2173438302
苍雪龙城宗主:
  Type: zombie
  Display: '&f&l苍雪龙城宗主'
  Disguise:
    Type: player
    Player: '&f&l苍雪龙城宗主'
    Skin: AnderXL
  Health: 1000000
  Damage: 1
  BossBar:
    Enabled: true
    Range: 12
    Color: RED
    Style: SEGMENTED_20
    Title: '&l<mob.name> &7 [&a&l血量:&d&l<mob.hp>&a&l / &b&l<mob.mhp> &7]&b&l目标:&f[&c&l<mob.tt.top>&f]'
  DamageModifiers:
  - FIRE_TICK 0
  - FIRE 0
  AIGoalSelectors:
  - 0 clear
  - 1 meleeattack
  - 2 lookatplayers
  AITargetSelectors:
  - 0 clear
  - 1 hurtbytarget
  Modules:
    ThreatTable: true
    ImmunityTable: true
  Equipment:
  - 橙红色帽:4
  - 橙红色甲:3
  - 橙红色裤:2
  - 橙红色靴:1
  - 苍雪剑:0
  - 盾牌:5
  KillMessages:
  - '&7[&b<target.name>&7] &6被 &c<mob.name>&6 砍死了'
  Skills:
  - command{c="mm items give <target.name> 苍雪核心 2"} @target ~onDeath;1 1
  - command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
  - command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
  - command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
  - command{c="mm items give <target.name> 苍雪碎片 24"} @target ~onDeath;1 1
  - command{c="mm items give <target.name> 苍雪龙城宗主杀戮之石 1"} @target ~onDeath;1 0.2
  - command{c="mm items give <target.name> 苍雪龙城宗主暴伤之石 1"} @target ~onDeath;1 0.2
  - command{c="mm items give <target.name> 苍雪龙城宗主生命之石 1"} @target ~onDeath;1 0.2
  - potion{type=FIRE_RESISTANCE;duration=200;level=4} @Self ~onTimer:10
  - skill{s=苍雪龙城宗主刷新} @PlayersInRadius{r=150} ~onSpawn
  - skill{s=苍雪龙城宗主死亡} @PlayersInRadius{r=150} ~onDeath
  - skill{s=苍雪龙城宗主暴怒阶段1} @PlayersInRadius{r=30} =80%
  - skill{s=苍雪龙城宗主暴怒阶段2} @PlayersInRadius{r=30} =50%
  - skill{s=苍雪龙城宗主暴怒阶段3} @PlayersInRadius{r=30} =30%
  - skill{s=苍雪龙城宗主特效} @PlayersInRadius{r=30} ~onTimer:30
  - skill{s=苍雪龙城宗主技能1} @PlayersInRadius{r=30} ~onTimer:2000
  - skill{s=苍雪龙城宗主技能2} @PlayersInRadius{r=30} ~onTimer:1000
  - skill{s=苍雪龙城宗主技能3} @PlayersInRadius{r=30} ~onTimer:1500
  - skill{s=苍雪龙城宗主技能4} @PlayersInRadius{r=30} ~onTimer:1200
  - skill{s=苍雪龙城宗主远攻} @PlayersInRadius{r=30} ~onTimer:40
  Options:
    AlwaysShowName: true
    KnockbackResistance: 1
    MovementSpeed: 0.001
    FollowRange: 5
    MaxCombatDistance: 5
    PreventOtherDrops: true
    NoDamageTicks: 1
    Despawn: true
    AttackSetGlowing:: true
    Glowing: true
  Drops:
  - exp 6000
  - money 700000




boos打死并不掉落制做好的物品求解决谢谢

2021.12 数据,可能有更多内容苍雪龙城宗主:
Type: zombie
Display: '&amp;f&amp;l苍雪龙城宗主'
Disguise:
    Type: player
    Player: '&amp;f&amp;l苍雪龙城宗主'
    Skin: AnderXL
Health: 1000000
Damage: 1
BossBar:
    Enabled: true
    Range: 12
    Color: RED
    Style: SEGMENTED_20
    Title: '&amp;l&lt;mob.name&gt; &amp;7 [&amp;a&amp;l血量:&amp;d&amp;l&lt;mob.hp&gt;&amp;a&amp;l / &amp;b&amp;l&lt;mob.mhp&gt; &amp;7]&amp;b&amp;l目标:&amp;f[&amp;c&amp;l&lt;mob.tt.top&gt;&amp;f]'
DamageModifiers:
- FIRE_TICK 0
- FIRE 0
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 lookatplayers
AITargetSelectors:
- 0 clear
- 1 hurtbytarget
Modules:
    ThreatTable: true
    ImmunityTable: true
Equipment:
- 橙红色帽:4
- 橙红色甲:3
- 橙红色裤:2
- 橙红色靴:1
- 苍雪剑:0
- 盾牌:5
KillMessages:
- '&amp;7[&amp;b&lt;target.name&gt;&amp;7] &amp;6被 &amp;c&lt;mob.name&gt;&amp;6 砍死了'
Skills:
- command{c=&quot;mm items give &lt;target.name&gt; 苍雪核心 2&quot;} @target ~onDeath;1 1
- command{c=&quot;mm items give &lt;target.name&gt; 苍雪核心 1&quot;} @target ~onDeath;1 0.1
- command{c=&quot;mm items give &lt;target.name&gt; 苍雪核心 1&quot;} @target ~onDeath;1 0.1
- command{c=&quot;mm items give &lt;target.name&gt; 苍雪核心 1&quot;} @target ~onDeath;1 0.1
- command{c=&quot;mm items give &lt;target.name&gt; 苍雪碎片 24&quot;} @target ~onDeath;1 1
- command{c=&quot;mm items give &lt;target.name&gt; 苍雪龙城宗主杀戮之石 1&quot;} @target ~onDeath;1 0.2
- command{c=&quot;mm items give &lt;target.name&gt; 苍雪龙城宗主暴伤之石 1&quot;} @target ~onDeath;1 0.2
- command{c=&quot;mm items give &lt;target.name&gt; 苍雪龙城宗主生命之石 1&quot;} @target ~onDeath;1 0.2
- potion{type=FIRE_RESISTANCE;duration=200;level=4} @Self ~onTimer:10
- skill{s=苍雪龙城宗主刷新} @PlayersInRadius{r=150} ~onSpawn
- skill{s=苍雪龙城宗主死亡} @PlayersInRadius{r=150} ~onDeath
- skill{s=苍雪龙城宗主暴怒阶段1} @PlayersInRadius{r=30} =80%
- skill{s=苍雪龙城宗主暴怒阶段2} @PlayersInRadius{r=30} =50%
- skill{s=苍雪龙城宗主暴怒阶段3} @PlayersInRadius{r=30} =30%
- skill{s=苍雪龙城宗主特效} @PlayersInRadius{r=30} ~onTimer:30
- skill{s=苍雪龙城宗主技能1} @PlayersInRadius{r=30} ~onTimer:2000
- skill{s=苍雪龙城宗主技能2} @PlayersInRadius{r=30} ~onTimer:1000
- skill{s=苍雪龙城宗主技能3} @PlayersInRadius{r=30} ~onTimer:1500
- skill{s=苍雪龙城宗主技能4} @PlayersInRadius{r=30} ~onTimer:1200
- skill{s=苍雪龙城宗主远攻} @PlayersInRadius{r=30} ~onTimer:40
Options:
    AlwaysShowName: true
    KnockbackResistance: 1
    MovementSpeed: 0.001
    FollowRange: 5
    MaxCombatDistance: 5
    PreventOtherDrops: true
    NoDamageTicks: 1
    Despawn: true
    AttackSetGlowing:: true
    Glowing: true
Drops:
- exp 6000
- money 700000


boos打死并不掉落制做好的物品求解决谢谢

把掉落物放到Drops下面试试
例如:  
Drops:
  - exp 1 1
  - 掉落物1 15-30 0.8
  - 掉落物2 1-2 0.7
你这套指令是直接给予玩家物品

千夏小锅锅
你这个是依靠技能赐予玩家的
用Drops

这样写
Drops:
- XXX

jack_a1SCS
<target.name> 改成$player这个试试也行就行了