particles-base: '10'
particles-scale: '0'
direction: 'XZ'
visible-radius: '25'
dx: '0'
dy: '0'
dz: '0'
speed: '1'
amount: '1'
forward: '0'
upward: '0.5'
right: '0'
indicator: '2D'
children: {}
Explosion-l:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
power-base: '0'
power-scale: '0'
damage: 'False'
fire: 'False'
indicator: '2D'
children: {}
Sound-m:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
sound: 'Entity Firework Launch'
volume-base: '100'
volume-scale: '0'
pitch-base: '1'
pitch-scale: '0'
indicator: '2D'
children: {}
第二个
迅捷射击:
name: '迅捷射击'
type: '反正玩家看不到'
max-level: 20
skill-req: '快速射击'
skill-req-lvl: 5
needs-permission: 'false'
attributes:
level-base: '20'
level-scale: '0'
cost-base: '1'
cost-scale: '0'
cooldown-base: '15'
cooldown-scale: '-0.5'
mana-base: '100'
mana-scale: '-2.5'
points-spent-req-base: '0'
points-spent-req-scale: '0'
incompatible:
- ''
msg: '&6{player} &2已经释放了 &6{skill}'
icon: 'CLAY_BALL'
icon-durability: 0
icon-data: 0
icon-lore:
- '&f&l{name} &7({level}/{max})'
- '&7技能类型: &6主动技能'
- '&7&n▁&8&n▁▁▁▁▁▁▁▁▁▁▁▁▁▁&7&n▁'
- '&7{req:level}&7升级所需人物等级: &b{attr:level}'
- '&7{req:cost}&7升级所需技能点(SP): &b{attr:cost}'
- ''
- '&b耗蓝: {attr:mana} &e冷却: {attr:cooldown}'
- '&7每发伤害值: &e(500)PVE 每级+100'
- '&0jn7'
- '&f&l简述'
- '&a蓄力1秒发射距离35格直线穿透箭支'
- '&a要手持弓才能释放'
- '&c需快速射击升为5级才能学习'
desc: []
components:
Cast:
type: 'trigger'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
children:
Self-b:
type: 'target'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
group: 'enemy'
wall: 'false'
caster: 'false'
children:
Channel-c:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
still: 'False'
time-base: '1'
time-scale: '0'
indicator: '2D'
children:
Sound-d:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
sound: 'Entity Arrow Shoot'
volume-base: '1000'
volume-scale: '0'
pitch-base: '2'
pitch-scale: '0'
indicator: '2D'
children: {}
Item Projectile-e:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
item: 'Arrow'
item-data: '0'
group: 'Enemy'
spread: 'Horizontal Cone'
amount-base: '1'
amount-scale: '0'
velocity-base: '3'
velocity-scale: '0'
angle-base: '30'
angle-scale: '0'
position: '1'
forward-base: '0'
forward-scale: '0'
upward-base: '0'
upward-scale: '0'
right-base: '0'
right-scale: '0'
use-effect: 'False'
indicator: '2D'
children: {}
Linear-f:
type: 'target'
indicator: '3D'
data:
icon-key: ''
range-base: '35'
range-scale: '0'
tolerance-base: '1'
tolerance-scale: '0'
group: 'Enemy'
wall: 'True'
caster: 'False'
max-base: '9999'
max-scale: '0'
indicator: '2D'
children:
Damage-g:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
type: 'Damage'
value-base: '270'
value-scale: '30'
true: 'True'
classifier: 'default'
indicator: '2D'
children: {}
第三个
快速射击:
name: '快速射击'
type: 'Dynamic'
max-level: 5
skill-req: 'None'
skill-req-lvl: 1
needs-permission: 'false'
combo: 'R R'
attributes:
level-base: '1'
level-scale: '0'
cost-base: '1'
cost-scale: '0'
cooldown-base: '5'
cooldown-scale: ' {}'
mana-base: '30'
mana-scale: '0'
points-spent-req-base: '0'
points-spent-req-scale: '0'
incompatible:
- ''
msg: '&0&r'
icon: 'STONE'
icon-durability: 0
icon-data: 0
icon-lore:
- '&f&l{name} &7({level}/{max})'
- '&7技能类型: &6被动技能'
- '&7&n▁&8&n▁▁▁▁▁▁▁▁▁▁▁▁▁▁&7&n▁'
- '&7{req:level}&7升级所需人物等级: &b{attr:level}'
- '&7{req:cost}&7升级所需技能点(SP): &b{attr:cost}'
- ''
- '&b耗蓝: {attr:mana} &e冷却: {attr:cooldown}'
- '&7每发伤害值: &e(50) 每级+20'
- '&0kp4'
- '&f&l简述'
- '&a连续快速发射三发箭'
- '&a要手持弓才能释放'
desc: []
components:
Cast:
type: 'trigger'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
children:
Item-b:
type: 'condition'
indicator: '3D'
data:
icon-key: ''
check-mat: 'True'
material: 'Bow'
check-data: 'False'
check-lore: 'False'
check-name: 'False'
regex: 'False'
indicator: '2D'
children:
Repeat-c:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
repetitions-base: '3'
repetitions-scale: '0'
period: '0.2'
delay: '0'
stop-on-fail: 'False'
indicator: '2D'
children:
Self-d:
type: 'target'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
group: 'enemy'
wall: 'false'
caster: 'false'
children:
Projectile-e:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
projectile: 'Arrow'
flaming: 'False'
cost: ''
group: 'Enemy'
spread: 'Cone'
amount-base: '1'
amount-scale: '0'
velocity-base: '3'
velocity-scale: '0'
angle-base: '30'
angle-scale: '0'
position: '0'
forward-base: '0'
forward-scale: '0'
upward-base: '1'
upward-scale: '0'
right-base: '0'
right-scale: '0'
use-effect: 'False'
indicator: '2D'
children:
Damage-f:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
type: 'Damage'
value-base: '50'
value-scale: '20'
true: 'True'
classifier: 'default'
indicator: '2D'
children: {}
Damage Lore-g:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
hand: 'Main'
regex: '快速射击> 增加额外 {value} 点伤害'
multiplier-base: '1'
multiplier-scale: '0'
true: 'False'
classifier: 'default'
indicator: '2D'
children: {}
Damage Lore-h:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
hand: 'Offhand'
regex: '快速射击> 增加额外 {value} 点伤害'
multiplier-base: '1'
multiplier-scale: '0'
true: 'False'
classifier: 'default'
indicator: '2D'
children: {}
Particle Projectile-i:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
group: 'Enemy'
spread: 'Cone'
amount-base: '1'
amount-scale: '0'
velocity-base: '1.5'
velocity-scale: '0'
angle-base: '30'
angle-scale: '0'
position: '0'
forward-base: '0'
forward-scale: '0'
upward-base: '1'
upward-scale: '0'
right-base: '0'
right-scale: '0'
gravity: '0'
pierce: 'False'
particle: 'Red Dust'
arrangement: 'Circle'
radius-base: '0.1'
radius-scale: '0'
particles-base: '5'
particles-scale: '0'
direction: 'XZ'
visible-radius: '20'
dx: '1'
dy: '1'
dz: '-1'
speed: '1'
amount: '0'
frequency: '0.05'
lifespan: '3'
use-effect: 'False'
indicator: '2D'
children: {}
Sound-j:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
sound: 'Entity Firework Blast'
volume-base: '100'
volume-scale: '0'
pitch-base: '1'
pitch-scale: '0'
indicator: '2D'
children: {}
#第一个
会心一击:
name: '会心一击'
type: 'Dynamic'
max-level: 5
skill-req: 'None'
skill-req-lvl: 1
needs-permission: 'false'
attributes:
level-base: '1'
level-scale: '0'
cost-base: '1'
cost-scale: '0'
cooldown-base: '7'
cooldown-scale: '0'
mana-base: '50'
mana-scale: '0'
points-spent-req-base: '0'
points-spent-req-scale: '0'
incompatible:
- ''
msg: '&6{player} &2has cast &6{skill}'
icon: 'STONE'
icon-durability: 0
icon-data: 0
icon-lore:
- '&f&l{name} &7({level}/{max})'
- '&7技能类型: &6主动技能'
- '&7&n▁&8&n▁▁▁▁▁▁▁▁▁▁▁▁▁▁&7&n▁'
- '&7{req:level}&7升级所需人物等级: &b{attr:level}'
- '&7{req:cost}&7升级所需技能点(SP): &b{attr:cost}'
- '&0kp5'
- '&b耗蓝: {attr:mana} &e冷却: {attr:cooldown}'
- '&7每发伤害值: &e(120) 每级+50'
- ''
- '&f&l简述'
- '&a每秒发射1发爆炸箭'
- '&e总共三发爆炸箭'
- '&a要手持弓才能释放'
desc: []
components:
Cast:
type: 'trigger'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
children:
Item-b:
type: 'condition'
indicator: '3D'
data:
icon-key: ''
check-mat: 'True'
material: 'Bow'
check-data: 'False'
check-lore: 'False'
check-name: 'False'
regex: 'False'
indicator: '2D'
children:
Repeat-c:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
repetitions-base: '3'
repetitions-scale: '0'
period: '1'
delay: '0'
stop-on-fail: 'False'
indicator: '2D'
children:
Self-d:
type: 'target'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
group: 'enemy'
wall: 'false'
caster: 'false'
children:
Projectile-e:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
projectile: 'Arrow'
flaming: 'False'
cost: ''
group: 'Enemy'
spread: 'Cone'
amount-base: '1'
amount-scale: '0'
velocity-base: '3'
velocity-scale: '0'
angle-base: '30'
angle-scale: '0'
position: '0'
forward-base: '0'
forward-scale: '0'
upward-base: '1'
upward-scale: '0'
right-base: '0'
right-scale: '0'
use-effect: 'False'
indicator: '2D'
children: {}
Particle Projectile-f:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
group: 'Enemy'
spread: 'Cone'
amount-base: '1'
amount-scale: '0'
velocity-base: '3'
velocity-scale: '0'
angle-base: '30'
angle-scale: '0'
position: '0'
forward-base: '0'
forward-scale: '0'
upward-base: '1'
upward-scale: '0'
right-base: '0'
right-scale: '0'
gravity: '-0.01'
pierce: 'False'
particle: 'Red Dust'
arrangement: 'Circle'
radius-base: '0.1'
radius-scale: '0'
particles-base: '1'
particles-scale: '0'
direction: 'XZ'
visible-radius: '100'
dx: '1'
dy: '1'
dz: '1'
speed: '1'
amount: '0'
frequency: '0.05'
lifespan: '3'
use-effect: 'False'
indicator: '2D'
children:
Area-g:
type: 'target'
indicator: '3D'
data:
icon-key: ''
radius-base: '3'
radius-scale: '0'
group: 'Enemy'
wall: 'False'
caster: 'False'
max-base: '99'
max-scale: '0'
random: 'False'
indicator: '2D'
children:
Damage-h:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
type: 'Damage'
value-base: '120'
value-scale: '50'
true: 'True'
classifier: 'default'
indicator: '2D'
children: {}
Damage Lore-i:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
hand: 'Main'
regex: '会心一击> 增加额外 {value} 点伤害'
multiplier-base: '1'
multiplier-scale: '0'
true: 'False'
classifier: 'default'
indicator: '2D'
children: {}
Damage Lore-j:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
hand: 'Offhand'
regex: '会心一击> 增加额外 {value} 点伤害'
multiplier-base: '1'
multiplier-scale: '0'
true: 'False'
classifier: 'default'
indicator: '2D'
children: {}
Particle-k:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
particle: 'Large Explode'
arrangement: 'Circle'
radius-base: '3'
radius-scale: '0'
particles-base: '10'
particles-scale: '0'
direction: 'XZ'
visible-radius: '25'
dx: '0'
dy: '0'
dz: '0'
speed: '1'
amount: '1'
forward: '0'
upward: '0.5'
right: '0'
indicator: '2D'
children: {}
Explosion-l:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
power-base: '0'
power-scale: '0'
damage: 'False'
fire: 'False'
indicator: '2D'
children: {}
Sound-m:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
sound: 'Entity Firework Launch'
volume-base: '100'
volume-scale: '0'
pitch-base: '1'
pitch-scale: '0'
indicator: '2D'
children: {}
第二个
迅捷射击:
name: '迅捷射击'
type: '反正玩家看不到'
max-level: 20
skill-req: '快速射击'
skill-req-lvl: 5
needs-permission: 'false'
attributes:
level-base: '20'
level-scale: '0'
cost-base: '1'
cost-scale: '0'
cooldown-base: '15'
cooldown-scale: '-0.5'
mana-base: '100'
mana-scale: '-2.5'
points-spent-req-base: '0'
points-spent-req-scale: '0'
incompatible:
- ''
msg: '&6{player} &2已经释放了 &6{skill}'
icon: 'CLAY_BALL'
icon-durability: 0
icon-data: 0
icon-lore:
- '&f&l{name} &7({level}/{max})'
- '&7技能类型: &6主动技能'
- '&7&n▁&8&n▁▁▁▁▁▁▁▁▁▁▁▁▁▁&7&n▁'
- '&7{req:level}&7升级所需人物等级: &b{attr:level}'
- '&7{req:cost}&7升级所需技能点(SP): &b{attr:cost}'
- ''
- '&b耗蓝: {attr:mana} &e冷却: {attr:cooldown}'
- '&7每发伤害值: &e(500)PVE 每级+100'
- '&0jn7'
- '&f&l简述'
- '&a蓄力1秒发射距离35格直线穿透箭支'
- '&a要手持弓才能释放'
- '&c需快速射击升为5级才能学习'
desc: []
components:
Cast:
type: 'trigger'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
children:
Self-b:
type: 'target'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
group: 'enemy'
wall: 'false'
caster: 'false'
children:
Channel-c:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
still: 'False'
time-base: '1'
time-scale: '0'
indicator: '2D'
children:
Sound-d:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
sound: 'Entity Arrow Shoot'
volume-base: '1000'
volume-scale: '0'
pitch-base: '2'
pitch-scale: '0'
indicator: '2D'
children: {}
Item Projectile-e:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
item: 'Arrow'
item-data: '0'
group: 'Enemy'
spread: 'Horizontal Cone'
amount-base: '1'
amount-scale: '0'
velocity-base: '3'
velocity-scale: '0'
angle-base: '30'
angle-scale: '0'
position: '1'
forward-base: '0'
forward-scale: '0'
upward-base: '0'
upward-scale: '0'
right-base: '0'
right-scale: '0'
use-effect: 'False'
indicator: '2D'
children: {}
Linear-f:
type: 'target'
indicator: '3D'
data:
icon-key: ''
range-base: '35'
range-scale: '0'
tolerance-base: '1'
tolerance-scale: '0'
group: 'Enemy'
wall: 'True'
caster: 'False'
max-base: '9999'
max-scale: '0'
indicator: '2D'
children:
Damage-g:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
type: 'Damage'
value-base: '270'
value-scale: '30'
true: 'True'
classifier: 'default'
indicator: '2D'
children: {}
第三个
快速射击:
name: '快速射击'
type: 'Dynamic'
max-level: 5
skill-req: 'None'
skill-req-lvl: 1
needs-permission: 'false'
combo: 'R R'
attributes:
level-base: '1'
level-scale: '0'
cost-base: '1'
cost-scale: '0'
cooldown-base: '5'
cooldown-scale: ' {}'
mana-base: '30'
mana-scale: '0'
points-spent-req-base: '0'
points-spent-req-scale: '0'
incompatible:
- ''
msg: '&0&r'
icon: 'STONE'
icon-durability: 0
icon-data: 0
icon-lore:
- '&f&l{name} &7({level}/{max})'
- '&7技能类型: &6被动技能'
- '&7&n▁&8&n▁▁▁▁▁▁▁▁▁▁▁▁▁▁&7&n▁'
- '&7{req:level}&7升级所需人物等级: &b{attr:level}'
- '&7{req:cost}&7升级所需技能点(SP): &b{attr:cost}'
- ''
- '&b耗蓝: {attr:mana} &e冷却: {attr:cooldown}'
- '&7每发伤害值: &e(50) 每级+20'
- '&0kp4'
- '&f&l简述'
- '&a连续快速发射三发箭'
- '&a要手持弓才能释放'
desc: []
components:
Cast:
type: 'trigger'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
children:
Item-b:
type: 'condition'
indicator: '3D'
data:
icon-key: ''
check-mat: 'True'
material: 'Bow'
check-data: 'False'
check-lore: 'False'
check-name: 'False'
regex: 'False'
indicator: '2D'
children:
Repeat-c:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
repetitions-base: '3'
repetitions-scale: '0'
period: '0.2'
delay: '0'
stop-on-fail: 'False'
indicator: '2D'
children:
Self-d:
type: 'target'
indicator: '3D'
data:
icon-key: ''
indicator: '2D'
group: 'enemy'
wall: 'false'
caster: 'false'
children:
Projectile-e:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
projectile: 'Arrow'
flaming: 'False'
cost: ''
group: 'Enemy'
spread: 'Cone'
amount-base: '1'
amount-scale: '0'
velocity-base: '3'
velocity-scale: '0'
angle-base: '30'
angle-scale: '0'
position: '0'
forward-base: '0'
forward-scale: '0'
upward-base: '1'
upward-scale: '0'
right-base: '0'
right-scale: '0'
use-effect: 'False'
indicator: '2D'
children:
Damage-f:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
type: 'Damage'
value-base: '50'
value-scale: '20'
true: 'True'
classifier: 'default'
indicator: '2D'
children: {}
Damage Lore-g:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
hand: 'Main'
regex: '快速射击> 增加额外 {value} 点伤害'
multiplier-base: '1'
multiplier-scale: '0'
true: 'False'
classifier: 'default'
indicator: '2D'
children: {}
Damage Lore-h:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
hand: 'Offhand'
regex: '快速射击> 增加额外 {value} 点伤害'
multiplier-base: '1'
multiplier-scale: '0'
true: 'False'
classifier: 'default'
indicator: '2D'
children: {}
Particle Projectile-i:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
group: 'Enemy'
spread: 'Cone'
amount-base: '1'
amount-scale: '0'
velocity-base: '1.5'
velocity-scale: '0'
angle-base: '30'
angle-scale: '0'
position: '0'
forward-base: '0'
forward-scale: '0'
upward-base: '1'
upward-scale: '0'
right-base: '0'
right-scale: '0'
gravity: '0'
pierce: 'False'
particle: 'Red Dust'
arrangement: 'Circle'
radius-base: '0.1'
radius-scale: '0'
particles-base: '5'
particles-scale: '0'
direction: 'XZ'
visible-radius: '20'
dx: '1'
dy: '1'
dz: '-1'
speed: '1'
amount: '0'
frequency: '0.05'
lifespan: '3'
use-effect: 'False'
indicator: '2D'
children: {}
Sound-j:
type: 'mechanic'
indicator: '3D'
data:
icon-key: ''
counts: 'True'
sound: 'Entity Firework Blast'
volume-base: '100'
volume-scale: '0'
pitch-base: '1'
pitch-scale: '0'
indicator: '2D'
children: {}
鱼儿世纪 发表于 2020-8-6 00:10
#第一个
会心一击: name: '会心一击' type: 'Dynamic' max-level: 5 skill-req: 'None' skill-req-l ...
能麻烦转成txt附件吗,这个复制到yml直接就结构乱了