如题,版本1.16.1
这是两份报告:
这是两份报告:
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 20-8-3 下午4:45
Description: Initializing game
java.lang.UnsatisfiedLinkError: Failed to dynamically load library: /Volumes/MacOS/Saved Games/未命名文件夹/versions/1.16.1 Default/natives/libglfw.dylib(error = null)
at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
at org.lwjgl.system.Library.loadNative(Library.java:338)
at org.lwjgl.system.Library.loadNative(Library.java:281)
at org.lwjgl.system.Library.loadNative(Library.java:205)
at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
at dgy.a(SourceFile:133)
at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038)
at dlx.<init>(SourceFile:446)
at net.minecraft.client.main.Main.main(SourceFile:177)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
at org.lwjgl.system.Library.loadNative(Library.java:338)
at org.lwjgl.system.Library.loadNative(Library.java:281)
at org.lwjgl.system.Library.loadNative(Library.java:205)
at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
at dgy.a(SourceFile:133)
at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038)
at dlx.<init>(SourceFile:446)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.main.Main.main(SourceFile:177)
-- System Details --
Details:
Minecraft Version: 1.16.1
Minecraft Version ID: 1.16.1
Operating System: Mac OS X (x86_64) version 10.15.6
Java Version: 1.8.0_231, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1808513056 bytes (1724 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
CPUs: 8
JVM Flags: 10 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xmx2048m
Launched Version: HMCL 3.3.172
Backend library: LWJGL version 3.2.1 build 12
Backend API: ~~ERROR~~ NoClassDefFoundError: Could not initialize class org.lwjgl.glfw.GLFW
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
CPU: <unknown>
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 20-8-3 下午5:02
Description: Initializing game
java.lang.UnsatisfiedLinkError: Failed to dynamically load library: /Volumes/MacOS/Saved Games/未命名文件夹/versions/1.16.1 Default/natives/libglfw.dylib(error = null)
at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
at org.lwjgl.system.Library.loadNative(Library.java:338)
at org.lwjgl.system.Library.loadNative(Library.java:281)
at org.lwjgl.system.Library.loadNative(Library.java:205)
at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
at dgy.a(SourceFile:133)
at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038)
at dlx.<init>(SourceFile:446)
at net.minecraft.client.main.Main.main(SourceFile:177)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
at org.lwjgl.system.Library.loadNative(Library.java:338)
at org.lwjgl.system.Library.loadNative(Library.java:281)
at org.lwjgl.system.Library.loadNative(Library.java:205)
at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
at dgy.a(SourceFile:133)
at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038)
at dlx.<init>(SourceFile:446)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.main.Main.main(SourceFile:177)
-- System Details --
Details:
Minecraft Version: 1.16.1
Minecraft Version ID: 1.16.1
Operating System: Mac OS X (x86_64) version 10.15.6
Java Version: 1.8.0_231, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3799255568 bytes (3623 MB) / 4143972352 bytes (3952 MB) up to 4294967296 bytes (4096 MB)
CPUs: 8
JVM Flags: 10 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xmx4096m
Launched Version: HMCL 3.3.172
Backend library: LWJGL version 3.2.1 build 12
Backend API: ~~ERROR~~ NoClassDefFoundError: Could not initialize class org.lwjgl.glfw.GLFW
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
CPU: <unknown>
这是两份报告:
2021.12 数据,可能有更多内容
如题,版本1.16.1这是两份报告:
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 20-8-3 下午4:45
Description: Initializing game
java.lang.UnsatisfiedLinkError: Failed to dynamically load library: /Volumes/MacOS/Saved Games/未命名文件夹/versions/1.16.1 Default/natives/libglfw.dylib(error = null)
at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
at org.lwjgl.system.Library.loadNative(Library.java:338)
at org.lwjgl.system.Library.loadNative(Library.java:281)
at org.lwjgl.system.Library.loadNative(Library.java:205)
at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
at dgy.a(SourceFile:133)
at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038)
at dlx.<init>(SourceFile:446)
at net.minecraft.client.main.Main.main(SourceFile:177)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
at org.lwjgl.system.Library.loadNative(Library.java:338)
at org.lwjgl.system.Library.loadNative(Library.java:281)
at org.lwjgl.system.Library.loadNative(Library.java:205)
at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
at dgy.a(SourceFile:133)
at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038)
at dlx.<init>(SourceFile:446)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.main.Main.main(SourceFile:177)
-- System Details --
Details:
Minecraft Version: 1.16.1
Minecraft Version ID: 1.16.1
Operating System: Mac OS X (x86_64) version 10.15.6
Java Version: 1.8.0_231, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1808513056 bytes (1724 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
CPUs: 8
JVM Flags: 10 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xmx2048m
Launched Version: HMCL 3.3.172
Backend library: LWJGL version 3.2.1 build 12
Backend API: ~~ERROR~~ NoClassDefFoundError: Could not initialize class org.lwjgl.glfw.GLFW
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
CPU: <unknown>
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 20-8-3 下午5:02
Description: Initializing game
java.lang.UnsatisfiedLinkError: Failed to dynamically load library: /Volumes/MacOS/Saved Games/未命名文件夹/versions/1.16.1 Default/natives/libglfw.dylib(error = null)
at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
at org.lwjgl.system.Library.loadNative(Library.java:338)
at org.lwjgl.system.Library.loadNative(Library.java:281)
at org.lwjgl.system.Library.loadNative(Library.java:205)
at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
at dgy.a(SourceFile:133)
at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038)
at dlx.<init>(SourceFile:446)
at net.minecraft.client.main.Main.main(SourceFile:177)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
at org.lwjgl.system.Library.loadNative(Library.java:338)
at org.lwjgl.system.Library.loadNative(Library.java:281)
at org.lwjgl.system.Library.loadNative(Library.java:205)
at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
at dgy.a(SourceFile:133)
at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:1038)
at dlx.<init>(SourceFile:446)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.main.Main.main(SourceFile:177)
-- System Details --
Details:
Minecraft Version: 1.16.1
Minecraft Version ID: 1.16.1
Operating System: Mac OS X (x86_64) version 10.15.6
Java Version: 1.8.0_231, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3799255568 bytes (3623 MB) / 4143972352 bytes (3952 MB) up to 4294967296 bytes (4096 MB)
CPUs: 8
JVM Flags: 10 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xmx4096m
Launched Version: HMCL 3.3.172
Backend library: LWJGL version 3.2.1 build 12
Backend API: ~~ERROR~~ NoClassDefFoundError: Could not initialize class org.lwjgl.glfw.GLFW
GL Caps:
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
CPU: <unknown>
本帖最后由 Wudji 于 2020-8-3 19:40 编辑
更新显卡驱动mac咋更新
更新显卡驱动
https://libraries.minecraft.net/ ... 1-natives-macos.jar
尝试下载这个文件,然后解压,将解压出的所有内容复制到/Volumes/MacOS/Saved Games/未命名文件夹/versions/1.16.1 Default/natives/目录下
尝试下载这个文件,然后解压,将解压出的所有内容复制到/Volumes/MacOS/Saved Games/未命名文件夹/versions/1.16.1 Default/natives/目录下
ItIsEnderman 发表于 2020-8-3 19:43
https://libraries.minecraft.net/org/lwjgl/lwjgl-glfw/3.2.1/lwjgl-glfw-3.2.1-natives-macos.jar
尝试 ...
无效果
ItIsEnderman 发表于 2020-8-3 20:08
那么你试试看将“未命名文件夹”改个名,改成全英文的
(其他的情形不清楚了) ...
已成功,感谢