本帖最后由 henry2001 于 2013-4-11 18:10 编辑
大家好!第一次转载插件,下面我带来的是——潮流的怪(sheng)物们!恩。。。大家先看一下有道翻译吧。
{:10_492:}暴民类型
There are 4 mob types:有4个暴徒类型:
You can also specify how much health each mob has in the config, and you may disable them selectively if you wish.您还可以指定每个暴徒有多少健康的配置,你可以有选择性地禁用它们,如果你希望。
Behavior:行为:Your faction mobs will automatically categorize any units it meets as enemy, friendly, or neutral.你的派暴徒将自动分类任何单位符合作为敌人,友好,或中性。
Players and faction mobs from enemy factions will be considered enemies. 球员和派暴徒从敌人派系将会被认为是敌人。If set in the options, hostile mobs will also be considered enemies, with the exception of the creeper, which it will never attack. 如果设置的选项,敌对暴徒也将被视为敌人,除了爬行,它不会攻击。Players and faction mobs from your own and allied factions will be considered friendly. 球员和派暴徒从你自己的和盟军派系将会被认为是友好的。All other units are neutral.所有其他单位是中性的。
Your faction mobs will automatically attack hostile units. 你的派暴徒会自动攻击敌对的单位。It will defend itself when attacked by neutral units. 它会保护自己当遭到中立单位。It will never attack friendly units.它不会攻击友方单位。
Note that the Mage and Archer have some rather bad aim, and may accidentally attack friendly units. 注意,法师和弓箭手有些很坏的目的,可能不小心攻击友方单位。You can prevent this by setting noFriendlyFire to true in the config.你可以防止这种通过设置为true的noFriendlyFire配置。
There is an option to change mob move speed in the config file.有一个选项来改变暴民的移动速度在配置文件中。
How do I spawn a mob?我如何产生一个暴民吗?
How do I set my faction's color?我如何设置我的派系的颜色吗?
Orders Requiring "fmob.order.tp":订单要求“fmob.order.tp”:
Permissions权限
大家好!第一次转载插件,下面我带来的是——潮流的怪(sheng)物们!恩。。。大家先看一下有道翻译吧。
{:10_492:}暴民类型
There are 4 mob types:有4个暴徒类型:
You can also specify how much health each mob has in the config, and you may disable them selectively if you wish.您还可以指定每个暴徒有多少健康的配置,你可以有选择性地禁用它们,如果你希望。
Behavior:行为:Your faction mobs will automatically categorize any units it meets as enemy, friendly, or neutral.你的派暴徒将自动分类任何单位符合作为敌人,友好,或中性。
Players and faction mobs from enemy factions will be considered enemies. 球员和派暴徒从敌人派系将会被认为是敌人。If set in the options, hostile mobs will also be considered enemies, with the exception of the creeper, which it will never attack. 如果设置的选项,敌对暴徒也将被视为敌人,除了爬行,它不会攻击。Players and faction mobs from your own and allied factions will be considered friendly. 球员和派暴徒从你自己的和盟军派系将会被认为是友好的。All other units are neutral.所有其他单位是中性的。
Your faction mobs will automatically attack hostile units. 你的派暴徒会自动攻击敌对的单位。It will defend itself when attacked by neutral units. 它会保护自己当遭到中立单位。It will never attack friendly units.它不会攻击友方单位。
Note that the Mage and Archer have some rather bad aim, and may accidentally attack friendly units. 注意,法师和弓箭手有些很坏的目的,可能不小心攻击友方单位。You can prevent this by setting noFriendlyFire to true in the config.你可以防止这种通过设置为true的noFriendlyFire配置。
There is an option to change mob move speed in the config file.有一个选项来改变暴民的移动速度在配置文件中。
How do I spawn a mob?我如何产生一个暴民吗?
How do I set my faction's color?我如何设置我的派系的颜色吗?
Orders Requiring "fmob.order.tp":订单要求“fmob.order.tp”:
Permissions权限
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{:10_492:}暴民类型
There are 4 mob types:有4个暴徒类型:
- Swordsman剑客
- Sword wielding挥舞长剑的
- Sword wielding挥舞长剑的
- Archer阿切尔
- Bow wielding弓挥舞
- Bow wielding弓挥舞
- Mage法师
- Potion throwing药水扔
- Potion throwing药水扔
- Titan泰坦
- Iron Golem铁傀儡
- Iron Golem铁傀儡
You can also specify how much health each mob has in the config, and you may disable them selectively if you wish.您还可以指定每个暴徒有多少健康的配置,你可以有选择性地禁用它们,如果你希望。
Behavior:行为:Your faction mobs will automatically categorize any units it meets as enemy, friendly, or neutral.你的派暴徒将自动分类任何单位符合作为敌人,友好,或中性。
Players and faction mobs from enemy factions will be considered enemies. 球员和派暴徒从敌人派系将会被认为是敌人。If set in the options, hostile mobs will also be considered enemies, with the exception of the creeper, which it will never attack. 如果设置的选项,敌对暴徒也将被视为敌人,除了爬行,它不会攻击。Players and faction mobs from your own and allied factions will be considered friendly. 球员和派暴徒从你自己的和盟军派系将会被认为是友好的。All other units are neutral.所有其他单位是中性的。
Your faction mobs will automatically attack hostile units. 你的派暴徒会自动攻击敌对的单位。It will defend itself when attacked by neutral units. 它会保护自己当遭到中立单位。It will never attack friendly units.它不会攻击友方单位。
Note that the Mage and Archer have some rather bad aim, and may accidentally attack friendly units. 注意,法师和弓箭手有些很坏的目的,可能不小心攻击友方单位。You can prevent this by setting noFriendlyFire to true in the config.你可以防止这种通过设置为true的noFriendlyFire配置。
There is an option to change mob move speed in the config file.有一个选项来改变暴民的移动速度在配置文件中。
How do I spawn a mob?我如何产生一个暴民吗?
- You must have permission "fmob.spawn"你必须有权限”fmob.spawn”
- You must be standing in territory owned by your faction你必须站在领土属于你的阵营
- Type "/fm spawn type", where type is one of the ones mentioned above输入“/ fm产卵类型”,类型是上面提到的一个
How do I set my faction's color?我如何设置我的派系的颜色吗?
- You must have permission "fmob.color"你必须有权限”fmob.color”
- Type "/fm color color", where color is a color in RRGGBB format.输入“/ fm颜色颜色”,颜色是一个颜色在RRGGBB格式。
- You must have permission "fmob.你必须fmob许可”。order" (If you don't want players to move mobs around, make sure they don't have this permission.)秩序”(如果你不希望玩家将暴徒四周,确保他们没有这个权限)。
- Select mobs by right clicking them. 选择通过右键点击他们的暴徒。You can deselect mobs by right clicking again or typing "/fm deselect"你可以取消选定暴徒再次通过右键点击或输入“/ fm取消选中“
- Type "/fm order order", where order is one of the following:输入“/ fm秩序秩序”,订单是下列之一:
- follow - Tell your mobs to follow you跟随-告诉你的暴徒,跟着你
- stop - Tell your mobs to go to wherever you told them to go last and stop there停止-告诉你的暴徒去无论你告诉他们去去年,在那儿停下来
- goHome - Tell your mobs to go where you spawned them (their home)转转,告诉你的暴徒去你糟蹋他们(家里)
- setHome - Make your position you mob's new homesetHome -让你的位置你乌合之众的新家
- patrolHere - Tell your mobs to patrol between their home and your current positionpatrolHere——告诉你他们家之间的暴徒巡逻和你现在的位置
- moveToPoint - Tell your mobs to move to where you're lookingmoveToPoint—���告诉你的暴徒搬到你观察的位置
- forgive - Tell your mobs to stop attacking any neutral player that provoked them原谅——告诉你的暴徒停止攻击任何中立玩家,引发了他们
Orders Requiring "fmob.order.tp":订单要求“fmob.order.tp”:
- tpHere - Teleport your mobs directly to youtpHere -传送你的暴徒直接向你
- tpHome - Teleport your mobs back hometpHome -传送你的暴徒回家
Permissions权限
- fmob.fmob。spawn (default: true) - Allows you to use /fm spawnspawn(默认值:true)——允许您使用/ fm产卵
fmob.fmob。color (default: true) - Allows you to use /fm color颜色(默认值:true)——允许您使用/ fm颜色 - fmob.fmob。order (default: true) - Allows you to use /fm order with regular orders订单(默认值:true)——允许您使用/ fm秩序与常规订单
- fmob.order.fmob.order。tp (default: op) - Allows you to use /fm order [tpSpawn,tpHere]tp(默认值:凤凰社)——允许您使用/ fm秩序[tpSpawn,tpHere]
- fmob.fmob。bypass (default: op) - Allows you to spawn mobs without restriction旁路(默认值:凤凰社)——允许您生成暴徒没有限制
- Designed to spawn mobs via command blocks in case you want to set up your own spawning system设计通过命令块产卵暴徒在情况下你想建立自己的产卵系统
- Requires "fmob.需要fmob”。fmc" permission if used by player许可使用的固定-移动的融合”如果球员
- Syntax: /fmc MOBTYPE FACTIONTAG WORLDNAME X Y Z [[wander|patrol|move] X Y Z]语法:/固定-移动的融合MOBTYPE FACTIONTAG WORLDNAME X Y Z[[漫步| |巡逻行动]X Y Z]
- Mobs still use their original AI, just slightly modified. 暴徒们仍然使用原来的人工智能,就稍微修改。This means they will use the same movement patterns when attacking as they normally do.这意味着他们将使用相同的运动模式在攻击时,他们通常所做的那样。
- I used some of the obfuscated functions from Craftbukkit. 我用了一些从Craftbukkit混淆功能。This means that the plugin will only work for the version it was released for.这意味着插件只会工作它发行版本的。
- Vault integration has not been tested.库集成尚未经过测试。
- Since Bukkit does not support loading custom mobs from save files, the mobs are saved in a separate file. 因为Bukkit不支持加载自定义暴徒从保存文件,暴徒不是保存在单独的文件。If you change the name of your world, the faction mobs will not transfer with it.如果你改变你的世界的名字,派暴徒将不会转移与它。
- If your server is prone to crashing, it is recommended you turn on the autoSave function in the config file.如果您的服务器是容易坠毁,建议你打开自动保存功能的配置文件。
- Please note that because of the modified AI, this plugin uses significantly more processing power than regular CraftBukkit. 请注意,由于修改后的人工智能,这个插件使用明显比普通CraftBukkit更多的处理能力。Not as much as a plugin like Orebfuscator, but you may experience some jerky mob movement if your server isn't powerful enough.不如像Orebfuscator插件,但是你可能会经历一些牛肉干暴民运动如果你的服务器不是足够强大。
额。。。这个有点问题【有道翻译什么的垃圾,可是我是小学生啊,尽管英语全班第二[本来就是ma~]也翻译不出来QAQ六年级】所以大家看看重要的英文的一部分。。
Permissions - fmob.spawn (default: true) - Allows you to use /fm spawn
- fmob.color (default: true) - Allows you to use /fm color
- fmob.order (default: true) - Allows you to use /fm order with regular orders
- fmob.order.tp (default: op) - Allows you to use /fm order [tpSpawn,tpHere]
- fmob.bypass (default: op) - Allows you to spawn mobs without restriction
- Designed to spawn mobs via command blocks in case you want to set up your own spawning system
- Requires "fmob.fmc" permission if used by player
- Syntax: /fmc MOBTYPE FACTIONTAG WORLDNAME X Y Z [[wander|patrol|move] X Y Z]
- 好吧就是指令还有许可。
- 大家慢慢慢看吧~!!!!!!官网上有147直到151的 我下次在编辑!!
2021.12 数据,可能有更多内容
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{:10_492:}暴民类型
There are 4 mob types:有4个暴徒类型:
- Swordsman剑客
- Sword wielding挥舞长剑的
- Sword wielding挥舞长剑的
- Archer阿切尔
- Bow wielding弓挥舞
- Bow wielding弓挥舞
- Mage法师
- Potion throwing药水扔
- Potion throwing药水扔
- Titan泰坦
- Iron Golem铁傀儡
- Iron Golem铁傀儡
You can also specify how much health each mob has in the config, and you may disable them selectively if you wish.您还可以指定每个暴徒有多少健康的配置,你可以有选择性地禁用它们,如果你希望。
Behavior:行为:Your faction mobs will automatically categorize any units it meets as enemy, friendly, or neutral.你的派暴徒将自动分类任何单位符合作为敌人,友好,或中性。
Players and faction mobs from enemy factions will be considered enemies. 球员和派暴徒从敌人派系将会被认为是敌人。If set in the options, hostile mobs will also be considered enemies, with the exception of the creeper, which it will never attack. 如果设置的选项,敌对暴徒也将被视为敌人,除了爬行,它不会攻击。Players and faction mobs from your own and allied factions will be considered friendly. 球员和派暴徒从你自己的和盟军派系将会被认为是友好的。All other units are neutral.所有其他单位是中性的。
Your faction mobs will automatically attack hostile units. 你的派暴徒会自动攻击敌对的单位。It will defend itself when attacked by neutral units. 它会保护自己当遭到中立单位。It will never attack friendly units.它不会攻击友方单位。
Note that the Mage and Archer have some rather bad aim, and may accidentally attack friendly units. 注意,法师和弓箭手有些很坏的目的,可能不小心攻击友方单位。You can prevent this by setting noFriendlyFire to true in the config.你可以防止这种通过设置为true的noFriendlyFire配置。
There is an option to change mob move speed in the config file.有一个选项来改变暴民的移动速度在配置文件中。
How do I spawn a mob?我如何产生一个暴民吗?
- You must have permission "fmob.spawn"你必须有权限”fmob.spawn”
- You must be standing in territory owned by your faction你必须站在领土属于你的阵营
- Type "/fm spawn type", where type is one of the ones mentioned above输入“/ fm产卵类型”,类型是上面提到的一个
How do I set my faction's color?我如何设置我的派系的颜色吗?
- You must have permission "fmob.color"你必须有权限”fmob.color”
- Type "/fm color color", where color is a color in RRGGBB format.输入“/ fm颜色颜色”,颜色是一个颜色在RRGGBB格式。
- You must have permission "fmob.你必须fmob许可”。order" (If you don't want players to move mobs around, make sure they don't have this permission.)秩序”(如果你不希望玩家将暴徒四周,确保他们没有这个权限)。
- Select mobs by right clicking them. 选择通过右键点击他们的暴徒。You can deselect mobs by right clicking again or typing "/fm deselect"你可以取消选定暴徒再次通过右键点击或输入“/ fm取消选中“
- Type "/fm order order", where order is one of the following:输入“/ fm秩序秩序”,订单是下列之一:
- follow - Tell your mobs to follow you跟随-告诉你的暴徒,跟着你
- stop - Tell your mobs to go to wherever you told them to go last and stop there停止-告诉你的暴徒去无论你告诉他们去去年,在那儿停下来
- goHome - Tell your mobs to go where you spawned them (their home)转转,告诉你的暴徒去你糟蹋他们(家里)
- setHome - Make your position you mob's new homesetHome -让你的位置你乌合之众的新家
- patrolHere - Tell your mobs to patrol between their home and your current positionpatrolHere——告诉你他们家之间的暴徒巡逻和你现在的位置
- moveToPoint - Tell your mobs to move to where you're lookingmoveToPoint—���告诉你的暴徒搬到你观察的位置
- forgive - Tell your mobs to stop attacking any neutral player that provoked them原谅——告诉你的暴徒停止攻击任何中立玩家,引发了他们
Orders Requiring "fmob.order.tp":订单要求“fmob.order.tp”:
- tpHere - Teleport your mobs directly to youtpHere -传送你的暴徒直接向你
- tpHome - Teleport your mobs back hometpHome -传送你的暴徒回家
Permissions权限
- fmob.fmob。spawn (default: true) - Allows you to use /fm spawnspawn(默认值:true)——允许您使用/ fm产卵
fmob.fmob。color (default: true) - Allows you to use /fm color颜色(默认值:true)——允许您使用/ fm颜色 - fmob.fmob。order (default: true) - Allows you to use /fm order with regular orders订单(默认值:true)——允许您使用/ fm秩序与常规订单
- fmob.order.fmob.order。tp (default: op) - Allows you to use /fm order [tpSpawn,tpHere]tp(默认值:凤凰社)——允许您使用/ fm秩序[tpSpawn,tpHere]
- fmob.fmob。bypass (default: op) - Allows you to spawn mobs without restriction旁路(默认值:凤凰社)——允许您生成暴徒没有限制
- Designed to spawn mobs via command blocks in case you want to set up your own spawning system设计通过命令块产卵暴徒在情况下你想建立自己的产卵系统
- Requires "fmob.需要fmob”。fmc" permission if used by player许可使用的固定-移动的融合”如果球员
- Syntax: /fmc MOBTYPE FACTIONTAG WORLDNAME X Y Z [[wander|patrol|move] X Y Z]语法:/固定-移动的融合MOBTYPE FACTIONTAG WORLDNAME X Y Z[[漫步| |巡逻行动]X Y Z]
- Mobs still use their original AI, just slightly modified. 暴徒们仍然使用原来的人工智能,就稍微修改。This means they will use the same movement patterns when attacking as they normally do.这意味着他们将使用相同的运动模式在攻击时,他们通常所做的那样。
- I used some of the obfuscated functions from Craftbukkit. 我用了一些从Craftbukkit混淆功能。This means that the plugin will only work for the version it was released for.这意味着插件只会工作它发行版本的。
- Vault integration has not been tested.库集成尚未经过测试。
- Since Bukkit does not support loading custom mobs from save files, the mobs are saved in a separate file. 因为Bukkit不支持加载自定义暴徒从保存文件,暴徒不是保存在单独的文件。If you change the name of your world, the faction mobs will not transfer with it.如果你改变你的世界的名字,派暴徒将不会转移与它。
- If your server is prone to crashing, it is recommended you turn on the autoSave function in the config file.如果您的服务器是容易坠毁,建议你打开自动保存功能的配置文件。
- Please note that because of the modified AI, this plugin uses significantly more processing power than regular CraftBukkit. 请注意,由于修改后的人工智能,这个插件使用明显比普通CraftBukkit更多的处理能力。Not as much as a plugin like Orebfuscator, but you may experience some jerky mob movement if your server isn't powerful enough.不如像Orebfuscator插件,但是你可能会经历一些牛肉干暴民运动如果你的服务器不是足够强大。
- fmob.spawn (default: true) - Allows you to use /fm spawn
- fmob.color (default: true) - Allows you to use /fm color
- fmob.order (default: true) - Allows you to use /fm order with regular orders
- fmob.order.tp (default: op) - Allows you to use /fm order [tpSpawn,tpHere]
- fmob.bypass (default: op) - Allows you to spawn mobs without restriction
- Designed to spawn mobs via command blocks in case you want to set up your own spawning system
- Requires "fmob.fmc" permission if used by player
- Syntax: /fmc MOBTYPE FACTIONTAG WORLDNAME X Y Z [[wander|patrol|move] X Y Z]
- 好吧就是指令还有许可。
- 大家慢慢慢看吧~!!!!!!官网上有147直到151的 我下次在编辑!!
沙发,这个mod挺有趣,下载来看看玩玩
沙发,这个mod挺有趣,下载来看看玩玩
看起来不错,有测试支援MCPC+吗
i机翻
看起來不錯 遲些下來試試先
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能不能把字行空格下?
机翻产卵什么的就不吐槽了。。。最重要的前置插件Factions 1.6.9.4和对应版本的CB端居然没说。。。
似乎很好玩= =
好潮流啊- -
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连图都不发几张吗,
盯...目测不错的说…
标题不是有吗 娱乐]Faction Mobs——潮流的怪物们![1.4.7]
貌似不错的样子
没听懂这是怎么玩的==
机翻是没人看的
机翻不如直接贴原文
你记得我吗,我游戏ID是henry2001 一个月前被永久BAN呢,鸡排死心了,我再也回不去了,我要把论坛弄到6级,然后开我的服务器~你来玩玩我的服务器吧!咳咳,鸡排人不好。。+
我记得有规定这区不能用回帖奖励。。。楼主赶快给关了吧。。。
摆脱图呢?- -
还有指令呢?机翻看不懂
有道翻译 岂可修
不知道可不可以来一张图片
Faction=阵营
潮流=Fashion
潮流=Fashion
看不懂 。不过似乎好玩
Faction不是潮流的意思.........