Stray51
如题,版本1.16.1
这是两份报告:




2021.12 数据,可能有更多内容如题,版本1.16.1
这是两份报告:
---- Minecraft Crash Report ----
// But it works on my machine.


Time: 20-8-3 下午4:45
Description: Initializing game


java.lang.UnsatisfiedLinkError: Failed to dynamically load library: /Volumes/MacOS/Saved Games/未命名文件夹/versions/1.16.1 Default/natives/libglfw.dylib(error = null)
        at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
        at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
        at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
        at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
        at org.lwjgl.system.Library.loadNative(Library.java:338)
        at org.lwjgl.system.Library.loadNative(Library.java:281)
        at org.lwjgl.system.Library.loadNative(Library.java:205)
        at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
        at dgy.a(SourceFile:133)
        at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
        at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038)
        at dlx.<init>(SourceFile:446)
        at net.minecraft.client.main.Main.main(SourceFile:177)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------


-- Head --
Thread: Render thread
Stacktrace:
        at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
        at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
        at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
        at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
        at org.lwjgl.system.Library.loadNative(Library.java:338)
        at org.lwjgl.system.Library.loadNative(Library.java:281)
        at org.lwjgl.system.Library.loadNative(Library.java:205)
        at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
        at dgy.a(SourceFile:133)
        at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
        at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038)
        at dlx.<init>(SourceFile:446)


-- Initialization --
Details:
Stacktrace:
        at net.minecraft.client.main.Main.main(SourceFile:177)


-- System Details --
Details:
        Minecraft Version: 1.16.1
        Minecraft Version ID: 1.16.1
        Operating System: Mac OS X (x86_64) version 10.15.6
        Java Version: 1.8.0_231, Oracle Corporation
        Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
        Memory: 1808513056 bytes (1724 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
        CPUs: 8
        JVM Flags: 10 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xmx2048m
        Launched Version: HMCL 3.3.172
        Backend library: LWJGL version 3.2.1 build 12
        Backend API: ~~ERROR~~ NoClassDefFoundError: Could not initialize class org.lwjgl.glfw.GLFW
        GL Caps:
        Using VBOs: Yes
        Is Modded: Probably not. Jar signature remains and client brand is untouched.
        Type: Client (map_client.txt)
        CPU: <unknown>
---- Minecraft Crash Report ----
// Uh... Did I do that?


Time: 20-8-3 下午5:02
Description: Initializing game


java.lang.UnsatisfiedLinkError: Failed to dynamically load library: /Volumes/MacOS/Saved Games/未命名文件夹/versions/1.16.1 Default/natives/libglfw.dylib(error = null)
        at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
        at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
        at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
        at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
        at org.lwjgl.system.Library.loadNative(Library.java:338)
        at org.lwjgl.system.Library.loadNative(Library.java:281)
        at org.lwjgl.system.Library.loadNative(Library.java:205)
        at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
        at dgy.a(SourceFile:133)
        at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
        at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038)
        at dlx.<init>(SourceFile:446)
        at net.minecraft.client.main.Main.main(SourceFile:177)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------


-- Head --
Thread: Render thread
Stacktrace:
        at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
        at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
        at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
        at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
        at org.lwjgl.system.Library.loadNative(Library.java:338)
        at org.lwjgl.system.Library.loadNative(Library.java:281)
        at org.lwjgl.system.Library.loadNative(Library.java:205)
        at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
        at dgy.a(SourceFile:133)
        at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
        at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038)
        at dlx.<init>(SourceFile:446)


-- Initialization --
Details:
Stacktrace:
        at net.minecraft.client.main.Main.main(SourceFile:177)


-- System Details --
Details:
        Minecraft Version: 1.16.1
        Minecraft Version ID: 1.16.1
        Operating System: Mac OS X (x86_64) version 10.15.6
        Java Version: 1.8.0_231, Oracle Corporation
        Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
        Memory: 3799255568 bytes (3623 MB) / 4143972352 bytes (3952 MB) up to 4294967296 bytes (4096 MB)
        CPUs: 8
        JVM Flags: 10 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xmx4096m
        Launched Version: HMCL 3.3.172
        Backend library: LWJGL version 3.2.1 build 12
        Backend API: ~~ERROR~~ NoClassDefFoundError: Could not initialize class org.lwjgl.glfw.GLFW
        GL Caps:
        Using VBOs: Yes
        Is Modded: Probably not. Jar signature remains and client brand is untouched.
        Type: Client (map_client.txt)
        CPU: <unknown>



Wudji
本帖最后由 Wudji 于 2020-8-3 19:40 编辑

更新显卡驱动mac咋更新

ItIsEnderman
https://libraries.minecraft.net/ ... 1-natives-macos.jar

尝试下载这个文件,然后解压,将解压出的所有内容复制到/Volumes/MacOS/Saved Games/未命名文件夹/versions/1.16.1 Default/natives/目录下

Stray51
ItIsEnderman 发表于 2020-8-3 19:43
https://libraries.minecraft.net/org/lwjgl/lwjgl-glfw/3.2.1/lwjgl-glfw-3.2.1-natives-macos.jar

尝试 ...

无效果

Stray51
Wudji 发表于 2020-8-3 19:39
更新显卡驱动mac咋更新

当前操作系统已是最新的macOS Catalina 10.15.6
更新显卡驱动只能等待系统自带更新

ItIsEnderman

那么你试试看将“未命名文件夹”改个名,改成全英文的

(其他的情形不清楚了)

Stray51
ItIsEnderman 发表于 2020-8-3 20:08
那么你试试看将“未命名文件夹”改个名,改成全英文的

(其他的情形不清楚了) ...

已成功,感谢