苍雪龙城宗主:
Type: zombie
Display: '&f&l苍雪龙城宗主'
Disguise:
Type: player
Player: '&f&l苍雪龙城宗主'
Skin: AnderXL
Health: 1000000
Damage: 1
BossBar:
Enabled: true
Range: 12
Color: RED
Style: SEGMENTED_20
Title: '&l<mob.name> &7 [&a&l血量:&d&l<mob.hp>&a&l / &b&l<mob.mhp> &7]&b&l目标:&f[&c&l<mob.tt.top>&f]'
DamageModifiers:
- FIRE_TICK 0
- FIRE 0
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 lookatplayers
AITargetSelectors:
- 0 clear
- 1 hurtbytarget
Modules:
ThreatTable: true
ImmunityTable: true
Equipment:
- 橙红色帽:4
- 橙红色甲:3
- 橙红色裤:2
- 橙红色靴:1
- 苍雪剑:0
- 盾牌:5
KillMessages:
- '&7[&b<target.name>&7] &6被 &c<mob.name>&6 砍死了'
Skills:
- command{c="mm items give <target.name> 苍雪核心 2"} @target ~onDeath;1 1
- command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
- command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
- command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
- command{c="mm items give <target.name> 苍雪碎片 24"} @target ~onDeath;1 1
- command{c="mm items give <target.name> 苍雪龙城宗主杀戮之石 1"} @target ~onDeath;1 0.2
- command{c="mm items give <target.name> 苍雪龙城宗主暴伤之石 1"} @target ~onDeath;1 0.2
- command{c="mm items give <target.name> 苍雪龙城宗主生命之石 1"} @target ~onDeath;1 0.2
- potion{type=FIRE_RESISTANCE;duration=200;level=4} @Self ~onTimer:10
- skill{s=苍雪龙城宗主刷新} @PlayersInRadius{r=150} ~onSpawn
- skill{s=苍雪龙城宗主死亡} @PlayersInRadius{r=150} ~onDeath
- skill{s=苍雪龙城宗主暴怒阶段1} @PlayersInRadius{r=30} =80%
- skill{s=苍雪龙城宗主暴怒阶段2} @PlayersInRadius{r=30} =50%
- skill{s=苍雪龙城宗主暴怒阶段3} @PlayersInRadius{r=30} =30%
- skill{s=苍雪龙城宗主特效} @PlayersInRadius{r=30} ~onTimer:30
- skill{s=苍雪龙城宗主技能1} @PlayersInRadius{r=30} ~onTimer:2000
- skill{s=苍雪龙城宗主技能2} @PlayersInRadius{r=30} ~onTimer:1000
- skill{s=苍雪龙城宗主技能3} @PlayersInRadius{r=30} ~onTimer:1500
- skill{s=苍雪龙城宗主技能4} @PlayersInRadius{r=30} ~onTimer:1200
- skill{s=苍雪龙城宗主远攻} @PlayersInRadius{r=30} ~onTimer:40
Options:
AlwaysShowName: true
KnockbackResistance: 1
MovementSpeed: 0.001
FollowRange: 5
MaxCombatDistance: 5
PreventOtherDrops: true
NoDamageTicks: 1
Despawn: true
AttackSetGlowing:: true
Glowing: true
Drops:
- exp 6000
- money 700000
boos打死并不掉落制做好的物品求解决谢谢
Type: zombie
Display: '&f&l苍雪龙城宗主'
Disguise:
Type: player
Player: '&f&l苍雪龙城宗主'
Skin: AnderXL
Health: 1000000
Damage: 1
BossBar:
Enabled: true
Range: 12
Color: RED
Style: SEGMENTED_20
Title: '&l<mob.name> &7 [&a&l血量:&d&l<mob.hp>&a&l / &b&l<mob.mhp> &7]&b&l目标:&f[&c&l<mob.tt.top>&f]'
DamageModifiers:
- FIRE_TICK 0
- FIRE 0
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 lookatplayers
AITargetSelectors:
- 0 clear
- 1 hurtbytarget
Modules:
ThreatTable: true
ImmunityTable: true
Equipment:
- 橙红色帽:4
- 橙红色甲:3
- 橙红色裤:2
- 橙红色靴:1
- 苍雪剑:0
- 盾牌:5
KillMessages:
- '&7[&b<target.name>&7] &6被 &c<mob.name>&6 砍死了'
Skills:
- command{c="mm items give <target.name> 苍雪核心 2"} @target ~onDeath;1 1
- command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
- command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
- command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
- command{c="mm items give <target.name> 苍雪碎片 24"} @target ~onDeath;1 1
- command{c="mm items give <target.name> 苍雪龙城宗主杀戮之石 1"} @target ~onDeath;1 0.2
- command{c="mm items give <target.name> 苍雪龙城宗主暴伤之石 1"} @target ~onDeath;1 0.2
- command{c="mm items give <target.name> 苍雪龙城宗主生命之石 1"} @target ~onDeath;1 0.2
- potion{type=FIRE_RESISTANCE;duration=200;level=4} @Self ~onTimer:10
- skill{s=苍雪龙城宗主刷新} @PlayersInRadius{r=150} ~onSpawn
- skill{s=苍雪龙城宗主死亡} @PlayersInRadius{r=150} ~onDeath
- skill{s=苍雪龙城宗主暴怒阶段1} @PlayersInRadius{r=30} =80%
- skill{s=苍雪龙城宗主暴怒阶段2} @PlayersInRadius{r=30} =50%
- skill{s=苍雪龙城宗主暴怒阶段3} @PlayersInRadius{r=30} =30%
- skill{s=苍雪龙城宗主特效} @PlayersInRadius{r=30} ~onTimer:30
- skill{s=苍雪龙城宗主技能1} @PlayersInRadius{r=30} ~onTimer:2000
- skill{s=苍雪龙城宗主技能2} @PlayersInRadius{r=30} ~onTimer:1000
- skill{s=苍雪龙城宗主技能3} @PlayersInRadius{r=30} ~onTimer:1500
- skill{s=苍雪龙城宗主技能4} @PlayersInRadius{r=30} ~onTimer:1200
- skill{s=苍雪龙城宗主远攻} @PlayersInRadius{r=30} ~onTimer:40
Options:
AlwaysShowName: true
KnockbackResistance: 1
MovementSpeed: 0.001
FollowRange: 5
MaxCombatDistance: 5
PreventOtherDrops: true
NoDamageTicks: 1
Despawn: true
AttackSetGlowing:: true
Glowing: true
Drops:
- exp 6000
- money 700000
boos打死并不掉落制做好的物品求解决谢谢
Type: zombie
Display: '&f&l苍雪龙城宗主'
Disguise:
Type: player
Player: '&f&l苍雪龙城宗主'
Skin: AnderXL
Health: 1000000
Damage: 1
BossBar:
Enabled: true
Range: 12
Color: RED
Style: SEGMENTED_20
Title: '&l<mob.name> &7 [&a&l血量:&d&l<mob.hp>&a&l / &b&l<mob.mhp> &7]&b&l目标:&f[&c&l<mob.tt.top>&f]'
DamageModifiers:
- FIRE_TICK 0
- FIRE 0
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 lookatplayers
AITargetSelectors:
- 0 clear
- 1 hurtbytarget
Modules:
ThreatTable: true
ImmunityTable: true
Equipment:
- 橙红色帽:4
- 橙红色甲:3
- 橙红色裤:2
- 橙红色靴:1
- 苍雪剑:0
- 盾牌:5
KillMessages:
- '&7[&b<target.name>&7] &6被 &c<mob.name>&6 砍死了'
Skills:
- command{c="mm items give <target.name> 苍雪核心 2"} @target ~onDeath;1 1
- command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
- command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
- command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
- command{c="mm items give <target.name> 苍雪碎片 24"} @target ~onDeath;1 1
- command{c="mm items give <target.name> 苍雪龙城宗主杀戮之石 1"} @target ~onDeath;1 0.2
- command{c="mm items give <target.name> 苍雪龙城宗主暴伤之石 1"} @target ~onDeath;1 0.2
- command{c="mm items give <target.name> 苍雪龙城宗主生命之石 1"} @target ~onDeath;1 0.2
- potion{type=FIRE_RESISTANCE;duration=200;level=4} @Self ~onTimer:10
- skill{s=苍雪龙城宗主刷新} @PlayersInRadius{r=150} ~onSpawn
- skill{s=苍雪龙城宗主死亡} @PlayersInRadius{r=150} ~onDeath
- skill{s=苍雪龙城宗主暴怒阶段1} @PlayersInRadius{r=30} =80%
- skill{s=苍雪龙城宗主暴怒阶段2} @PlayersInRadius{r=30} =50%
- skill{s=苍雪龙城宗主暴怒阶段3} @PlayersInRadius{r=30} =30%
- skill{s=苍雪龙城宗主特效} @PlayersInRadius{r=30} ~onTimer:30
- skill{s=苍雪龙城宗主技能1} @PlayersInRadius{r=30} ~onTimer:2000
- skill{s=苍雪龙城宗主技能2} @PlayersInRadius{r=30} ~onTimer:1000
- skill{s=苍雪龙城宗主技能3} @PlayersInRadius{r=30} ~onTimer:1500
- skill{s=苍雪龙城宗主技能4} @PlayersInRadius{r=30} ~onTimer:1200
- skill{s=苍雪龙城宗主远攻} @PlayersInRadius{r=30} ~onTimer:40
Options:
AlwaysShowName: true
KnockbackResistance: 1
MovementSpeed: 0.001
FollowRange: 5
MaxCombatDistance: 5
PreventOtherDrops: true
NoDamageTicks: 1
Despawn: true
AttackSetGlowing:: true
Glowing: true
Drops:
- exp 6000
- money 700000
boos打死并不掉落制做好的物品求解决谢谢
2021.12 数据,可能有更多内容
苍雪龙城宗主:Type: zombie
Display: '&f&l苍雪龙城宗主'
Disguise:
Type: player
Player: '&f&l苍雪龙城宗主'
Skin: AnderXL
Health: 1000000
Damage: 1
BossBar:
Enabled: true
Range: 12
Color: RED
Style: SEGMENTED_20
Title: '&l<mob.name> &7 [&a&l血量:&d&l<mob.hp>&a&l / &b&l<mob.mhp> &7]&b&l目标:&f[&c&l<mob.tt.top>&f]'
DamageModifiers:
- FIRE_TICK 0
- FIRE 0
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 lookatplayers
AITargetSelectors:
- 0 clear
- 1 hurtbytarget
Modules:
ThreatTable: true
ImmunityTable: true
Equipment:
- 橙红色帽:4
- 橙红色甲:3
- 橙红色裤:2
- 橙红色靴:1
- 苍雪剑:0
- 盾牌:5
KillMessages:
- '&7[&b<target.name>&7] &6被 &c<mob.name>&6 砍死了'
Skills:
- command{c="mm items give <target.name> 苍雪核心 2"} @target ~onDeath;1 1
- command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
- command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
- command{c="mm items give <target.name> 苍雪核心 1"} @target ~onDeath;1 0.1
- command{c="mm items give <target.name> 苍雪碎片 24"} @target ~onDeath;1 1
- command{c="mm items give <target.name> 苍雪龙城宗主杀戮之石 1"} @target ~onDeath;1 0.2
- command{c="mm items give <target.name> 苍雪龙城宗主暴伤之石 1"} @target ~onDeath;1 0.2
- command{c="mm items give <target.name> 苍雪龙城宗主生命之石 1"} @target ~onDeath;1 0.2
- potion{type=FIRE_RESISTANCE;duration=200;level=4} @Self ~onTimer:10
- skill{s=苍雪龙城宗主刷新} @PlayersInRadius{r=150} ~onSpawn
- skill{s=苍雪龙城宗主死亡} @PlayersInRadius{r=150} ~onDeath
- skill{s=苍雪龙城宗主暴怒阶段1} @PlayersInRadius{r=30} =80%
- skill{s=苍雪龙城宗主暴怒阶段2} @PlayersInRadius{r=30} =50%
- skill{s=苍雪龙城宗主暴怒阶段3} @PlayersInRadius{r=30} =30%
- skill{s=苍雪龙城宗主特效} @PlayersInRadius{r=30} ~onTimer:30
- skill{s=苍雪龙城宗主技能1} @PlayersInRadius{r=30} ~onTimer:2000
- skill{s=苍雪龙城宗主技能2} @PlayersInRadius{r=30} ~onTimer:1000
- skill{s=苍雪龙城宗主技能3} @PlayersInRadius{r=30} ~onTimer:1500
- skill{s=苍雪龙城宗主技能4} @PlayersInRadius{r=30} ~onTimer:1200
- skill{s=苍雪龙城宗主远攻} @PlayersInRadius{r=30} ~onTimer:40
Options:
AlwaysShowName: true
KnockbackResistance: 1
MovementSpeed: 0.001
FollowRange: 5
MaxCombatDistance: 5
PreventOtherDrops: true
NoDamageTicks: 1
Despawn: true
AttackSetGlowing:: true
Glowing: true
Drops:
- exp 6000
- money 700000
boos打死并不掉落制做好的物品求解决谢谢
把掉落物放到Drops下面试试
例如:
Drops:
- exp 1 1
- 掉落物1 15-30 0.8
- 掉落物2 1-2 0.7
你这套指令是直接给予玩家物品
例如:
Drops:
- exp 1 1
- 掉落物1 15-30 0.8
- 掉落物2 1-2 0.7
你这套指令是直接给予玩家物品
你这个是依靠技能赐予玩家的
用Drops
这样写
Drops:
- XXX
用Drops
这样写
Drops:
- XXX
<target.name> 改成$player这个试试也行就行了