本帖最后由 AzureZeng 于 2020-8-2 17:54 编辑 
原文地址: https://feedback.minecraft.net/hc/en-us/articles/360047105331-Minecraft-Beta-1-16-100-50-Xbox-One-Windows-10-Android-

Achievement Screen
成就界面
常规项目
图形
技术性改动Actors
Actors 定义
显示名称组件
物品解析
原文地址: https://feedback.minecraft.net/hc/en-us/articles/360047105331-Minecraft-Beta-1-16-100-50-Xbox-One-Windows-10-Android-

| 测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 | 
| 然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 | 
| 如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 | 
| Minecraft基岩版 1.16.20 仍未发布,1.16.100.50 为其第 5 个测试版。 | 
| 转载本贴时须要注明原作者以及本帖地址。 | 
Achievement Screen
成就界面
成就界面
- New achievements screen design and added a new achievement details screen (available after gradual roll-out). We would love to hear your feedback on it here in this post!
 全新设计的成就界面,并添加了一个新的成就详细信息界面(将在之后的更新中可用)。我们希望在这篇帖子中得到你的反馈。
 
General
常规项目
常规项目
- Custom names now modify boss's bars (MCPE-43473)
 有BOSS条的生物若有自定义名字,则该名字会显示在BOSS条上
- Fixed bug where system language setting for Simplified and Traditional Chinese was not honored by the game
 修复了系统的简体和繁体中文设置不会被游戏识别的问题
- Nintendo Switch can now upload worlds to Realms again (REALMS-474)
 [Nintendo Switch] 现在可以再次将存档上传至 Realms 中
 - NB – this fix is still in beta so won’t be available for Realms or non-beta platforms yet, but we wanted to give you a heads up this fix is on its way!
 当前不可用——因为这个修复目前在 beta 版本中,所以对于 Realms 和非测试版本该修复目前不会生效。但是我们希望告诉你这个修复即将到来。
 
 
- NB – this fix is still in beta so won’t be available for Realms or non-beta platforms yet, but we wanted to give you a heads up this fix is on its way!
- Game no longer crashes if a player opens a Shulker Box they're standing on after rejoining a multiplayer session
 当玩家在重新加入多人游戏时,玩家打开其脚下的潜影箱时游戏不再崩溃
- Fixed issue where some walls were not correctly connected on world load
 修复了部分墙体方块在世界加载时没有正确连接的问题
- Fishing Rod will now correctly cast when close to a Mob (MCPE-65249)
 钓鱼竿(的浮标)现在能再靠近生物时正确的扔出
- Fixed an issue that meant the block highlight/selection box was extending above blocks
 修复了方块高亮/选择方框延伸到方块上面的问题
- Fixed an issue with missing animation when damaging bamboo
 修复了当破坏竹子时缺失动画的问题
- Added Noto Sans font license button and pop-up dialog to Settings screen (in the Profile section)
 增加了 Noto Sans 字体的许可证按钮和前往设置页面的弹出对话框(在设置中的档案选项中)
 
Graphical
图形
图形
- Fixed a graphical issue with glass blocks in City Living world, that affected some devices on Windows 10
 修复了在 City Living 存档中玻璃方块的一个图形问题,该问题影响了部分 Windows 10 设备运行的 Minecraft
- Fixed an issue with the skybox background graphics not rendering correctly on some devices
 修复了天空背景图形无法在某些设备上正常渲染的问题
 
Technical changes
技术性改动
技术性改动
Actors
Actors 定义
Actors 定义
- The "minecraft:behavior.controlled_by_player" goal is now data-driven
 minecraft:behavior.controlled_by_player 的目标现在由数据驱动
- Physics Component's has_gravity is now used to decide whether a mob should apply water gravity, if the mob does not have a Navigation Component
 如果一个生物没有导航组件,物理组件的 has_gravity 项现在用于确定是否要对一个生物应用水重力
- Ender Crystals can no longer be pushed
 末影水晶现在无法被推动
- The Squid's rendering is now data-driven
 鱿鱼的渲染现在基于数据驱动
- Mine carts are now data-driven. This converted minecart rideable, minecarts with chest, with hopper, with command block, and with TNT to be data-driven
 矿车现在由数据驱动。这次使可骑乘矿车,运输矿车,漏斗矿车,命令方块矿车,TNT矿车以数据驱动
 
Display Name Component
显示名称组件
显示名称组件
- Items can now override their display name with a localized 'value'. If a value is not supplied the component will stay with its default name. If the value supplied is not in the localization file the display name will be the value string
 物品现在可以使用'value'本地值来覆写其显示名称。如果 value 未被指定,则该组件将保持其默认名字。如果所指定的 value 值不在本地化文件中,其显示名称也将是 value 项的值。
 
Item Parsing
物品解析
物品解析
- Example 1
 示例 1
 - any_tag functionality added to several actor components. In addition to representing items as item names in json they can now be represented as a set of tags
 any_tag 的功能已经添加到多个 actor 组件中。除了在 json 中用物品名称来表示物品,现在物品也可以用一组 tag(标签) 来表示
- "item": {"any_tag": "food"}
- "item": {"any_tag": ["food", "wood"]}
- "bribe_items": ["emerald", {"any_tag": "stone"}]
- minecraft:ageable feed_items can now use any_tag functionality
 具有 minecraft:ageable 的 feed_items 现在能使用 any_tag 的功能
- minecraft:breedable breed_items can now use any_tag functionality
 具有 minecraft:breedable 的 breed_items 现在能使用 any_tag 的功能
- minecraft:bribeable bribe_items can now use any_tag functionality
 具有 minecraft:bribeable 的 bribe_items 现在能使用 any_tag 的功能
- minecraft:giveable items can now use any_tag functionality
 具有 minecraft:giveable 的物品现在能使用 any_tag 的功能
- minecraft:healable items can now use any_tag functionality
 具有 minecraft:healable 的物品现在能使用 any_tag 的功能
- minecraft:tamemount feed_items and auto_reject_items can now use any_tag functionality
 具有 minecraft:tamemount 的 feed_items 和 auto_reject_items 现在能使用 any_tag 的功能
- minecraft:equippable accepted_items can now use any_tag functionality
 具有 minecraft:equippable 的 accepted_items 现在能使用 any_tag 的功能
 
 
- any_tag functionality added to several actor components. In addition to representing items as item names in json they can now be represented as a set of tags
- Example 2
 示例 2
 - looks for "apple" key in the vanilla localization for a string to use as the display text, which it will NOT find a value so the display name will just be "apple"
 在原版的本地化文件中寻找 'apple' 项以获得对应字符串来作为显示文本,因为找不到对应的文本,因此显示名称将只会是 "apple"
- "minecraft:display_name": {
 "value": "apple"
 }
 
 
- looks for "apple" key in the vanilla localization for a string to use as the display text, which it will NOT find a value so the display name will just be "apple"
- Example 3
 示例 3
 - looks for "item.apple.name" key in the vanilla localization for a string to use as the display text, which it will find a value as "Apple". Note "minecraft:" namespace not required.
 在原版的本地化文件中寻找 'item.apple.name' 项以获得对应字符串来作为显示文本,这将会获得对应的值("Apple")。需要注意的是"minecraft:"命名空间前缀不是必要的。
- "minecraft:display_name": {
 "value": "item.apple.name"
 }
 
 
- looks for "item.apple.name" key in the vanilla localization for a string to use as the display text, which it will find a value as "Apple". Note "minecraft:" namespace not required.
- Example 4
 示例 4
 - looks for a custom string supplied in the resource pack, if not found the display name will be "item.my_namespace:My_Awesome_Item.name".
 在资源包中寻找自定义字符串,假如没有找到对应值,显示名称将是"item.my_namespace:My_Awesome_Item.name"
- "minecraft:display_name": {
 "value": "item.my_namespace:My_Awesome_Item.name"
 }
 
 
 
- looks for a custom string supplied in the resource pack, if not found the display name will be "item.my_namespace:My_Awesome_Item.name".
原文地址: https://feedback.minecraft.net/hc/en-us/articles/360047105331-Minecraft-Beta-1-16-100-50-Xbox-One-Windows-10-Android-
| 相关地址 | |
| 谷歌正版 | |
| 基岩版测试组 | |
| 外部来源以及详细的更新条目追踪 | 
2021.12 数据,可能有更多内容
| 测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 | 
| 然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 | 
| 如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 | 
| Minecraft基岩版 1.16.20 仍未发布,1.16.100.50 为其第 5 个测试版。 | 
| 转载本贴时须要注明原作者以及本帖地址。 | 
Achievement Screen
成就界面
- New achievements screen design and added a new achievement details screen (available after gradual roll-out). We would love to hear your feedback on it here in this post!
 全新设计的成就界面,并添加了一个新的成就详细信息界面(将在之后的更新中可用)。我们希望在这篇帖子中得到你的反馈。
 
常规项目
- Custom names now modify boss's bars (MCPE-43473)
 有BOSS条的生物若有自定义名字,则该名字会显示在BOSS条上
- Fixed bug where system language setting for Simplified and Traditional Chinese was not honored by the game
 修复了系统的简体和繁体中文设置不会被游戏识别的问题
- Nintendo Switch can now upload worlds to Realms again (REALMS-474)
 [Nintendo Switch] 现在可以再次将存档上传至 Realms 中
 - NB – this fix is still in beta so won’t be available for Realms or non-beta platforms yet, but we wanted to give you a heads up this fix is on its way!
 当前不可用——因为这个修复目前在 beta 版本中,所以对于 Realms 和非测试版本该修复目前不会生效。但是我们希望告诉你这个修复即将到来。
 
 
- NB – this fix is still in beta so won’t be available for Realms or non-beta platforms yet, but we wanted to give you a heads up this fix is on its way!
- Game no longer crashes if a player opens a Shulker Box they're standing on after rejoining a multiplayer session
 当玩家在重新加入多人游戏时,玩家打开其脚下的潜影箱时游戏不再崩溃
- Fixed issue where some walls were not correctly connected on world load
 修复了部分墙体方块在世界加载时没有正确连接的问题
- Fishing Rod will now correctly cast when close to a Mob (MCPE-65249)
 钓鱼竿(的浮标)现在能再靠近生物时正确的扔出
- Fixed an issue that meant the block highlight/selection box was extending above blocks
 修复了方块高亮/选择方框延伸到方块上面的问题
- Fixed an issue with missing animation when damaging bamboo
 修复了当破坏竹子时缺失动画的问题
- Added Noto Sans font license button and pop-up dialog to Settings screen (in the Profile section)
 增加了 Noto Sans 字体的许可证按钮和前往设置页面的弹出对话框(在设置中的档案选项中)
 
图形
- Fixed a graphical issue with glass blocks in City Living world, that affected some devices on Windows 10
 修复了在 City Living 存档中玻璃方块的一个图形问题,该问题影响了部分 Windows 10 设备运行的 Minecraft
- Fixed an issue with the skybox background graphics not rendering correctly on some devices
 修复了天空背景图形无法在某些设备上正常渲染的问题
 
技术性改动Actors
Actors 定义
- The "minecraft:behavior.controlled_by_player" goal is now data-driven
 minecraft:behavior.controlled_by_player 的目标现在由数据驱动
- Physics Component's has_gravity is now used to decide whether a mob should apply water gravity, if the mob does not have a Navigation Component
 如果一个生物没有导航组件,物理组件的 has_gravity 项现在用于确定是否要对一个生物应用水重力
- Ender Crystals can no longer be pushed
 末影水晶现在无法被推动
- The Squid's rendering is now data-driven
 鱿鱼的渲染现在基于数据驱动
- Mine carts are now data-driven. This converted minecart rideable, minecarts with chest, with hopper, with command block, and with TNT to be data-driven
 矿车现在由数据驱动。这次使可骑乘矿车,运输矿车,漏斗矿车,命令方块矿车,TNT矿车以数据驱动
 
显示名称组件
- Items can now override their display name with a localized 'value'. If a value is not supplied the component will stay with its default name. If the value supplied is not in the localization file the display name will be the value string
 物品现在可以使用'value'本地值来覆写其显示名称。如果 value 未被指定,则该组件将保持其默认名字。如果所指定的 value 值不在本地化文件中,其显示名称也将是 value 项的值。
 
物品解析
- Example 1
 示例 1
 - any_tag functionality added to several actor components. In addition to representing items as item names in json they can now be represented as a set of tags
 any_tag 的功能已经添加到多个 actor 组件中。除了在 json 中用物品名称来表示物品,现在物品也可以用一组 tag(标签) 来表示
- "item": {"any_tag": "food"}
- "item": {"any_tag": ["food", "wood"]}
- "bribe_items": ["emerald", {"any_tag": "stone"}]
- minecraft:ageable feed_items can now use any_tag functionality
 具有 minecraft:ageable 的 feed_items 现在能使用 any_tag 的功能
- minecraft:breedable breed_items can now use any_tag functionality
 具有 minecraft:breedable 的 breed_items 现在能使用 any_tag 的功能
- minecraft:bribeable bribe_items can now use any_tag functionality
 具有 minecraft:bribeable 的 bribe_items 现在能使用 any_tag 的功能
- minecraft:giveable items can now use any_tag functionality
 具有 minecraft:giveable 的物品现在能使用 any_tag 的功能
- minecraft:healable items can now use any_tag functionality
 具有 minecraft:healable 的物品现在能使用 any_tag 的功能
- minecraft:tamemount feed_items and auto_reject_items can now use any_tag functionality
 具有 minecraft:tamemount 的 feed_items 和 auto_reject_items 现在能使用 any_tag 的功能
- minecraft:equippable accepted_items can now use any_tag functionality
 具有 minecraft:equippable 的 accepted_items 现在能使用 any_tag 的功能
 
 
- any_tag functionality added to several actor components. In addition to representing items as item names in json they can now be represented as a set of tags
- Example 2
 示例 2
 - looks for "apple" key in the vanilla localization for a string to use as the display text, which it will NOT find a value so the display name will just be "apple"
 在原版的本地化文件中寻找 'apple' 项以获得对应字符串来作为显示文本,因为找不到对应的文本,因此显示名称将只会是 "apple"
- "minecraft:display_name": {
 "value": "apple"
 }
 
 
- looks for "apple" key in the vanilla localization for a string to use as the display text, which it will NOT find a value so the display name will just be "apple"
- Example 3
 示例 3
 - looks for "item.apple.name" key in the vanilla localization for a string to use as the display text, which it will find a value as "Apple". Note "minecraft:" namespace not required.
 在原版的本地化文件中寻找 'item.apple.name' 项以获得对应字符串来作为显示文本,这将会获得对应的值("Apple")。需要注意的是"minecraft:"命名空间前缀不是必要的。
- "minecraft:display_name": {
 "value": "item.apple.name"
 }
 
 
- looks for "item.apple.name" key in the vanilla localization for a string to use as the display text, which it will find a value as "Apple". Note "minecraft:" namespace not required.
- Example 4
 示例 4
 - looks for a custom string supplied in the resource pack, if not found the display name will be "item.my_namespace:My_Awesome_Item.name".
 在资源包中寻找自定义字符串,假如没有找到对应值,显示名称将是"item.my_namespace:My_Awesome_Item.name"
- "minecraft:display_name": {
 "value": "item.my_namespace:My_Awesome_Item.name"
 }
 
 
 
- looks for a custom string supplied in the resource pack, if not found the display name will be "item.my_namespace:My_Awesome_Item.name".
原文地址: https://feedback.minecraft.net/hc/en-us/articles/360047105331-Minecraft-Beta-1-16-100-50-Xbox-One-Windows-10-Android-
| 外部来源以及详细的更新条目追踪 
 | 
发射器矿车
不是漏斗矿车吗?发射器好像是dispenser吧
发射器矿车是什么?翻译错了吧?
 本帖最后由 243561kkkkk 于 2020-7-31 16:54 编辑 
末影水晶这个不太懂什么意思...
末影水晶这个不太懂什么意思...
神奇的版本号
java:我们要更1.16.2
基岩:我们都1.16.100了
java:我们要更1.16.2
基岩:我们都1.16.100了
这版本号,MOJANG放飞自我了吗
不错不错
这……
基岩版版本号是有问题吗……
基岩版版本号是有问题吗……