moe000
能不能把每次更新的新特性搞个帖子置顶啊,还有一些大型mod的教程贴,好久没玩都不知道怎么入手了

geludan
你用官网的登陆器啊,有说的

well
本帖最后由 well 于 2011-10-8 06:22 编辑

看 WIKI 的遊戲版本說明吧, 很詳細, 很多...
http://www.minecraftwiki.net/wiki/Version_history
血下面那條是經驗值, 在 1.8 裡沒啥用...

翻譯... 參考這兩帖...
http://www.mcbbs.net/thread-8423-1-1.html
http://www.mcbbs.net/thread-9003-1-1.html


green丶bastard
论坛不是为你开的 大多数人都会自己去维基 这里不是深受党的圣堂 自己去看mod区 该置顶的都置顶了 凭啥没看就在这里瞎问?

moe000
本帖最后由 moe000 于 2011-10-8 10:08 编辑
green丶bastard 发表于 2011-10-8 07:17
论坛不是为你开的 大多数人都会自己去维基 这里不是深受党的圣堂 自己去看mod区 该置顶的都置顶了 凭啥没看 ...

不愿意回答就闭嘴,没人求你,我从来没说过论坛是为我开的,倒是你先搞清楚论坛是为什么开的,还真玩出优越感来了?

green丶bastard
自己都懒得右上角还去提问 看都懒得看就在那瞎结论

green丶bastard
Bug Fixes:

    * ⇧ Shift+clicking into a full chest/inventory crashing the game was fixed.
    * ⇧ Shift+clicking items in and out of a dispenser crashing the game fixed.

New Bugs:

    * Pumpkin Seeds no longer generate in Abandoned Mineshafts' chests. [1]

1.8 (Adventure Update)         September 14, 2011        

    * Three new mobs.
          o New Enderman mob.
                + They take damage from water.
                + They emit purple smoke particles the same as or very similar to portal particles.
                + They drop Ender Pearls.
                + They open their mouth when hostile/looked at.
                + They burn in sunlight.
          o New Silverfish mob.
                + Will spawn from rarely generated blocks, that look identical to stone, or stone bricks.
          o New Cave Spider mob.
                + They spawn in Abandoned Mine Shafts.
                + Their attacks are venomous, and turn the player's health yellow-green upon being poisoned (will not kill you but will make you lose 4 health bars, if you are below 4 health bars then it will bring you down to Half Heart.png heart). They cannot poison players on Easy difficulty.
                + Have a unique mob spawner.
                + They are smaller than regular spiders.
    * 9 new blocks and crafting recipes
          o Stone Brick
                + Stone Brick Slabs
                + Stone Brick Stairs
          o Brick Slabs and Brick Stairs
          o Fence Gates
          o Glass Panes
          o Iron Bars
          o Melons
    * New Creative game mode.
          o Flying by double tapping Space
          o Unlimited resources
          o Instant mining
          o A new screen, the Unlimited Item Selection screen
    * New features in the terrain generator.
          o Optionally generated structures
                + NPC Villages that include buildings and farms.
                      # Buildings include houses, "smithies", and wells: all of which are connected through gravel pathing.
                      # Contain the only naturally generated blocks of Stairs, Fences, Glass and Glass Panes, Ladders, Wooden Doors, Crops and Farmland, Furnaces, Black Wool, Bookshelves, and Pressure Plates.
                      # Will spawn only on flat areas.
                + Strongholds, consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.
                      # Will only spawn 3 times in a map.
                + Abandoned Mine Shafts
                      # Contains naturally generated Cobweb.
                + Ravines including canyons on the surface and ledges to walk on.
          o New, fractal-based biome code, spawning much larger versions of existing versions along with 5 new biomes
                + Rivers flowing through/in between biomes.
                + Ocean Biomes, that are deeper and much more vast than before.
                + Mountain biome.
                + Swamp biome, which is the only biome to generate vines on trees. Mushrooms are more commonly generated here as well.
                + Using Bonemeal on Mushrooms will generate Huge Mushrooms
                + Clay is now much more abundant
                + Snow in Taiga and Tundra biomes does not generate for technical reasons. They will return in Beta 1.9
    * New combat Mechanics.
          o Hold-to-charge bows.
                + 3 different charged states; takes less than 1 second to fully charge.
                + Fully charged bows causes the player to walk slower.
          o Critical hits.
                + When the player hits a mob while falling or if the player is above the mob.
                + When the mob is hit by a fully-charged arrow.
          o Players can parry with a sword by holding Right Mouse
          o Hostile mobs perform attack animations.
          o Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
    * New Food System.
          o There is now a food meter.
                + Food no longer heals directly but indirectly: if the food meter is above 80%, heals Half Heart.png about every 5 seconds.
          o All food (except Mushroom Stew) are now stackable.
          o Food takes 1.6 seconds to consume, accompanied with an animation.
          o 5 new food items.
                + Melon Slices.
                + Raw Chicken.
                + Raw Beef.
                + Cooked Chicken.
                + Steak, which has Cooked Porkchop's old texture. Cooked Porkchops' new texture is a tan shade of the same sprite.
          o Eating any raw food or Rotten Flesh has a chance to give the player food poisoning.
    * New farming options, more interesting farming.
          o Plantable pumpkins and melons, each with a central stem that grows to max size and spawns a fruit next to it.
          o Melon Seeds.
          o Pumpkin Seeds.
    * A new achievement: "Kill a skeleton with an arrow at 50 meters".
    * Sprinting: By double pressing the forward button, the player will move faster.
          o Sprinting is limitless, but will deplete your hunger bar.
          o Hitting a mob while sprinting deals a knock-back.
          o Jumping while sprinting boosts the jump to a length of about 4 blocks.
          o Sprinting makes particles come up from the ground.
          o While sprinting, the field of view slightly increases.
    * Mob changes
          o Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
          o Zombies drop Rotten Flesh instead of Feathers.
          o The snout on pigs now protrude from their head.
          o Skeletons now hold full-size bows.
          o Player-to-mob damage decreased by half a heart.
          o Arrows that hit a mob visually "stick" into the mob rather than just disappear.
                + Skeleton arrows originate from about their eyes to the bow, instead of above the head.
    * New uses for shears.
          o Vine
          o Tall Grass
    * New improved lighting
          o Day/night cycles no longer require chunk updates. Lighting is updated via a texture, whose coordinates are the block's sky light and block light levels.
          o The lighting on a block is given a tint based on the most prominent source of light
                + Redish from Non-sunlight light sources
                + Blue from Moonlight
                + Total darkness keeps the same black tint
                + Sunlight gives the same white tint
          o Non-sky based light now gives a very subtle 'flicker'.
    * Main Menu/Options changes
          o The Main Menu's background is now an animated scene.
          o In the Main Menu, the version in the main menu is in the lower left, instead of the upper left.
          o New sliders for Field of View and Brightness
          o 4 new entries in control list
                + "Attack", "Use Item", and "Pick Block" can now be remapped.
                + Player list in SMP, defaults to Tab ⇆.
          o The 'Multiplayer join screen' has been improved, mainly with a server list.
    * New texture for Moss Stone to match Cobblestone's.
    * Improved sunrise and sunset.
          o Clouds change color during sunrise and sunset to match the sky color.
          o Horizon, specifically haze changes color more vividly during sunset and sunrise.
    * New particle effects.
          o Performing a critical hit on any mob will cause 'sparks' to fly.
          o Explosion particles are now shockwaves instead of smoke.
          o Tiny stationary bubble particles can be seen when underwater.
          o Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
    * Changes with debug-view (F3)
          o Mobs are no longer visibly labeled with their entity ID
          o The world's numeric seed is displayed in a field below player position.
          o Changing fog by hotkey now requires debug-view to be open in addition with pressing F.
    * The version number plate displays ingame again.
    * User-placed leaf blocks no longer decay.
    * Cloud height raised to the top of the map, so clouds no longer phase through blocks.
    * Cloud movement syncs with the time.
    * Rain and snow renders faster with caching.
    * Armor bar moved to above hearts, due to food bar.
    * Both Wooden and Stone pressure plates can now be placed on fences.
    * Improved chest model with a 3D lock and an open state/animation. They are also now slightly smaller than one full block, and cannot have a breakage texture applied to them.
    * Players with the OP position on a server can switch back and forth between survival and creative mode. [2]
    * The game's base code now allows for mods to more easily change the(map) height.
    * ⇧ Shift+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
    * Holding the left mouse button with a weapon will now only swing once.
    * Holding the right mouse button to place blocks is slightly slower than before.
    * Animals no longer despawn which makes it possible to capture them.

Bug Fixes:

    * The ⇧ Shift+Click crash bug from 1.8pre2 is fixed.
    * Fixed Redstone circuits not working after /time set x glitch is now fixed in SMP.
    * Destroying boats and minecarts now creates particles.
    * Ghast attack sounds are fixed in SMP.
    * The Far Lands had been removed, now there is only ocean, and at some point, nothingness.[3]

New bugs:

    * There is a memory leak mainly occurring on Linux 32 bit.
    * The destruction animation for chests is missing.
    * If you place a torch underwater, the torch will fall off but its light will remain.
    * Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This will cause a high amount of lag, especially for SMP servers.
    * Occasionally minecraft crashes when a bed is placed.
    * Double chests placed before 1.8 on multiplayer servers all appear to players to be facing the same direction, even when they should be rotated by 90 degrees.
    * The Item Selection screen in the new Creative game mode is missing a few blocks: pine and birch leaves (18:1 and 18:2), tall grass (31:1 and 31:2), double slabs (43), monster spawner (52), snow cover (78), and huge mushroom (99 and 100).
    * Items will not eject properly if a block is placed on them and the items are touching one side of farmland.
    * NPC villages occasionally spawn over partial water areas and 'float'


维基全都有自己就是不愿意看 绿色的经验条暂时无用1.9可以拿来貌似升级物品

第一页 上一页 下一页 最后一页