本帖最后由 zyjking 于 2020-6-24 12:54 编辑
Welcome to the Nether Update! Minecraft’s deadliest destination just got a little spookier and a lot more dangerous. Are you ready to make your new home in the Nether? With so many new features, changes, and fixes, it’s difficult to pin the scope of this update into just a few points but here we go!
欢迎来到下界更新!Minecraft中最致命的地方已经变得诡异和危险。准备好在下界中建立新居了吗?新特性,更改和修复的数量已经不能将更新的内容限制在某几个点上说了,但让我们开始吧!
As always, please report any bugs you find on bugs.mojang.com and post feedback to feedback.minecraft.net. Want to chat with us about the update and swap travel tips with fellow adventurers? Join us on the official Minecraft Discord at discord.gg/Minecraft!
当然,也请在bugs.mojang.com和feedback.minecraft.net上提交bug和反馈,想和我们交流并获取更新或与冒险家交流经验吗?加入我们的官方Discord频道吧discord.gg/Minecraft!
New Biomes:
新群系:
Warped Forest
扭曲森林
Warped Forests can now be found in the Nether!
你可以在下界找到扭曲森林了!
Crimson Forest
绯红森林
Crimson Forests can now be found in the Nether!
现在你可以在下界找到绯红森林了!
Soulsand Valley
灵魂沙峡谷
Netherite
下界合金锭
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Welcome to the Nether Update! Minecraft’s deadliest destination just got a little spookier and a lot more dangerous. Are you ready to make your new home in the Nether? With so many new features, changes, and fixes, it’s difficult to pin the scope of this update into just a few points but here we go!
欢迎来到下界更新!Minecraft中最致命的地方已经变得诡异和危险。准备好在下界中建立新居了吗?新特性,更改和修复的数量已经不能将更新的内容限制在某几个点上说了,但让我们开始吧!
As always, please report any bugs you find on bugs.mojang.com and post feedback to feedback.minecraft.net. Want to chat with us about the update and swap travel tips with fellow adventurers? Join us on the official Minecraft Discord at discord.gg/Minecraft!
当然,也请在bugs.mojang.com和feedback.minecraft.net上提交bug和反馈,想和我们交流并获取更新或与冒险家交流经验吗?加入我们的官方Discord频道吧discord.gg/Minecraft!
New Biomes:
新群系:
Warped Forest
扭曲森林
Warped Forests can now be found in the Nether!
你可以在下界找到扭曲森林了!
Crimson Forest
绯红森林
Crimson Forests can now be found in the Nether!
现在你可以在下界找到绯红森林了!
Soulsand Valley
灵魂沙峡谷
Soulsand Valleys can now be found in the Nether!你现在可以在下界找到灵魂沙峡谷了
Basalt Deltas玄武岩三角洲Basalt Deltas can now be found in the Nether!你现在可以在下界找到玄武岩三角洲了!
New Mobs:新生物:Piglins猪灵
New Gameplay Features:新游戏特性:Ruined Portals损坏的传送门
Netherite
下界合金锭
Crafting Netherite制作下界合金锭
A new block that can help you get your bearings!给你换个新的指南针轴承
Parity:版本差异内容:Mob Despawning生物反生成规则
Fixes:bug修复:
Crashes
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Minecraft基岩版是指包括Minecraft手机版(Android、IOS)、Win10版(VR)、主机版(XboxOne、NS、PS4)在内,使用“基岩引擎”(C++语言)开发的Minecraft统一版本。 |
正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多材质、Addon和官方领域服会逐渐跟进的版本。与此同时Google Play、Win10 Store等官方软件商店也会推送此次更新。 |
Welcome to the Nether Update! Minecraft’s deadliest destination just got a little spookier and a lot more dangerous. Are you ready to make your new home in the Nether? With so many new features, changes, and fixes, it’s difficult to pin the scope of this update into just a few points but here we go!
欢迎来到下界更新!Minecraft中最致命的地方已经变得诡异和危险。准备好在下界中建立新居了吗?新特性,更改和修复的数量已经不能将更新的内容限制在某几个点上说了,但让我们开始吧!
- Four new Nether biomes including Crimson Forest, Warped Forest, Soulsand Valley, and Basalt Deltas
- 新的生物群系,绯红森林,扭曲森林,灵魂沙峡谷,玄武岩三角洲
- Watch out for a collection of new dangers like Piglins and Hoglins, and keep your eyes open for the ridable, lava walking Strider
- 小心新敌人,比如猪灵和疣猪兽,同时也睁大你的眼睛好好看看能行走在熔岩上的炽足兽吧
- Get building with new bricks and wood galore and get growing with eerie new vegetation
- 用新的砖块和木头造家,并种植些怪异的植被吧
- New music and ambient sounds fill the air, including fresh tunes from Lena Raine and includes a snappy tune called “Pigstep”
- 新的音乐与音效,由Lena Raine带来的fresh音乐和名为 “Pigstep”的节奏音乐
- Keep yourself safe and take your diamond gear to the next level with Netherite
- 使用下界合金锭来保护自己,以及升级你的钻石制品
- Over 300 bug fixes since the Buzzy Bees update, with fixes to over 180 community reported bugs
- 修复了自从嗡嗡蜂群更新以来提交的超过300个bug,其中包含了超过180个由社区汇报的bug
- Be sure to check out the list of parity updates, as we address some issues regarding mob spawning, curses, villages, aquatic music, and sounds
- 请查看一下版本差异列表,我们打算解决生物生成,诅咒,村庄,水域音乐和音效等一系列问题
As always, please report any bugs you find on bugs.mojang.com and post feedback to feedback.minecraft.net. Want to chat with us about the update and swap travel tips with fellow adventurers? Join us on the official Minecraft Discord at discord.gg/Minecraft!
当然,也请在bugs.mojang.com和feedback.minecraft.net上提交bug和反馈,想和我们交流并获取更新或与冒险家交流经验吗?加入我们的官方Discord频道吧discord.gg/Minecraft!
New Biomes:
新群系:
Warped Forest
扭曲森林
Warped Forests can now be found in the Nether!
你可以在下界找到扭曲森林了!
- Warped Nylium carpets the forest floor along with all kinds of strange new vegetation
- 地面上铺满了诡异菌岩,还有更多奇怪的新植物
- Huge Warped Fungi make up the "trees" of this forest, with Shroomlights lighting up the fungi canopies
- 巨大的诡异菌落变成了“树”并形成了森林,并用它们的菌光体照亮整个森林的上面
- Warped wart blocks can be cleared quickly using a hoe
- 诡异疣块可以用锄头挖掘
- A dark blue fog covers the forest!
- 深蓝的雾笼罩着森林
- Warped spores swirl through the air
- 诡异的扭曲孢子漂浮在空气中
- The Warped Forests are strange, but also the least hostile place of Nether
- 诡异森林十分的奇怪,但也是下界中完全没有敌意的地方
Crimson Forest
绯红森林
Crimson Forests can now be found in the Nether!
现在你可以在下界找到绯红森林了!
- Crimson Nylium carpets the forest floor along with all kinds of strange new vegetation
- 地面上铺满了绯红菌岩,还有更多奇怪的新植被
- Huge Crimson Fungi make up the "trees" of this forest, with Shroomlights lighting up the forest canopies
- 巨大的绯红菌落变成了“树”并形成了森林,并用它们的菌光体照亮整个森林的上面
- Weeping Vines grow from the cave ceilings and Huge Fungi canopies
- 垂泪藤从天花板上的洞穴和巨大的真菌顶盖中生长
- Hoglins, Piglins, and Zombified Piglins wander these Forests
- 疣猪兽,猪灵和僵尸猪灵在森林中散步
- Crimson spores swirl through the air
- 绯红孢子会在空中悬浮着
Soulsand Valley
灵魂沙峡谷
Soulsand Valleys can now be found in the Nether!
你现在可以在下界找到灵魂沙峡谷了
- An open space made mostly of Soul Sand and Soul Soil
- 充满了灵魂沙和灵魂土的一片开阔地带
- Basalt pillars span from floor to ceiling
- 玄武岩柱从地板直冲上天
- Ash falls through the air
- 空气中飘掉着灰烬
- A light blue glow envelops the valley
- 淡蓝的光芒充斥山谷
- Beware of Skeletons here
- 请小心骷髅
Basalt Deltas
玄武岩三角洲
Basalt Deltas can now be found in the Nether!
你现在可以在下界找到玄武岩三角洲了!
- Remnants of volcanic eruptions, this biome sports a high concentration of Basalt columns and lava deltas
- 火山喷发的残留物,满是高纯度的玄武岩和熔岩三角洲
- Walking through, you will be surrounded by flakes of flowing white ash
- 行走中会被流动的白色碎片包围
- Magma Cubes finally have a place to call home, spawning very frequently
- 岩浆怪终于有了一个可以叫做家的地方,这里会频繁刷出岩浆怪
- A new block, Blackstone, can be found in large patches here
- 加入了新方块黑石,可以在大结构中找到
Nether Wastes
下界荒地
- The original Nether biome is now called Nether Wastes
- 旧生物群系现在被称作下界荒地
Nether Biome Fog
下界生物群系背景雾状效果过渡
- Biome fog color smoothly blends between biomes. Smooth.
- 不同生物群系的背景颜色之间过渡更平滑
New Mobs:
新生物:
Piglins
猪灵
- Piglins are an aggressive civilization that live in the nether
- 生活在下界中的好战文明
- They mostly hang around in the crimson forest, but you might find some in the nether wastes too
- 一般在绯红森林中游荡,但也可能在下界荒地中发现。
- They think of players as target practice and will attack on sight
- 将玩家视作训练目标,并会攻击在视线内的玩家
- However if you dress appropriately they will see you as a respectable figure, or tolerable at least
- 但如果你衣着得体,他们会认为您是一个可敬的那个,或着还可以忍一下
- Piglins are suspicious of strangers and if they see you opening a chest, or mining a block of gold, they will assume that you're stealing and will treat you accordingly
- 对陌生者充满戒备,如果看到你打开箱子或掘金,他们会认为你在偷东西以及搞你
- Piglins LOVE gold and get very distracted by gold items
- 喜欢金子,并且对金类物品非常痴迷
- Gold ingots are currency to Piglins and you can throw ingots at them or right-click them with an ingot to barter for various goods
- 对猪灵来说金锭是货币,你可以丢锭,或拿着锭右键单击来交换各种商品
- Piglins sometimes get hungry and hunt Hoglins for food. Or they try at least. They results... vary
- 有时会饿肚子,并猎杀疣猪兽以充饥。或者他们虽然试过了,但结果非常的……
- Piglins prefer to hunt and fight in groups, and when a fight is happening everyone wants in
- 猪灵更喜欢集体狩猎和战斗,人人都希望成为战斗中的一份子
- Piglins that somehow end up in the overworld become zombified fairly quickly
- 在主世界的猪灵很快会以僵尸化为结局
- Piglins are creeped out by soul fire and zombified Piglins, and will stay clear whenever possible
- 猪灵会远离灵魂火和僵尸猪灵,并始终和他们保持距离
- Wither skeletons are a historic enemy and Piglins will attack on sight
- 凋零骷髅是危险的敌人,被发现里的凋零骷髅会起系而攻之
- Baby Piglins are not as dangerous
- 幼年猪灵没那么危险
- ... and they like to play with baby hoglins
- ……以及喜欢和幼年猪灵玩耍
Hoglins
疣猪兽
- Hoglins are big aggressive beasts that live in crimson forests in the nether
- 生活在下界绯红森林中的好战野兽
- They attack players on sight, so be careful, they can easily knock you off a ledge!
- 会攻击视野中的玩家,所以要小心,很容易会把你撞下去!
- Hoglins drop pork chops, but not willingly
- 被击杀后会掉落猪排
- You can breed Hoglins by feeding them crimson fungi, but do so at your own risk
- 可以喂养绯红菌来繁殖它们,但后果自负
- Hoglins get hunted by Piglins sometimes, but they don't go down without a fight!
- 有时会被猪灵猎杀,但他们不会临阵逃跑!
- Despite this, Hoglins and Piglin aren't enemies - they are more like an ecosystem
- 虽然如此,但疣猪兽和猪灵并不是敌人——更像一个食物链
- Baby Hoglins like to pretend they are tough - but don't worry, they are more like angry puppies with no teeth
- 幼年的疣猪兽喜欢假装自己很威猛——但别怕,虚张声势而已
- Want to keep Hoglins off your back? Pro tip: Hoglins hate the smell of warped fungi!
- 想跟疣猪兽保持距离吗?专家提示:疣猪兽不喜欢诡异菌的味道!
Strider
炽足兽
- Striders are neutral mobs that stride the Nether, preferably through lava
- 下界中的中立生物,可以穿过熔岩
- Striders can be mounted if they first get a saddle placed on them
- 将鞍挂在它身上就可以骑乘
- Similar to pigs, they can be controlled by the player, using mushroom-on-a-stick!
- 与猪类似,可以被玩家操控,用诡异菌钓竿即可!
- They are not hostile
- 非敌对生物
- They spawn in lava, and are fire immune
- 在熔岩中生成,并免疫熔岩伤害
- When they are not in lava, they freeze, shiver, and move slower
- 不在熔岩中时,走路会变得迟缓,并开始发抖
- You can breed striders by feeding them warped fungus
- 可以喂养诡异菌来饲养它们
- Baby striders follow their parents
- 幼年炽足兽会跟随它们的父母
Zombified Piglins
僵尸猪灵
- Zombie pigmen are now known as Zombified Piglins, and they now have ears... well, at least one ear
- 僵尸猪人现在被称为僵尸猪灵,它们也有耳朵...好吧,至少有一只了
Zoglins
僵尸疣猪兽
- Zoglins are zombified hoglins - the result of bringing a hoglin into the overworld
- 僵尸化的疣猪兽——这就是把疣猪兽带回主世界的结果
- Unlike hoglins, they can't be bred or fed, and they don't care about warped fungus
- 与疣猪兽不同,它们不能繁殖或喂养,也不对诡异菌感兴趣
- Beware - these beasts are raving mad and attack just about everything they see!
- 当心——这种野兽会疯狂地攻击所看到的一切!
New Gameplay Features:
新游戏特性:
Ruined Portals
损坏的传送门
- Remains of ancient Nether portals can now be found in the Nether and Overworld!
- 遗留的古老下界传送门可以在下界或主世界中找到!
Bastion Remnants
堡垒遗迹
What's made of Blackstone and full of Piglins and Hoglins? Bastion Remnants!
什么地方充满了黑石,猪灵和疣猪兽?当然是堡垒遗迹!
- Added 4 separate Bastion Remnant types: Bridge, Hoglin Stable, Housing Units, and Treasure Room
- 添加4种结构类型:桥,疣猪兽棚,居住区和宝藏室
- You can find these sizable structures in all biomes in the Nether, except for the ashy cliffs of Basalt Deltas
- 除了玄武岩三角洲的悬崖峭壁外,所有地方都可以找到这些巨型结构
- Explore, loot, and conquer a Bastion Remnant to call it your home...but beware, Piglins don't take kindly to intruders stealing their things
- 探索,抢夺并征服这座堡垒来把它变成你的家……但要小心,猪灵不会放过偷走他们东西的入侵者
- Added a new music disc from Lena Raine titled 'Pigstep', which can only be found in Bastion chests
- 加入由Lena Raine制作的音乐“Pigstep”,唱片只能在堡垒的箱子中找到
Blackstone
黑石
The only stone whose color is almost as dark as the humor of Mojang's former writer and friend, Tom Stone!
一种颜色几乎与Mojang的前作家Tom Stone一样黑的石头!(注:指黑色幽默)
- Added a new set of stone blocks with regular, polished, and polished brick variants!
- 拥有常规黑石,磨制黑石和磨制黑石砖变种!
- Added Gilded Blackstone - Blackstone which has been imbued with gold and has a chance of dropping gold nuggets when broken
- 加入镶金黑石——含有金的黑石方块,开采时可能掉落金锭
- You can find these new blocks in Bastion Remnants
- 可以在堡垒遗迹找到这些方块
- Blackstone can be used to craft a Furnace
- 可以用来制作熔炉
- Blackstone can be used to craft stone tools
- 可以用来制作石质工具
Respawn Anchor
重生锚
- Added the respawn anchor that can set your respawn point in the Nether
- 你能在下界中设置重生点了
- Use while holding Glowstone to charge to a maximum of four charges - each respawn depletes one charge
- 拥有4格充能,每死亡重生一次就会消失1格
- You can charge the Respawn Anchor using a Dispenser
- 可以用发射器来充能
Netherite
下界合金锭
- Netherite items float in lava. So you don't lose all your gear after that unplanned lava bath
- 会浮在岩浆上。所以别担心会因为岩浆浴而烧毁了
- Netherite items have higher enchantment value than diamond (but not as high as gold)
- 附魔等级会高于钻石,但还是比黄金低
- Netherite tools work faster and last longer than diamond
- 挖的更快,耐久更持久
- Netherite weapons do more damage than diamond
- 武器伤害比钻石高
- Netherite armor have higher toughness and durability than diamond
- 韧性和耐久比钻石高
- Netherite armor gives you knockback resistance, so you barely get knocked back at all when hit by arrows and such
- 自带抗击退,不用怎么担心被箭或类似的东西击中
- Netherite blocks can be used as the base of a beacon and Netherite ingots can be used as the fuel for a beacon. Weird flex but ok
- 可以作为信标基座,也可以作为信标效果材料
- And it looks cool!
- 看起来很炫酷!
Crafting Netherite
制作下界合金锭
- Mine ancient debris in the lower depths of the Nether. At own risk. No insurance coverage for that
- 在下界深处可以挖到远古残骸,请自行承担挖矿风险
- Refine it into netherite scrap in a furnace or blast furnace
- 在熔炉或高炉中烧制成下界合金碎块
- Combine 4 netherite scrap with 4 gold ingots in a crafting table to make a netherite ingot
- 在工作台中用4个下界合金碎块与4个金锭即可制作出1个下界合金锭
Crating Netherite Tools and Armor
制作下界合金工具和护甲
- Add one of your diamond tools or armor pieces into a Smithing Table with a netherite ingot
- 将钻石制工具与一个下界合金锭放在锻造台上即可
- The Smithing Table will preview your new netherite item in the right slot. Take it out to craft!
- 在右侧即可看到物品的预览样式,将它取出即可制作
Target Block
标靶方块
Because let's face it, your aim could use some practice
与现实世界类似,可以用它来做些训练
- The closer you hit to the center, the larger the redstone signal!
- 射中越靠近中心,传递的红石信号越远
- You will need one hay block and four redstone for this recipe
- 用一个干草块和4个红石粉即可制作
Soul Speed
灵魂疾行
Never suffer again drudging through Soul Sand Valleys - Soul Speed has you covered!
还在忍受着走在灵魂沙峡谷上的减速吗——不用担心了!
- Shine your boots of choice with this soul-sucking enchantment to speed around on Soul Sand and Soul Soil!
- 用这种入魂的附魔来点缀你的靴子,让你在灵魂沙和灵魂土上奔跑!
- There's a downside: Enchantments will slowly degrade your boots each Soul block you walk on
- 这是缺点:走在灵魂方块上会逐渐降低耐久
- Can only be obtained by bartering with those pesky Piglins
- 只能与那群讨厌的猪灵以物易物获得
Lodestone
磁石
A new block that can help you get your bearings!
给你换个新的指南针轴承
- Crafted from a netherite ingot and chiseled stone bricks
- 用下界合金锭与錾制石砖合成
- Use a compass on a lodestone to point the compass to that lodestone
- 放进指南针中,来指明磁石所指的方向
New Blocks:
新方块:
- Two new non-flammable wood-like materials - Crimson Stems and Warped Stems
- 两种类木头,不易燃的材料——绯红菌柄和诡异菌柄
- Hyphae of Crimson and Warped Stems, including their stripped versions, can be crafted. Similar to wood from the Overworld
- Basalt blocks - you can find them as pillars, but they can be placed in any direction
- 玄武岩——可以找到它们用作柱梁,也可以把它们放朝任意一个方向
- New ground surface blocks: Crimson Nylium and Warped Nylium
- 新的地表层方块:绯红菌岩和诡异菌岩
- Using bone meal on Netherrack can spread Nylium
- 撒骨粉可以扩种菌岩
- New vegetation: Nether Sprouts, Crimson Roots, and Warped Roots
- 新的植物:下界苗,绯红菌索和诡异菌索
- Warped and Crimson roots and fungi can be placed into pots
- 绯红菌索和诡异菌索可以种植在花盆里
- Two types of Fungi: Crimson and Warped - try using bone meal to grow them!
- 两种菌类:绯红和诡异菌,用骨粉试试看!
- Warped Wart blocks
- 诡异疣块
- Weeping Vines that grow from the bottom of a block downwards!
- 从方块底部向下生长的垂泪藤!
- Weeping vines are climbable!
- 可以爬!
- A new natural light source: Shroomlights
- 新的自然光源:菌光体
- Added Soul Soil! Whenever fire burns on Soul Soil, it burns with a blue flame!
- 加入灵魂土!无论哪种火焰,都会在上面发出蓝光
- Soul Soil can be used to craft Soul Torches - and those can be crafted into Soul Lanterns!
- 灵魂土可以用来做灵魂火把——而灵魂火把可以用来做灵魂灯笼
- Soul Campfire - A campfire with blue flames craftable with Soul Soil or Soul Sand
- 灵魂营火——会发出蓝色火焰的营火,用灵魂土或灵魂沙制成
- Added patches of Blackstone and Gravel to all Nether biomes at and below lava level
- 在熔岩层底下加入砂砾和黑石
- Nether gold ore can now spawn in the nether!
- 下界金矿石会生成在下界了
- Nether gold ore can be mined with any pickaxe and will drop gold nuggets
- 用任何镐子都可以开采,会掉落金粒
- Added Chiseled Nether Bricks, Cracked Nether Bricks, and Quartz Bricks blocks
- 加入錾制下界砖块,裂纹下界砖块和石英砖
Music and Sounds:
音乐与音效:
- We’ve added three new tracks, all composed by the very talented Lena Raine
- 添加三首音乐,由才华横溢的Lena Raine制作
- Rubedo is played in the Nether Wastes
- 下界荒地中的《Rubedo》
- Chrysopoeia is played in Crimson Forests
- 绯红森林中的《Chrysopoeia》
- So Below is played in Soulsand Valleys
- 灵魂沙峡谷中的《So Below》
- Added moody sounds to the Nether
- 在下界中添加易怒音效
- Added underwater music
- 添加水下音乐
- Added ambient cave sounds
- 添加洞穴环境音效
- A large amount of sounds have had their volume and pitch slightly changed in order to get close to Java Edition parity
- 与Java版靠近,微调大量音效
Emotes:
表情
- Players can now use Emote animations in game as a fun way to express themselves! Emotes are assigned to an Emote wheel within the Dressing Room. There are Emotes available for free, purchase, and as achievement rewards
- 一种有趣的表达交流方式!在试衣间中即可放入快捷聊天盘中并使用,包含免费,付费和成就解锁三种表情。
Achievement Rewards:
成就奖励:
- This feature rewards players with Dressing Room items when completing achievements. If an achievement is already unlocked, the reward can be redeemed immediately. Rewards are the full gambit of Dressing Room items, including Emotes
- 达成成就后会往试衣间中加入物品。如果成就已经解锁,则会立刻添加。奖励为试衣间的物品(包括表情)
New Achievements:
新成就
- Bullseye – Hit the bullseye of a Target block (15G)
- 正中把心——射中目标方块的靶心(15G)
- Cover me in debris – Wear a full set of Netherite armor (50G)
- 遍身残骸——穿全套下界盔甲(50G)
- Oooh, shiny! – Distract a Piglin using gold (30G)
- 光彩照人——用金子分散猪灵的注意力(30G)
- Hot tourist destination – Visit all Nether biomes (30G)
- 旅游胜地——访问所有的地狱生物群系(30G)
Parity:
版本差异内容:
Mob Despawning
生物反生成规则
- Bedrock mob despawn rules have been changed to now work similarly to Java Edition's mob despawn rules. This allows mobs to more consistently despawn around the player
- 将基岩版的生物反生成规则更改为类似Java版,以更加匹配一致性
- Any mobs that have been set to persist (tempted, name-tagged, tamed, bred, etc.) will never naturally despawn
- 标记为永久存在的生物(被吸引,命名,驯服,繁殖等)永远不会自然消失
- Almost all naturally spawning mobs will automatically despawn when they're 44 blocks or further away from the nearest players in a world with simulation distance 4. On higher simulation distances, mobs are despawned when they're in a chunk at the edge of the simulation distance up to a distance or 128 blocks from the nearest player
- 模拟距离为4的情况下,几乎所有自然生成的生物离最近的玩家超过44个方块时都会自动消失。在更高的模拟距离下,可以到达128格距离。
- Fish automatically despawn at a max range of 40 blocks or further on all simulation distances
- 所有的模拟距离下,鱼在超过40个方块时会停止生成
- If mobs are between 32 and 44 blocks from the nearest player, they must not take damage for 30 seconds as well as succeeding a 1 in 800 chance
- 距离最近玩家32到44方块之间的生物反生成规则:如果生物在30秒内不受伤害,有1/800的概率会停止生成
- The following mobs do not follow these despawn rules:
- 以下怪物为例外
- Wither Boss
- 凋灵BOSS
- Ender Dragon
- 末影龙
- Evocation Illager
- 唤魔者
- Vindicator
- 卫道士
- Bee
- 蜜蜂
- Iron Golem
- 铁傀儡
- Snow Golem
- 雪傀儡
- Elder Guardian
- 远古守卫者
- Villagers
- 村民
- Wandering Trader
- 流浪商人
Curses
诅咒附魔
- Curse of Binding
- 绑定诅咒的实现
- Curse of Vanishing
- 消失诅咒的实现
Sounds
音效
- Updated block sounds for Bone block, Netherrack, Soul Sand, Nether Wart, Nether Brick, Quartz Ore, Honey block, and Honeycomb block
- 更新骨块,下界岩,灵魂沙,下界疣,下界砖,石英矿石,蜂蜜块和蜜脾块的音效
- Tools now make noise when they break (MCPE-32355)
- 增大工具损坏时的音效
Villages
村民
- Villager trade values have been changed to closely match Java Edition (MCPE-47141)
- 更改交易中的一些行为并接近Java版
- Players more reliably raise their popularity within a village
- 玩家可以更方便地提高他们在村庄中的声望
- Trading with villagers now correctly increases popularity
- 与村民进行交易会正常提高声望
- Curing a Zombie Villager now grants additional popularity
- 治愈僵尸村民现在可以增加额外的声望
- Popularity will become more neutral over time
- 声望会随着时间而降低
- Increased golem spawn rate and modified spawn rules (MCPE-47157)
- 扩大铁傀儡生成范围,以及修改生成规则
- At least 75% of the villagers must have worked in the past day
- 过去的一天里,至少有75%的村民在工作
- Minimum 20 beds and every villager has a bed
- 最少20张床,每个村民要有一张床
- Only 1 golem will spawn for every 10 villagers
- 每10个村民才会产出1只铁傀儡
- Villagers no longer close powered iron doors (MCPE-44621)
- 村民不会再关闭激活的铁门了
- Villagers no longer run around their houses during raids
- 村民不会在袭击时绕着屋子跑圈了
- The raid boss bar now reappears when returning to a raid from another dimension
- 从另一维度返回村庄时会重新加载袭击进度条
More Parity Changes
更多的版本差异特性更改
- Dropped items are now three-dimensional objects and spin
- 掉落的物品更改成3D立体旋转样式
- Passive mobs now spawn on blocks they are supposed to (MCPE-47596)
- 被动型生物只会在正确的方块上生成了
- Pufferfish now have a middle inflation state when approached
- 河豚现在有“中等”膨胀状态
- We will update the missing sounds in a future update
- 在以后更新中会加入目前丢失的音效
- Planting an oak or birch sapling next to a flower now has a chance of spawning a bee nest, once the sapling has grown
- 在花的旁边种植橡树或白桦树树苗并生长后,有机会在旁边生成蜂巢
- Water now freezes from the edges, matching the Java Edition
- 水会从边缘开始冻结了
- Players now receive Conduit Power effect when in the rain (MCPE-35941)
- 玩家在雨天会正常收到潮涌能量效果了
- Podzol is now generated under large Spruce trees when grown by the player
- 玩家手动种植大型云杉树后,树底下会产生灰化土了
- The Wither no longer breaks obsidian during its spawning animation (MCPE-59502)
- 凋灵生成并播放动画时不会在破坏黑曜石了
- Fence Gates can now be placed without supporting blocks underneath (MCPE-31026)
- 放置栅栏门时无需方块在底下支撑了
- Oak and Birch saplings grown within 2 block radius of a flower now have a 5% chance to grow a tree with a Beehive
- 在花朵附近的2格方块内生长的橡树或白桦树有5%的几率生成蜂箱
- Updated the texture of Nether Brick blocks
- 更新下界砖块的材质
- Damaged Bows can again be used to craft Dispensers (MCPE-55861)
- 用过的弓可以用在发射器中了
- Flowers can now be removed from flower pots using interact/right-click
- 交互键/右键能把花从花盆里摘下来了
- Changed Eye of Ender explode particles to match Java Edition
- 修改末影珍珠爆炸的粒子以匹配Java版
- Tweaked the texture of the Iron Bars item so they match Java Edition (MCPE-25802)
- 调整铁栏杆的材质以匹配Java版
- Pumpkins can be placed without a support block underneath (MCPE-35761)
- 放置南瓜时无需方块在底下支撑了
- Boats placed on top of Cactus blocks will now take damage and break
- 把船放在仙人掌上面会受损并毁坏
- Observer blocks no longer immediately detect a state change when placed
- 放置观察者方块后不会立刻检测状态变化了
- All mobs (including the player) will no longer drown in lava. This means that a potion of water breathing is no longer required for swimming in lava! (MCPE-17073)
- 所有生物(包括玩家)不会意外被熔岩“淹死“了。这表示不需要在岩浆里用水肺药水了!
- Blocks moving underneath top snow now correctly cause top snow to be destroyed
- 移动雪下面的方块会正确破坏雪了
- Top snow can now be placed on composters and cauldrons
- 堆肥桶和炼药锅上会积雪了
- Corrected book render location on lecterns to match Java Edition (MCPE-43109)
- 调整讲台的书的渲染位置以匹配Java版
- Grindstone now removes repair penalty when removing enchantments (MCPE-45130)
- 用砂轮祛魔时会正常去除积累惩罚了
- Particle color for Bad Omen is now dark green
- 不祥之兆的粒子颜色更改为深绿色
- Woodland Mansion 'arena' room had incorrect slab type floor (MCPE-41335)
- 修复了林地府邸的“竞技场”部分台阶类型不正确的问题
- Cocoa Pods now break when in water (MCPE-36335)
- 可可豆在水里会破掉
- The Ender Dragon fireball no longer causes excessive damage (MCPE-40344)
- 末影龙的口吐火球伤害不会过高了
- Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock
- 添加胡萝卜钓竿,盾牌和锹的耐久度
Changes:
更改:
Gameplay Changes
游玩
- Knockback resistance is now a scale instead of a probability
- 调整击退的实现效果为比例而不是概率
- Entities now get pushed by flowing lava
- 实体可以被流动的岩浆推动了
- The Wither can now be summoned using Soul Soil as a base
- 凋灵可以用灵魂土召唤了
- Creepers now deal damage when in a boat on the water
- 在水中船上的苦力怕爆炸会造成伤害了
- Mobs that panic now do so for all damage types
- 将生物的受伤惊吓类型更改统一
- Hoe is now a digger-item and can dig Nether Wart Block, Warped Wart Block, Hay Block, Dried Kelp Block, Target Block and Shroomlight. Hoes can be enchanted like other diggable items
- 锄现在可以挖掘下界疣块,诡异疣块,干草块,干海带块,标靶放块和菌光体。同时也像其它工具一样被附魔了
New Server Window
新的服务器窗口
- Created a new server tab play screen layout to provide more information about third-party servers: Description, screenshots, available games, and news/updates
- 设计了新的服务器游玩界面选项布局,以提供有关第三方服务器的更多信息,比如:描述,截图,可用游戏以及新闻/更新
- Removed colors from third-party server messages for accessibility purposes
- 兼顾辅助功能,移除了第三方服务器的颜色消息
- Fixed ping latency clarity for players, now provides latency value separate from player count
- 修复了玩家ping的混乱型,现在的延迟值与各个玩家独立分开
- Added messaging to explain what adding a server does
- 加入了解释新添加服务器的信息
Kicking and Banning Changes
踢出与封禁的更改
- Kicking
- 踢出
- Problem players can be now be removed from your world by pausing and going to the Player Permissions screen
- 现在可以通过暂停界面进入“玩家权限”界面,并踢出问题玩家
- Anyone with Operator permissions will be able to kick players. Trusted players can help moderate your world
- 拥有操作员权限即可踢出玩家。新人的玩家可以帮助你改善游戏环境
- Kicked players will not be able to rejoin LAN games while the world is open
- 世界开放下,被踢出的玩家将无法重新加入局域网游戏
- Kick Command
- 踢出指令
- Problem players can also be kicked with the new /kick command, optionally including a reason for kicking
- 可以用新的/kick指令踢出,也可选踢出原因
- The kick command can use target selectors, such as /kick @a [c=-2]
- 踢出指令可用于目标选择器,比如/kick @a [c=-2]
- Banning and Realms Permissions
- 封禁和Realms权限
- Realm owners can also ban problem players by pausing and going to the Player Permissions screen
- 领域所有者可以通过暂停菜单进入“玩家权限”界面来封禁问题玩家
- Realm owners can now change permissions of players in their Realm from the Player Permissions screen
- 领域所有者可以从“玩家权限”界面中更改玩家的权限
- The name of the Realm is now shown on the pause screen
- Realm的名称会在暂停菜单中显示了
Spawnpoint Command
- The '/spawnpoint' command can now be used in the Nether
- /spawnpoint 指令能用于下界了
Mojang Studios
- The splash screen has been updated with the shiny, new Mojang Studios logo!
- 将初始界面换成新的Mojang Studios LOGO!
Fixes:
bug修复:
正版地址 | |
Google Play | |
Win10 Store |
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外部来源以及详细的更新条目追踪 |
2021.12 数据,可能有更多内容
Minecraft基岩版是指包括Minecraft手机版(Android、IOS)、Win10版(VR)、主机版(XboxOne、NS、PS4)在内,使用“基岩引擎”(C++语言)开发的Minecraft统一版本。 |
正式版是Minecraft基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多材质、Addon和官方领域服会逐渐跟进的版本。与此同时Google Play、Win10 Store等官方软件商店也会推送此次更新。 |
Welcome to the Nether Update! Minecraft’s deadliest destination just got a little spookier and a lot more dangerous. Are you ready to make your new home in the Nether? With so many new features, changes, and fixes, it’s difficult to pin the scope of this update into just a few points but here we go!
欢迎来到下界更新!Minecraft中最致命的地方已经变得诡异和危险。准备好在下界中建立新居了吗?新特性,更改和修复的数量已经不能将更新的内容限制在某几个点上说了,但让我们开始吧!
- Four new Nether biomes including Crimson Forest, Warped Forest, Soulsand Valley, and Basalt Deltas
- 新的生物群系,绯红森林,扭曲森林,灵魂沙峡谷,玄武岩三角洲
- Watch out for a collection of new dangers like Piglins and Hoglins, and keep your eyes open for the ridable, lava walking Strider
- 小心新敌人,比如猪灵和疣猪兽,同时也睁大你的眼睛好好看看能行走在熔岩上的炽足兽吧
- Get building with new bricks and wood galore and get growing with eerie new vegetation
- 用新的砖块和木头造家,并种植些怪异的植被吧
- New music and ambient sounds fill the air, including fresh tunes from Lena Raine and includes a snappy tune called “Pigstep”
- 新的音乐与音效,由Lena Raine带来的fresh音乐和名为 “Pigstep”的节奏音乐
- Keep yourself safe and take your diamond gear to the next level with Netherite
- 使用下界合金锭来保护自己,以及升级你的钻石制品
- Over 300 bug fixes since the Buzzy Bees update, with fixes to over 180 community reported bugs
- 修复了自从嗡嗡蜂群更新以来提交的超过300个bug,其中包含了超过180个由社区汇报的bug
- Be sure to check out the list of parity updates, as we address some issues regarding mob spawning, curses, villages, aquatic music, and sounds
- 请查看一下版本差异列表,我们打算解决生物生成,诅咒,村庄,水域音乐和音效等一系列问题
As always, please report any bugs you find on bugs.mojang.com and post feedback to feedback.minecraft.net. Want to chat with us about the update and swap travel tips with fellow adventurers? Join us on the official Minecraft Discord at discord.gg/Minecraft!
当然,也请在bugs.mojang.com和feedback.minecraft.net上提交bug和反馈,想和我们交流并获取更新或与冒险家交流经验吗?加入我们的官方Discord频道吧discord.gg/Minecraft!
New Biomes:
新群系:
Warped Forest
扭曲森林
Warped Forests can now be found in the Nether!
你可以在下界找到扭曲森林了!
- Warped Nylium carpets the forest floor along with all kinds of strange new vegetation
- 地面上铺满了诡异菌岩,还有更多奇怪的新植物
- Huge Warped Fungi make up the "trees" of this forest, with Shroomlights lighting up the fungi canopies
- 巨大的诡异菌落变成了“树”并形成了森林,并用它们的菌光体照亮整个森林的上面
- Warped wart blocks can be cleared quickly using a hoe
- 诡异疣块可以用锄头挖掘
- A dark blue fog covers the forest!
- 深蓝的雾笼罩着森林
- Warped spores swirl through the air
- 诡异的扭曲孢子漂浮在空气中
- The Warped Forests are strange, but also the least hostile place of Nether
- 诡异森林十分的奇怪,但也是下界中完全没有敌意的地方
Crimson Forest
绯红森林
Crimson Forests can now be found in the Nether!
现在你可以在下界找到绯红森林了!
- Crimson Nylium carpets the forest floor along with all kinds of strange new vegetation
- 地面上铺满了绯红菌岩,还有更多奇怪的新植被
- Huge Crimson Fungi make up the "trees" of this forest, with Shroomlights lighting up the forest canopies
- 巨大的绯红菌落变成了“树”并形成了森林,并用它们的菌光体照亮整个森林的上面
- Weeping Vines grow from the cave ceilings and Huge Fungi canopies
- 垂泪藤从天花板上的洞穴和巨大的真菌顶盖中生长
- Hoglins, Piglins, and Zombified Piglins wander these Forests
- 疣猪兽,猪灵和僵尸猪灵在森林中散步
- Crimson spores swirl through the air
- 绯红孢子会在空中悬浮着
Soulsand Valley
灵魂沙峡谷
Soulsand Valleys can now be found in the Nether!你现在可以在下界找到灵魂沙峡谷了
- An open space made mostly of Soul Sand and Soul Soil
- 充满了灵魂沙和灵魂土的一片开阔地带
- Basalt pillars span from floor to ceiling
- 玄武岩柱从地板直冲上天
- Ash falls through the air
- 空气中飘掉着灰烬
- A light blue glow envelops the valley
- 淡蓝的光芒充斥山谷
- Beware of Skeletons here
- 请小心骷髅
Basalt Deltas玄武岩三角洲Basalt Deltas can now be found in the Nether!你现在可以在下界找到玄武岩三角洲了!
- Remnants of volcanic eruptions, this biome sports a high concentration of Basalt columns and lava deltas
- 火山喷发的残留物,满是高纯度的玄武岩和熔岩三角洲
- Walking through, you will be surrounded by flakes of flowing white ash
- 行走中会被流动的白色碎片包围
- Magma Cubes finally have a place to call home, spawning very frequently
- 岩浆怪终于有了一个可以叫做家的地方,这里会频繁刷出岩浆怪
- A new block, Blackstone, can be found in large patches here
- 加入了新方块黑石,可以在大结构中找到
- The original Nether biome is now called Nether Wastes
- 旧生物群系现在被称作下界荒地
- Biome fog color smoothly blends between biomes. Smooth.
- 不同生物群系的背景颜色之间过渡更平滑
New Mobs:新生物:Piglins猪灵
- Piglins are an aggressive civilization that live in the nether
- 生活在下界中的好战文明
- They mostly hang around in the crimson forest, but you might find some in the nether wastes too
- 一般在绯红森林中游荡,但也可能在下界荒地中发现。
- They think of players as target practice and will attack on sight
- 将玩家视作训练目标,并会攻击在视线内的玩家
- However if you dress appropriately they will see you as a respectable figure, or tolerable at least
- 但如果你衣着得体,他们会认为您是一个可敬的那个,或着还可以忍一下
- Piglins are suspicious of strangers and if they see you opening a chest, or mining a block of gold, they will assume that you're stealing and will treat you accordingly
- 对陌生者充满戒备,如果看到你打开箱子或掘金,他们会认为你在偷东西以及搞你
- Piglins LOVE gold and get very distracted by gold items
- 喜欢金子,并且对金类物品非常痴迷
- Gold ingots are currency to Piglins and you can throw ingots at them or right-click them with an ingot to barter for various goods
- 对猪灵来说金锭是货币,你可以丢锭,或拿着锭右键单击来交换各种商品
- Piglins sometimes get hungry and hunt Hoglins for food. Or they try at least. They results... vary
- 有时会饿肚子,并猎杀疣猪兽以充饥。或者他们虽然试过了,但结果非常的……
- Piglins prefer to hunt and fight in groups, and when a fight is happening everyone wants in
- 猪灵更喜欢集体狩猎和战斗,人人都希望成为战斗中的一份子
- Piglins that somehow end up in the overworld become zombified fairly quickly
- 在主世界的猪灵很快会以僵尸化为结局
- Piglins are creeped out by soul fire and zombified Piglins, and will stay clear whenever possible
- 猪灵会远离灵魂火和僵尸猪灵,并始终和他们保持距离
- Wither skeletons are a historic enemy and Piglins will attack on sight
- 凋零骷髅是危险的敌人,被发现里的凋零骷髅会起系而攻之
- Baby Piglins are not as dangerous
- 幼年猪灵没那么危险
- ... and they like to play with baby hoglins
- ……以及喜欢和幼年猪灵玩耍
- Hoglins are big aggressive beasts that live in crimson forests in the nether
- 生活在下界绯红森林中的好战野兽
- They attack players on sight, so be careful, they can easily knock you off a ledge!
- 会攻击视野中的玩家,所以要小心,很容易会把你撞下去!
- Hoglins drop pork chops, but not willingly
- 被击杀后会掉落猪排
- You can breed Hoglins by feeding them crimson fungi, but do so at your own risk
- 可以喂养绯红菌来繁殖它们,但后果自负
- Hoglins get hunted by Piglins sometimes, but they don't go down without a fight!
- 有时会被猪灵猎杀,但他们不会临阵逃跑!
- Despite this, Hoglins and Piglin aren't enemies - they are more like an ecosystem
- 虽然如此,但疣猪兽和猪灵并不是敌人——更像一个食物链
- Baby Hoglins like to pretend they are tough - but don't worry, they are more like angry puppies with no teeth
- 幼年的疣猪兽喜欢假装自己很威猛——但别怕,虚张声势而已
- Want to keep Hoglins off your back? Pro tip: Hoglins hate the smell of warped fungi!
- 想跟疣猪兽保持距离吗?专家提示:疣猪兽不喜欢诡异菌的味道!
- Striders are neutral mobs that stride the Nether, preferably through lava
- 下界中的中立生物,可以穿过熔岩
- Striders can be mounted if they first get a saddle placed on them
- 将鞍挂在它身上就可以骑乘
- Similar to pigs, they can be controlled by the player, using mushroom-on-a-stick!
- 与猪类似,可以被玩家操控,用诡异菌钓竿即可!
- They are not hostile
- 非敌对生物
- They spawn in lava, and are fire immune
- 在熔岩中生成,并免疫熔岩伤害
- When they are not in lava, they freeze, shiver, and move slower
- 不在熔岩中时,走路会变得迟缓,并开始发抖
- You can breed striders by feeding them warped fungus
- 可以喂养诡异菌来饲养它们
- Baby striders follow their parents
- 幼年炽足兽会跟随它们的父母
- Zombie pigmen are now known as Zombified Piglins, and they now have ears... well, at least one ear
- 僵尸猪人现在被称为僵尸猪灵,它们也有耳朵...好吧,至少有一只了
- Zoglins are zombified hoglins - the result of bringing a hoglin into the overworld
- 僵尸化的疣猪兽——这就是把疣猪兽带回主世界的结果
- Unlike hoglins, they can't be bred or fed, and they don't care about warped fungus
- 与疣猪兽不同,它们不能繁殖或喂养,也不对诡异菌感兴趣
- Beware - these beasts are raving mad and attack just about everything they see!
- 当心——这种野兽会疯狂地攻击所看到的一切!
New Gameplay Features:新游戏特性:Ruined Portals损坏的传送门
- Remains of ancient Nether portals can now be found in the Nether and Overworld!
- 遗留的古老下界传送门可以在下界或主世界中找到!
- Added 4 separate Bastion Remnant types: Bridge, Hoglin Stable, Housing Units, and Treasure Room
- 添加4种结构类型:桥,疣猪兽棚,居住区和宝藏室
- You can find these sizable structures in all biomes in the Nether, except for the ashy cliffs of Basalt Deltas
- 除了玄武岩三角洲的悬崖峭壁外,所有地方都可以找到这些巨型结构
- Explore, loot, and conquer a Bastion Remnant to call it your home...but beware, Piglins don't take kindly to intruders stealing their things
- 探索,抢夺并征服这座堡垒来把它变成你的家……但要小心,猪灵不会放过偷走他们东西的入侵者
- Added a new music disc from Lena Raine titled 'Pigstep', which can only be found in Bastion chests
- 加入由Lena Raine制作的音乐“Pigstep”,唱片只能在堡垒的箱子中找到
- Added a new set of stone blocks with regular, polished, and polished brick variants!
- 拥有常规黑石,磨制黑石和磨制黑石砖变种!
- Added Gilded Blackstone - Blackstone which has been imbued with gold and has a chance of dropping gold nuggets when broken
- 加入镶金黑石——含有金的黑石方块,开采时可能掉落金锭
- You can find these new blocks in Bastion Remnants
- 可以在堡垒遗迹找到这些方块
- Blackstone can be used to craft a Furnace
- 可以用来制作熔炉
- Blackstone can be used to craft stone tools
- 可以用来制作石质工具
- Added the respawn anchor that can set your respawn point in the Nether
- 你能在下界中设置重生点了
- Use while holding Glowstone to charge to a maximum of four charges - each respawn depletes one charge
- 拥有4格充能,每死亡重生一次就会消失1格
- You can charge the Respawn Anchor using a Dispenser
- 可以用发射器来充能
Netherite
下界合金锭
- Netherite items float in lava. So you don't lose all your gear after that unplanned lava bath
- 会浮在岩浆上。所以别担心会因为岩浆浴而烧毁了
- Netherite items have higher enchantment value than diamond (but not as high as gold)
- 附魔等级会高于钻石,但还是比黄金低
- Netherite tools work faster and last longer than diamond
- 挖的更快,耐久更持久
- Netherite weapons do more damage than diamond
- 武器伤害比钻石高
- Netherite armor have higher toughness and durability than diamond
- 韧性和耐久比钻石高
- Netherite armor gives you knockback resistance, so you barely get knocked back at all when hit by arrows and such
- 自带抗击退,不用怎么担心被箭或类似的东西击中
- Netherite blocks can be used as the base of a beacon and Netherite ingots can be used as the fuel for a beacon. Weird flex but ok
- 可以作为信标基座,也可以作为信标效果材料
- And it looks cool!
- 看起来很炫酷!
Crafting Netherite制作下界合金锭
- Mine ancient debris in the lower depths of the Nether. At own risk. No insurance coverage for that
- 在下界深处可以挖到远古残骸,请自行承担挖矿风险
- Refine it into netherite scrap in a furnace or blast furnace
- 在熔炉或高炉中烧制成下界合金碎块
- Combine 4 netherite scrap with 4 gold ingots in a crafting table to make a netherite ingot
- 在工作台中用4个下界合金碎块与4个金锭即可制作出1个下界合金锭
- Add one of your diamond tools or armor pieces into a Smithing Table with a netherite ingot
- 将钻石制工具与一个下界合金锭放在锻造台上即可
- The Smithing Table will preview your new netherite item in the right slot. Take it out to craft!
- 在右侧即可看到物品的预览样式,将它取出即可制作
- The closer you hit to the center, the larger the redstone signal!
- 射中越靠近中心,传递的红石信号越远
- You will need one hay block and four redstone for this recipe
- 用一个干草块和4个红石粉即可制作
- Shine your boots of choice with this soul-sucking enchantment to speed around on Soul Sand and Soul Soil!
- 用这种入魂的附魔来点缀你的靴子,让你在灵魂沙和灵魂土上奔跑!
- There's a downside: Enchantments will slowly degrade your boots each Soul block you walk on
- 这是缺点:走在灵魂方块上会逐渐降低耐久
- Can only be obtained by bartering with those pesky Piglins
- 只能与那群讨厌的猪灵以物易物获得
A new block that can help you get your bearings!给你换个新的指南针轴承
- Crafted from a netherite ingot and chiseled stone bricks
- 用下界合金锭与錾制石砖合成
- Use a compass on a lodestone to point the compass to that lodestone
- 放进指南针中,来指明磁石所指的方向
- Two new non-flammable wood-like materials - Crimson Stems and Warped Stems
- 两种类木头,不易燃的材料——绯红菌柄和诡异菌柄
- Hyphae of Crimson and Warped Stems, including their stripped versions, can be crafted. Similar to wood from the Overworld
- Basalt blocks - you can find them as pillars, but they can be placed in any direction
- 玄武岩——可以找到它们用作柱梁,也可以把它们放朝任意一个方向
- New ground surface blocks: Crimson Nylium and Warped Nylium
- 新的地表层方块:绯红菌岩和诡异菌岩
- Using bone meal on Netherrack can spread Nylium
- 撒骨粉可以扩种菌岩
- New vegetation: Nether Sprouts, Crimson Roots, and Warped Roots
- 新的植物:下界苗,绯红菌索和诡异菌索
- Warped and Crimson roots and fungi can be placed into pots
- 绯红菌索和诡异菌索可以种植在花盆里
- Two types of Fungi: Crimson and Warped - try using bone meal to grow them!
- 两种菌类:绯红和诡异菌,用骨粉试试看!
- Warped Wart blocks
- 诡异疣块
- Weeping Vines that grow from the bottom of a block downwards!
- 从方块底部向下生长的垂泪藤!
- Weeping vines are climbable!
- 可以爬!
- A new natural light source: Shroomlights
- 新的自然光源:菌光体
- Added Soul Soil! Whenever fire burns on Soul Soil, it burns with a blue flame!
- 加入灵魂土!无论哪种火焰,都会在上面发出蓝光
- Soul Soil can be used to craft Soul Torches - and those can be crafted into Soul Lanterns!
- 灵魂土可以用来做灵魂火把——而灵魂火把可以用来做灵魂灯笼
- Soul Campfire - A campfire with blue flames craftable with Soul Soil or Soul Sand
- 灵魂营火——会发出蓝色火焰的营火,用灵魂土或灵魂沙制成
- Added patches of Blackstone and Gravel to all Nether biomes at and below lava level
- 在熔岩层底下加入砂砾和黑石
- Nether gold ore can now spawn in the nether!
- 下界金矿石会生成在下界了
- Nether gold ore can be mined with any pickaxe and will drop gold nuggets
- 用任何镐子都可以开采,会掉落金粒
- Added Chiseled Nether Bricks, Cracked Nether Bricks, and Quartz Bricks blocks
- 加入錾制下界砖块,裂纹下界砖块和石英砖
- We’ve added three new tracks, all composed by the very talented Lena Raine
- 添加三首音乐,由才华横溢的Lena Raine制作
- Rubedo is played in the Nether Wastes
- 下界荒地中的《Rubedo》
- Chrysopoeia is played in Crimson Forests
- 绯红森林中的《Chrysopoeia》
- So Below is played in Soulsand Valleys
- 灵魂沙峡谷中的《So Below》
- Added moody sounds to the Nether
- 在下界中添加易怒音效
- Added underwater music
- 添加水下音乐
- Added ambient cave sounds
- 添加洞穴环境音效
- A large amount of sounds have had their volume and pitch slightly changed in order to get close to Java Edition parity
- 与Java版靠近,微调大量音效
- Players can now use Emote animations in game as a fun way to express themselves! Emotes are assigned to an Emote wheel within the Dressing Room. There are Emotes available for free, purchase, and as achievement rewards
- 一种有趣的表达交流方式!在试衣间中即可放入快捷聊天盘中并使用,包含免费,付费和成就解锁三种表情。
- This feature rewards players with Dressing Room items when completing achievements. If an achievement is already unlocked, the reward can be redeemed immediately. Rewards are the full gambit of Dressing Room items, including Emotes
- 达成成就后会往试衣间中加入物品。如果成就已经解锁,则会立刻添加。奖励为试衣间的物品(包括表情)
- Bullseye – Hit the bullseye of a Target block (15G)
- 正中把心——射中目标方块的靶心(15G)
- Cover me in debris – Wear a full set of Netherite armor (50G)
- 遍身残骸——穿全套下界盔甲(50G)
- Oooh, shiny! – Distract a Piglin using gold (30G)
- 光彩照人——用金子分散猪灵的注意力(30G)
- Hot tourist destination – Visit all Nether biomes (30G)
- 旅游胜地——访问所有的地狱生物群系(30G)
Parity:版本差异内容:Mob Despawning生物反生成规则
- Bedrock mob despawn rules have been changed to now work similarly to Java Edition's mob despawn rules. This allows mobs to more consistently despawn around the player
- 将基岩版的生物反生成规则更改为类似Java版,以更加匹配一致性
- Any mobs that have been set to persist (tempted, name-tagged, tamed, bred, etc.) will never naturally despawn
- 标记为永久存在的生物(被吸引,命名,驯服,繁殖等)永远不会自然消失
- Almost all naturally spawning mobs will automatically despawn when they're 44 blocks or further away from the nearest players in a world with simulation distance 4. On higher simulation distances, mobs are despawned when they're in a chunk at the edge of the simulation distance up to a distance or 128 blocks from the nearest player
- 模拟距离为4的情况下,几乎所有自然生成的生物离最近的玩家超过44个方块时都会自动消失。在更高的模拟距离下,可以到达128格距离。
- Fish automatically despawn at a max range of 40 blocks or further on all simulation distances
- 所有的模拟距离下,鱼在超过40个方块时会停止生成
- If mobs are between 32 and 44 blocks from the nearest player, they must not take damage for 30 seconds as well as succeeding a 1 in 800 chance
- 距离最近玩家32到44方块之间的生物反生成规则:如果生物在30秒内不受伤害,有1/800的概率会停止生成
- The following mobs do not follow these despawn rules:
- 以下怪物为例外
- Wither Boss
- 凋灵BOSS
- Ender Dragon
- 末影龙
- Evocation Illager
- 唤魔者
- Vindicator
- 卫道士
- Bee
- 蜜蜂
- Iron Golem
- 铁傀儡
- Snow Golem
- 雪傀儡
- Elder Guardian
- 远古守卫者
- Villagers
- 村民
- Wandering Trader
- 流浪商人
- Curse of Binding
- 绑定诅咒的实现
- Curse of Vanishing
- 消失诅咒的实现
- Updated block sounds for Bone block, Netherrack, Soul Sand, Nether Wart, Nether Brick, Quartz Ore, Honey block, and Honeycomb block
- 更新骨块,下界岩,灵魂沙,下界疣,下界砖,石英矿石,蜂蜜块和蜜脾块的音效
- Tools now make noise when they break (MCPE-32355)
- 增大工具损坏时的音效
- Villager trade values have been changed to closely match Java Edition (MCPE-47141)
- 更改交易中的一些行为并接近Java版
- Players more reliably raise their popularity within a village
- 玩家可以更方便地提高他们在村庄中的声望
- Trading with villagers now correctly increases popularity
- 与村民进行交易会正常提高声望
- Curing a Zombie Villager now grants additional popularity
- 治愈僵尸村民现在可以增加额外的声望
- Popularity will become more neutral over time
- 声望会随着时间而降低
- Increased golem spawn rate and modified spawn rules (MCPE-47157)
- 扩大铁傀儡生成范围,以及修改生成规则
- At least 75% of the villagers must have worked in the past day
- 过去的一天里,至少有75%的村民在工作
- Minimum 20 beds and every villager has a bed
- 最少20张床,每个村民要有一张床
- Only 1 golem will spawn for every 10 villagers
- 每10个村民才会产出1只铁傀儡
- Villagers no longer close powered iron doors (MCPE-44621)
- 村民不会再关闭激活的铁门了
- Villagers no longer run around their houses during raids
- 村民不会在袭击时绕着屋子跑圈了
- The raid boss bar now reappears when returning to a raid from another dimension
- 从另一维度返回村庄时会重新加载袭击进度条
- Dropped items are now three-dimensional objects and spin
- 掉落的物品更改成3D立体旋转样式
- Passive mobs now spawn on blocks they are supposed to (MCPE-47596)
- 被动型生物只会在正确的方块上生成了
- Pufferfish now have a middle inflation state when approached
- 河豚现在有“中等”膨胀状态
- We will update the missing sounds in a future update
- 在以后更新中会加入目前丢失的音效
- Planting an oak or birch sapling next to a flower now has a chance of spawning a bee nest, once the sapling has grown
- 在花的旁边种植橡树或白桦树树苗并生长后,有机会在旁边生成蜂巢
- Water now freezes from the edges, matching the Java Edition
- 水会从边缘开始冻结了
- Players now receive Conduit Power effect when in the rain (MCPE-35941)
- 玩家在雨天会正常收到潮涌能量效果了
- Podzol is now generated under large Spruce trees when grown by the player
- 玩家手动种植大型云杉树后,树底下会产生灰化土了
- The Wither no longer breaks obsidian during its spawning animation (MCPE-59502)
- 凋灵生成并播放动画时不会在破坏黑曜石了
- Fence Gates can now be placed without supporting blocks underneath (MCPE-31026)
- 放置栅栏门时无需方块在底下支撑了
- Oak and Birch saplings grown within 2 block radius of a flower now have a 5% chance to grow a tree with a Beehive
- 在花朵附近的2格方块内生长的橡树或白桦树有5%的几率生成蜂箱
- Updated the texture of Nether Brick blocks
- 更新下界砖块的材质
- Damaged Bows can again be used to craft Dispensers (MCPE-55861)
- 用过的弓可以用在发射器中了
- Flowers can now be removed from flower pots using interact/right-click
- 交互键/右键能把花从花盆里摘下来了
- Changed Eye of Ender explode particles to match Java Edition
- 修改末影珍珠爆炸的粒子以匹配Java版
- Tweaked the texture of the Iron Bars item so they match Java Edition (MCPE-25802)
- 调整铁栏杆的材质以匹配Java版
- Pumpkins can be placed without a support block underneath (MCPE-35761)
- 放置南瓜时无需方块在底下支撑了
- Boats placed on top of Cactus blocks will now take damage and break
- 把船放在仙人掌上面会受损并毁坏
- Observer blocks no longer immediately detect a state change when placed
- 放置观察者方块后不会立刻检测状态变化了
- All mobs (including the player) will no longer drown in lava. This means that a potion of water breathing is no longer required for swimming in lava! (MCPE-17073)
- 所有生物(包括玩家)不会意外被熔岩“淹死“了。这表示不需要在岩浆里用水肺药水了!
- Blocks moving underneath top snow now correctly cause top snow to be destroyed
- 移动雪下面的方块会正确破坏雪了
- Top snow can now be placed on composters and cauldrons
- 堆肥桶和炼药锅上会积雪了
- Corrected book render location on lecterns to match Java Edition (MCPE-43109)
- 调整讲台的书的渲染位置以匹配Java版
- Grindstone now removes repair penalty when removing enchantments (MCPE-45130)
- 用砂轮祛魔时会正常去除积累惩罚了
- Particle color for Bad Omen is now dark green
- 不祥之兆的粒子颜色更改为深绿色
- Woodland Mansion 'arena' room had incorrect slab type floor (MCPE-41335)
- 修复了林地府邸的“竞技场”部分台阶类型不正确的问题
- Cocoa Pods now break when in water (MCPE-36335)
- 可可豆在水里会破掉
- The Ender Dragon fireball no longer causes excessive damage (MCPE-40344)
- 末影龙的口吐火球伤害不会过高了
- Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock
- 添加胡萝卜钓竿,盾牌和锹的耐久度
- Knockback resistance is now a scale instead of a probability
- 调整击退的实现效果为比例而不是概率
- Entities now get pushed by flowing lava
- 实体可以被流动的岩浆推动了
- The Wither can now be summoned using Soul Soil as a base
- 凋灵可以用灵魂土召唤了
- Creepers now deal damage when in a boat on the water
- 在水中船上的苦力怕爆炸会造成伤害了
- Mobs that panic now do so for all damage types
- 将生物的受伤惊吓类型更改统一
- Hoe is now a digger-item and can dig Nether Wart Block, Warped Wart Block, Hay Block, Dried Kelp Block, Target Block and Shroomlight. Hoes can be enchanted like other diggable items
- 锄现在可以挖掘下界疣块,诡异疣块,干草块,干海带块,标靶放块和菌光体。同时也像其它工具一样被附魔了
- Created a new server tab play screen layout to provide more information about third-party servers: Description, screenshots, available games, and news/updates
- 设计了新的服务器游玩界面选项布局,以提供有关第三方服务器的更多信息,比如:描述,截图,可用游戏以及新闻/更新
- Removed colors from third-party server messages for accessibility purposes
- 兼顾辅助功能,移除了第三方服务器的颜色消息
- Fixed ping latency clarity for players, now provides latency value separate from player count
- 修复了玩家ping的混乱型,现在的延迟值与各个玩家独立分开
- Added messaging to explain what adding a server does
- 加入了解释新添加服务器的信息
- Kicking
- 踢出
- Problem players can be now be removed from your world by pausing and going to the Player Permissions screen
- 现在可以通过暂停界面进入“玩家权限”界面,并踢出问题玩家
- Anyone with Operator permissions will be able to kick players. Trusted players can help moderate your world
- 拥有操作员权限即可踢出玩家。新人的玩家可以帮助你改善游戏环境
- Kicked players will not be able to rejoin LAN games while the world is open
- 世界开放下,被踢出的玩家将无法重新加入局域网游戏
- Kick Command
- 踢出指令
- Problem players can also be kicked with the new /kick command, optionally including a reason for kicking
- 可以用新的/kick指令踢出,也可选踢出原因
- The kick command can use target selectors, such as /kick @a [c=-2]
- 踢出指令可用于目标选择器,比如/kick @a [c=-2]
- Banning and Realms Permissions
- 封禁和Realms权限
- Realm owners can also ban problem players by pausing and going to the Player Permissions screen
- 领域所有者可以通过暂停菜单进入“玩家权限”界面来封禁问题玩家
- Realm owners can now change permissions of players in their Realm from the Player Permissions screen
- 领域所有者可以从“玩家权限”界面中更改玩家的权限
- The name of the Realm is now shown on the pause screen
- Realm的名称会在暂停菜单中显示了
- The '/spawnpoint' command can now be used in the Nether
- /spawnpoint 指令能用于下界了
- The splash screen has been updated with the shiny, new Mojang Studios logo!
- 将初始界面换成新的Mojang Studios LOGO!
Fixes:bug修复:
Crashes
- Fixed several crashes that could occur during gameplay
- Fixed a crash that could occur when clicking 'Read More' on Resource Pack screens
- Fixed a crash that could sometimes occur in split-screen when the host saves and quits the game
- Fixed an issue with invisible Shulker Boxes which could cause a crash when trying to open or break them (MCPE-55894)
- Fixed a crash that could occur in The End
- Fixed a crash that could occur when dispensing Bone Meal into a Grass block (MCPE-53033)
- Fixed a crash that could occur when exiting a world with particles present
- Fixed a crash caused by fire spreading to Beehives
- Fixed a crash that could sometimes occur after resuming the game on Xbox One
- Fixed a crash that could occur when adjusting certain JSON strings in Behavior Packs
- Fixed a crash that could occur with the use of custom blocks in Add-Ons
- Fixed a crash that could occur when using a custom recipe Add-On that returns items to the player
- Fixed a crash that occurred when the '/kill' command was used while the Ender Dragon was respawning
- Improved performance when breaking lots of Kelp plants
- Improved performance related to maps in item frames (REALMS-1532)
- Improved reliability of loading characters (MCPE-55968)
- Optimized key frame animation playback
- Fixed an issue that could cause chunks to be overwritten when converting worlds from Console Edition to Bedrock (MCPE-58480)
- Fixed an issue that prevented achievements from being unlocked offline
- Fixed the main menu getting stuck after cancelling the sync prompt on Xbox One (MCPE-53266)
- Fixed Experimental Gameplay not being enabled for clients when the server level has it enabled
- Fixed a world conversion issue that was causing some items in chunks to convert incorrectly
- Fixed an issue with the Marketplace not always loading in correctly
- Fixed an issue with invite notifications not appearing on iOS
- Fixed an issue where imported world templates (.mctemplate) were not visible on Gear VR devices
- Fixed an issue that would cause blocks to reappear after they have been broken (MCPE-48914)
- Changed mob population cap to only count mobs with spawn rules (MCPE-54378)
- Fixed an issue that sometimes caused Villagers to not link up to job sites correctly in multiplayer worlds (MCPE-49580)
- Flying too fast with elytra into an unloaded chunk will no longer cause death by kinetic energy (MCPE-55671)
- Fixed players being able to duplicate items by closing the title while on the respawn menu (MCM-66573)
- Players can transition from swimming to running on land more smoothly now
- Controls on the inventory screen are now more user friendly and closer resemble the controls when using mouse and keyboard (MCPE-34912)
- XP orbs once again shoot in random directions (MCPE-58715)
- It is now impossible to use beds if there is no room for the player to stand next to or on top of the bed when they wake up (MCPE-42881)
- Fixed an issue related to chunks not loading correctly in Realms (REALMS-2037)
- Movement will now properly switch to water controls when getting out of a bed underwater (MCPE-49632)
- Casting a fishing rod whilst running no longer slows the player down (MCPE-56199)
- The 'Sound the Alarm' achievement is now only triggered by hostile mobs and not players
- The player's hitbox is now correctly reset when unequipping Elytra mid-flight
- Sneak will now allow the player to move downwards correctly when swimming
- Fixed the respawn location so that players no longer wake up with their head in a block after sleeping
- Fixed an issue that prevented inventories from being opened after riding a mount (MCPE-63196)
- The Raid bar will now appear correctly when returning to an active Raid from another dimension
- Prevented Elytra gliding rotations on player when in first person view (MCPE-53092)
- Explosions can now deal damage in water
- Player is no longer displaced into solid blocks on respawn by non-solid blocks, resulting in x-ray vision (MCPE-53460)
- The state of flying in Creative mode now remains after accessing world settings
- Flying players are able to return to the overworld if an End Portal is on their spawn point
- Fixed a bug that sometimes allowed Villagers and players to respawn inside blocks when getting out of bed (MCPE-46064)
- Players no longer teleport through partial blocks when reloading into a world (MCPE-46858)
- Players no longer swim through the air after swimming in a bubble column (MCPE-48958)
- Players can no longer breathe underwater when swimming under blocks with a Turtle Shell equipped (MCPE-35769)
- Flying with Elytra at high speeds no longer causes sound to become jittery (MCPE-19945, MCPE-52931)
- Stacked minecarts that occupy the same space will now load and unload as expected (MCPE-54244)
- Fixed an issue that was preventing chunks from loading in correctly when travelling between dimensions (MCPE-63268)
- Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)
- Boats can now move and don't get stuck when on top of partial blocks (MCPE-34580)
- Boats no longer continue sliding on bottom half slabs
- The smooth camera option (from full keyboard gameplay) is no longer jittery and is smooth again (MCPE-54969)
- The screen no longer twitches when the player dies in the Nether or End
- Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)
- Chunks should no longer fail to load properly in worlds over 250MB (MCPE-58514)
- Fixed an issue with light persisting after a block change
- Lighting now propagates correctly through chunk borders (MCPE-58182)
- Tweaked the strolling animation of Iron Golems (MCPE-63151)
- Mobs are now damaged and items are destroyed when on top of Cactus blocks (MCPE-14303)
- Fixed the jumping animation of tamed horses
- Spawned cave mobs aren't counted as surface mobs anymore (MCPE-41273)
- Mobs now pick up items and equip armor (MCPE-14211)
- Fixed Blaze pathfinding and navigation (MCPE-45469)
- Fixed a bug that allowed Ghasts to spawn when the difficulty was set to Peaceful (MCPE-53383)
- Fixed an issue that was preventing Pillager Captains from being hostile (MCPE-44987)
- Fixed an issue that was allowing fish to spawn in flowing water above Ice blocks
- Creepers in boats now deal damage to nearby players
- Fixed an issue that prevented Polar Bears, Parrots, Ocelots, and Dolphins from being leashed (MCPE-63095)
- Fixed mobs in monster spawners not being visible (MCPE-56879)
- Hostile mobs now correctly seek out and jump on turtle eggs (MCPE-36244)
- Wolves now spawn in more biomes (MCPE-49792)
- Small mobs will no longer get trapped in gaps created by stair blocks
- Villagers no longer run around inside their houses when being raided
- Villagers now have a chance to offer Trident enchantment books as trades (MCPE-35406)
- Villagers will no longer become preoccupied with sharing carrots (MCPE-32627)
- Cured Zombie Villagers can now offer discounted trades (MCPE-47040)
- Cured Zombie Villagers no longer inherit XP unexpectedly, which would prevent them from acquiring a new profession (MCPE-48712)
- Cured zombie villagers can once again breed (MCPE-48533)
- Mobs can now pathfind on Soul Sand blocks
- Angry Bees now move slower (MCPE-53689)
- Mobs no longer start shaking when entering minecarts
- Mobs killed by lingering potions now drop XP and uncommon loot when the potion comes from a player
- Polar Bears no longer chase players on two back legs
- Sheep no longer eat grass through partial blocks
- Creepers no longer lose aggro immediately after losing sight of their targets (MCPE-32815)
- Ghast hitbox now matches its rendering (MCPE-44326)
- Fixed an issue where Enderman would not attack players when looked at
- Endermen no longer pick up Netherrack
- Minecarts no longer collide with other minecarts on parallel tracks (MCPE-59302)
- Tamed horses can no longer be tempted by food that cannot be used to breed them
- Fixed some mobs having a large delay for finding their nearest attackable target (Wolves attacking sheep)
- Iron golems will now ensure they can reach a target before choosing to attack it (MCPE-42402)
- Reduced the melee attack range of mounted mobs (MCPE-48539)
- Fixed a bug that sometimes prevented mobs from burning on bottom slabs (MCPE-32822)
- Sea turtles once again lay eggs correctly (MCPE-59043)
- Guardians can now spawn in bubble columns (MCPE-37671)
- Fixed a bug that caused Vex mobs to move too slowly when moving on X and Z axes (MCPE-41879)
- Fixed a bug where a mob could catch on fire if it was standing on an entity that was in lava
- The Wither’s spawning explosion no longer breaks obsidian (MCPE-59502)
- Bees no longer get stuck under stairs (MCPE-61625)
- Fixed an issue that would cause the Ender Dragon to reset after the player left and returned to the fighting area (MCPE-51501)
- Fixed an issue with too many cats spawning in Villages (MCPE-60331)
- Guardians and Elder Guardians will no longer float in the air as they try and reach water (MCPE-33641)
- Fixed Pillager Patrols spawning in unexpected places (MCPE-58285)
- Vindicators that spawn in Woodland Mansions are now aggressive before being attacked (MCPE-43208)
- Squid will now spawn more frequently. Ocean cap is now 4 and river cap is now 2 (MCPE-39758)
- Drowned can no longer drop tridents without having them equipped (MCPE-32731)
- Fixed a bug that prevented cats from sleeping on a bed with the player
- The Snow Golem can now try and shoot snowballs at mobs when it is behind a fence block (MCPE-24840)
- Fixed a bug that allowed Zombie Villagers to break iron doors (MCPE-43725)
- Sitting mobs will no longer slide around and breed (MCPE-62160)
- Mobs now consistently take damage when spawning on magma blocks (MCPE-47518)
- Ghast sounds are now heard at a shorter range
- Fixed a bug that would prevent Redstone power from passing through barrels after reloading a world (MCPE-46742)
- Signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748)
- Smooth Quartz now uses the correct texture (MCPE-42276)
- Using Silk Touch on Giant Mushrooms now drops the correct blocks (MCPE-34114)
- Blocks will now lose their waterlogged state when pushed by a piston (MCPE-43166)
- Kelp will now keep growing after being partially broken by a piston, and the piece below will have a maximum random age of 24 (MCPE-57330)
- Falling top snow can no longer break solid blocks (MCPE-63214)
- Paintings can no longer be placed on top of item frames
- Cactus blocks now break when next to lava
- Flowers in snow now break properly and drop the correct item (MCPE-30147)
- Coral and coral fans now drop when mined with axes or shovels enchanted with Silk Touch
- Fixed an issue that could cause Kelp to stop growing too soon - Kelp now checks the block in the ticking queue when attempting to add itself (MCPE-57330)
- Fixed an issue that sometimes caused Redstone torches to get stuck on or off when reloading a world (MCPE-48054)
- Magma blocks now melt top snow sitting on it
- Falling blocks no longer break when falling on ice blocks and glass
- Mycelium no longer wrongly turns to dirt due to not having enough light
- TNT no longer drops as an item when detonated by a nearby explosion
- Fixed trapdoor collision shape (MCPE-13451)
- Falling blocks (such as sand) will no longer break when falling onto retracted pistons (MCPE-20109)
- Bamboo has been changed to be unpathable by mobs to prevent them getting stuck (MCPE-46805)
- Bamboo can now be placed on top of bamboo saplings without Experimental Gameplay being enabled (MCPE-50088)
- Using a Quartz Block in a Stonecutter now produces Quartz Slabs instead of Smooth Quartz slabs (MCPE-57925)
- Iron Bars and Glass Panes now connect to Walls (MCPE-73989)
- Moving blocks now have the correct collision box (MCPE-62419)
- Activator Rails now dismount players and other mobs at the correct position (MCPE-30744)
- Cakes now have the correct texture states when partially eaten (MCPE-14757)
- Crafting multiple Honey Blocks now returns the correct amount of items to the player (MCPE-63461, MCPE-58579)
- Attempting to craft multiple Honey Blocks no longer breaks anvil and grindstone use (MCPE-63030)
- Adjusted Hopper hitbox shape (MCPE-47541)
- Armor stands no longer shift and fall through blocks when a world is reloaded (MCPE-29170)
- Fixed Armor Stand and its contents dropping as items when broken when the 'Tile Drops' rule is disabled
- The hay blocks in the town center in the Abandoned Village seed are now generated correctly
- Pumpkins and Melons can now grow underneath observers (MCPE-48717)
- Fixed an issue that would cause a 'phantom' water block to appear when placing water on a fire near a sponge block (MCPE-57063)
- Walking on scaffolding now plays the correct sounds (MCPE-53279)
- The correct amount of berries can now consistently be collected from Sweet Berry Bushes (MCPE-47160)
- Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)
- Maps will now convert from Editions to Bedrock at the correct scale (MCPE-58796)
- Newly-created maps now start with the correct zoom level (MCPE-63416)
- Minecart with Hopper now drops a Hopper and a Minecart when broken with ranged weapons (MCPE-55859)
- Enchanted bows are no longer consumed when auto-crafting dispensers
- TNT no longer drops as an item when it explodes (MCPE-38101)
- Fire Charges are now consumed after igniting a TNT block (MCPE-42938)
- Unloaded crossbows no longer display incorrect icon in inventory (MCPE-53545)
- Shulker Boxes can now be undyed in a cauldron
- Fire charges are now consumed when used to light campfires (MCPE-46217)
- Corrected Fishing Rod's bobber movement
- Fixed an issue where water in bubble columns could not be collected with a bucket (MCPE-37571)
- Potions can now be fully removed from Witch Hut cauldrons
- Stopped the offhand shield animation and bow animation from playing at the same time (MCPE-41262)
- Fixed incorrect player hand animations when using a fishing rod with third-person camera (MCPE-63088)
- Fixed low light emitting block items not matching the placed block’s brightness
- Maps in item frames no longer have lines through them (MCPE-46154)
- Fixed the excessive hand bob motion caused by playing an animation on the hand and camera together (MCPE-54072)
- Items no longer flash green when being removed from a furnace
- Fixed a bug where glass and water could be drawn incorrectly when close to each other
- Items held by Baby Foxes now render correctly (MCPE-52885)
- Stained glass now has the correct colors on maps (MCPE-25702)
- Enchanted Elytra will now show the enchanted glow when equipped (MCPE-23020)
- Fire on half-slabs is now visible (MCPE-44395)
- Secondary players in a split-screen game will now animate properly when you look at them
- Enchanted skulls and blocks now have the enchanted glow effect in the inventory
- The second player's hands in a split-screen game will no longer disappear when the first players looks at them (MCPE-58806)
- Suspending and resuming the game will no longer make a player's model disappear on Android devices (MCPE-63119)
- Player icons no longer appear as white squares on locator maps
- Fixed skin texturing issue on the left leg of "Alex" model
- Changed Eye of Ender exploding particles to match Java Edition
- Fixed an issue that would cause armor to unexpectedly render on a mob when being held in its hand
- Lingering and Splash Potion particles now stay within their boundaries when in a confined space
- Fixed rendering issues for sign text through transparent blocks such as glass (MCPE-55327)
- Fixed maps in item frames flashing purple and black image before the map loads
- Animation scale now uses linear interpolation between keyframes
- Fixed an issue that could cause the narrator to read text twice on Xbox One
- Text-to-Speech now reads URLs properly
- The screen reader now only reads the generating world message once when converting worlds to Bedrock for the first time
- The "Require players to accept Resource Packs to join" option is once again visible on the Create World screen
- Set the default chat font back to Mojangles (MCPE-45857)
- Fixed a bug that could sometimes cause fonts to disappear after quitting to the main menu
- Fixed an issue with flickering usernames above players' heads
- Interacting with a Minecart with Hopper now opens the hopper screen and no longer blocks other screens from opening
- Fixed a bug that could sometimes prevent loading screen tips from appearing
- Added the missing text for locked maps in the Cartography Table (MCPE-58527)
- Fixed a bug that was preventing the main menu background from rendering correctly on Xbox One
- Entities and blocks are now shown consistently in the Structure Block's preview
- The Command Block's screen now fits correctly inside screens with 4:3 aspect ratio (MCPE-41730)
- Placing a block against an interactive block while crouched no longer opens the block's menu
- "Your home bed was missing or obstructed" message once again appears correctly
- The XP cost is once again readable on the Anvil screen (MCPE-51908)
- Obfuscated text color code works on signs placed in the world (MCPE-33780)
- Fixed an unhelpful error message that appeared when trying to play online without proper account permissions
- Fixed getting stuck loading resources after pressing 'Back' while on the 'Your Realm will soon be updated screen
- Fixed an issue that prevented native text/character input when using Korean or Chinese virtual keyboards (MCPE-62596)
- Fixed account “error number -9” being displayed when launching the game while signed into an account, but no network connection
- Fixed an issue that occasionally prevented inventory items being selected when using touch controls with Classic UI
- Fixed an issue with music disc names not appearing in the correct language
- The tooltip for leaving a boat is now consistent across platforms
- The "Grow" controller tooltip will now show when pointing Bone Meal at Grass Block or blocks underwater
- The "Carve" tooltip is now displayed when pointing shears at pumpkins
- Fixed the iOS keyboard covering the text input box when typing (MCPE-53030)
- Adjusted the hover text position in inventory to respect input mode (Controller mode should show hover text at the edge of the currently selected element)
- The player can no longer type beyond what can be seen in the Book & Quill
- The keyboard can no longer be accidentally opened when using Book & Quill with touch controls
- Fixed issue where the download bar in the Marketplace was not always functioning correctly
- Fixed the "Take a Tour" navigation arrows in the Marketplace
- Marketplace ratings now appear correctly when scrolling (MCPE-60287)
- Fixed an issue that caused some selections to not be saved between sessions (MCPE-32089)
- Fixed an issue that could cause Wings items to disappear with certain hairstyles
- Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes
- Various fixes to the user interface
- Updated the grammar in the '/scoreboard' command description to make it consistent with other commands
- The '/locate' command now correctly displays the nearest structure (MCPE-45526)
- Instant effects now use ticks instead of seconds when used with the '/effect' command (MCPE-43393)
- Ticking areas can no longer be removed on the same tick they are created (MCPE-36769)
- Now when teleporting an Armor Stand to a player, it rotates the Armor Stand to the player's orientation (MCPE-35979)
- Added new overload for '/replaceitem'with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
- Fixed an issue that prevented players from being teleported to a nearby chunk that the game thought was too far away
- Updated templates for 1.16.0 with new resources, behaviors, and documentation are available for download
- Resource Pack Template: aka.ms/resourcepacktemplate
- Behavior Pack Template (Includes documentation): aka.ms/behaviorpacktemplate
- Most attack goals are now data-driven
- Most Slime and swim goals are now data-driven
- Experience Orbs have been data-driven
- Fireballs have been data-driven
- Elytra have been data-driven
- NPC geometry and animations have been data-driven
- Tree generation is now data-driven
- Drowned are now data-driven
- Wither skull attacks are now data-driven
- Item sprites are now data-driven
- Updated documentation for new data-driven features
- Mobs can now admire items they pick up or receive during an interaction. For a mob to admire an item they need to have both the admire_item goal and the admire_item component, and the relevant configuration need to be done in the interact component and/or the shareables component
- Several new variables have been introduced to the angry component
- Goal Variables
- broadcast_anger_on_attack - If true the mob will send a pulse of brodcast anger whenever it attacks, broadcast_anger must also be true for this to work
- broadcast_anger_on_being_attacked - If true the mob will send a pulse of brodcast anger whenever it is attacked, broadcast_anger must also be true for this to work
- angry_sound - The sound event to play when the mob is angrysound_interval - The range of time in seconds to randomly wait before playing the sound again
- Several new variables have been introduced to the avoid_mob_type goal
- Goal Variables
- avoid_mob_sound - The sound event to play when the mob is angry
- sound_interval - The range of time in seconds to randomly wait before playing the sound again
- Mobs can now barter when they pick up items, or when they receive an item during an interaction. For a mob to barter they need to have both the barter goal and the barter component, and the relevant configuration need to be done in the interact component and/or the shareables component
- Component Variables
- barter_table - A path to a loot table, which is used to determine what items the mob gives out during barter
- cooldown_after_being_attacked - Specifies for how long the goal will be unavailable after the mob is attacked, the default value is 0
- Barter Goal
- Mobs can now barter when they pick up items, or when they receive an item during an interaction. For a mob to barter they need to have both the barter goal and the barter component, and the relevant configuration need to be done in the interact component and/or the shareables component
- Mobs can now barter when they pick up items, or when they receive an item during an interaction. For a mob to barter they need to have both the barter goal and the barter component, and the relevant configuration need to be done in the interact component and/or the shareables component
- Goal Variables
- priority - Specifies how the mob should prioritize this goal
- priority - Specifies how the mob should prioritize this goal
- Specifies that the mob should have the hunt celebration behavior
- Component Variables
- broadcast - If true, celebration will be broadcasted to other entities in the radius. Default value is true
- radius - If broadcast is enabled, specifies the radius in which it will notify other entities for celebration. Default value is 16
- duration - Duration, in seconds, of celebration. Default value is 4
- celeberation_targets - The list of conditions that target of hunt must satisfy to initiate celebration
- celebrate_sound - The sound event to play when the mob is celebrating
- sound_interval - The range of time in seconds to randomly wait before playing the sound again
- Mobs can now equip armor and weapons that they pick up
- Mobs can now equip armor and weapons that they pick up
- Component Variables
- barter - If true the mob will try to activate the barter goal after the interaction, default value is false
- admire - If true the mob will try to activate the admire goal after the interaction, default value is false
- Added the MoveToLava goal, similar to MoveToWater goal. Mob tries to find and move to lava
- Navigation component now has can_path_over_lava and can_walk_in_lava parameters, allowing mobs (like the strider) to traverse lava
- Changed the priority from the damage type to the "ignore_mob_damage" flag (if that flag is set and a mob attacks the mob with the Panic Goal, they will not panic even if the damage type matches one in their "damage_sources" list)
- Changed damage types from being hard-coded to being data-driven using the existing "Entity Damage Sources"
- Changed the default from "fire, fire_tick, magma" (old, hardcoded behavior) to "all"
- Pre-1.16 mobs will default to "fire, fire_tick, magma"
- The PickupItemsGoal only considers items that the mob can reach
- When determining whether the goal can be used, we now check whether the mob can reach an item it’s interested in, before committing to it as the target of the goal. This is to avoid mobs getting stuck in this goal after deciding to pick up an item they cannot reach
- When determining whether the goal can be used, we now check whether the mob can reach an item it’s interested in, before committing to it as the target of the goal. This is to avoid mobs getting stuck in this goal after deciding to pick up an item they cannot reach
- PickupBasedOnChance variable
- This new variable was added to be used for monsters that can pick up items sometimes but also preserve mobs that used this goal in the past like Villagers. If this variable is true, the mob will have a calculation done (based on things like time played by the player, game difficulty, and moon brightness) to determine if this is a mob that is allowed to pick up items. That value is only calculated on the mob’s first spawn, which means it is forever saved on that mob and doesn’t change. If the variable is false (which it is by default), the mob will always be able to pick up items using the goal
- This new variable was added to be used for monsters that can pick up items sometimes but also preserve mobs that used this goal in the past like Villagers. If this variable is true, the mob will have a calculation done (based on things like time played by the player, game difficulty, and moon brightness) to determine if this is a mob that is allowed to pick up items. That value is only calculated on the mob’s first spawn, which means it is forever saved on that mob and doesn’t change. If the variable is false (which it is by default), the mob will always be able to pick up items using the goal
- CanPickupAnyItem variable
- The PickupItemsGoal is dependent on the ShareableComponent and the items that are added to its items list. This new variable overrides that list and tells the component that this mob can pick up any item even if it isn’t in the list. Items picked up because of this variable still honor the priority set to items in the list of items, however. This means that any items with a set priority in the list will still be picked up over any item that may be picked up because of this variable. By default, it is set to false
- The PickupItemsGoal is dependent on the ShareableComponent and the items that are added to its items list. This new variable overrides that list and tells the component that this mob can pick up any item even if it isn’t in the list. Items picked up because of this variable still honor the priority set to items in the list of items, however. This means that any items with a set priority in the list will still be picked up over any item that may be picked up because of this variable. By default, it is set to false
- CooldownAfterBeingAttacked variable
- The variable cooldown_after_being_attacked has been added to the goal, specifying for how many seconds after being attacked the goal should be unavailable. The default value is 0
- The variable cooldown_after_being_attacked has been added to the goal, specifying for how many seconds after being attacked the goal should be unavailable. The default value is 0
- CanPickupToHandOrEquipment variable
- Specifying if the mob can equip items that it picks up or put items in its hand, or if it belongs in the inventory
- Specifying if the mob can equip items that it picks up or put items in its hand, or if it belongs in the inventory
- Component Variables
- item/barter - If true the mob will try to activate the barter goal after picking up the item, default value is false
- item/admire - If true the mob will try to activate the admire goal after picking up the item, default value is false
- item/consume_item - Specifies if an item should be consumed, for instance Piglins consume (eat) porkchop. Default value is false
- item/stored_in_inventory - Specifies if the item is desired to be picked up and stored in the mob’s inventory. Default value is false
- The Splash Text loading code has been augmented to allow splash text JSON files to be additive, rather than replacing them completely, and to allow some conditional statements to disable splash text entries. Use a field called "canMerge" that sits next to the "splashes" field, it is a bool that defaults to 'false'. Also, another sibling of "splashes" is "conditional", which is an array of objects. Those objects contain a "requires" field and a "splashes" field. The "splashes" field is an array of strings like the original "splashes" field, and the "requires" field contains three fields - "platforms", "treatments", and "stores", each of which is an array of strings that is compared with the relevant data
- Made several Bedrock Dedicated Server documentation updates and fixes (BDS-1084, BDS-1085, BDS-2341, BDS-3051, BDS-3141)
- The "minecraft:density_limit" component is now documented in the Spawn Rules documentation section (MCPE-61126)
- Item tags can now be toggled in the UI using '/gamerule' showtags
- Added a new loop mode to animations - Now instead of omitting "loop" to have it stop playing when finished, or setting "loop": true to have it loop when finished, you can now say "loop": "hold_on_last_frame" to keep applying the last frame of animation (MCM-675)
- Optimized sound loading - "load_on_low_memory" is now deprecated in sound_definitions.json, as all audio can now play on low memory devices
- Removed type property from "minecraft:shooter" as it was never used
- Updated "minecraft:spawn_entity" to have an internal entities object or array
- Added "attack_chance" to the "minecraft:behavior.defend_village_target" goal
- Fixed removed or destroyed entities querying as valid in script
- Invalid items in the "spawn_item" field of a "minecraft:spawn_entity" now display an error
- "StompEggGoal" no longer uses "search_count" as it now searches all blocks in the specified area
- Implemented 'AvoidMobTypeDefinition' and converted hardcoded properties to be data-driven
- A content error will now appear if you provide an invalid item name to 'minecraft:interact' in the 'transform_to_item' field
- Added documentation for 'minecraft:density_limit' (MCPE-61126)
- Adding a new subject to filters so damage sensors can filter on projectiles
- Custom brewing recipes can now output non-potion items
- Implemented a fix to the player's mount that ensures consistent, smooth rotation for all riders
- Custom bones in geometry now respect their custom parent bones' transformations
- The 'delayed_attack' behavior no longer causes mobs to freeze when they lose their target
- Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them
- A content error will now show up if you provide an invalid item name to "minecraft:interact" in the "transform_to_item" field
- The 'on_unleash' event is now triggered correctly when unleashing from a fence
- The 'Create New World' button text is now using the global color component
- Custom entities that use the runtime identifier field now use the custom entity's name rather than the vanilla entity's name (MCPE-56229)
- Fixed collision boxes not updating from the 'collision_box' scripting component
- Functions with any invalid commands (E.g. incorrect selector syntax) will no longer register and cannot be called (MCPE-64770)
- Fixed an issue where sounds would sometimes have incorrect settings applied to them, causing 2D sounds to play as 3D and vice versa
- Comments in JSON arrays no longer cause an error (MCPE-40873)
- Entities no longer freeze when a component group containing a navigation component is removed
- The 'damage_sensor' component will now work on non-mob actors (Such as Ender Crystals)
- Dispensed splash and lingering potions now have potion effects in their projectile component
- 'pre_effect_script' no longer runs when an entity is despawning with 'minecraft:despawn'
- Fixed a bug where custom mobs with the 'runtime_identifier' field set would not return a custom mob spawn egg, if one was available
- A mob spawned in the air will no longer think it's on the ground once its movement is ticked and the 'on_ground' filter no longer always returns true
- Bee spawn eggs can now be edited
- Fixed an issue that could cause the 'minecraft:timer' component to fire prematurely in some conditions
- Fixed an issue that was causing particle animations to become inverted
- Using the 'minecraft:pushable' component will no longer break older content
- Fixed an issue that was preventing animation controllers in Behavior Packs from running on dedicated servers and Realms (MCPE-59881)
- Fixed "navigation.walk" to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground
正版地址 |
Google Play |
https://play.google.com/store/apps/details?id=com.mojang.minecraftpe |
Win10 Store |
https://www.microsoft.com/zh-cn/store/p/minecraft-for-windows-10/9nblggh2jhxj |
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外部来源以及详细的更新条目追踪
|
1.16来喽(话说为什么这都四个小时了还没人评论
)
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由于win10商店的命名规则 貌似 把测试版1.16.0.68 命名为1.16.68.0 所以可能win10商店无法正常推送正式版1.16.2更新
请在备份游戏文件夹后 在win10卸载与删除 把minecraft卸载后在win10商店重装即可
路径 系统盘符:\Users\你的用户(通常是Administrators)\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState
请在备份游戏文件夹后 在win10卸载与删除 把minecraft卸载后在win10商店重装即可
路径 系统盘符:\Users\你的用户(通常是Administrators)\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState
同步更新?
拯救基岩版有望
拯救基岩版有望
终于更新了。。。
来了来了,1.16它来了
终于更新了
等了多久了
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好时代,来临力
不知道怎么反馈bug,如果有大佬会的麻烦有空帮忙提交一下?我在这说一个我发现的,在基岩版用发射器给僵尸发射盾牌贴图会显示错误(因为我试了之后僵尸盾牌拿反了,难道这是特性?)
PS:还以为基岩版会加入红石线的那些修改呢
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PS:还以为基岩版会加入红石线的那些修改呢
等待艰难哦
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正式版终于发布了,话说我来的有点晚,刚开始以为mojang又要鸽我们了。
真就同时更新呗。【摊手】
真就又更新了,我表示660处理器带不动了
终于来了
基岩版的热度还是不如java版啊
终于你做一些java版的设备了
以前下载的单方块终于可以用了(以前不想用beta版)
mojang更新, 修复了一些bug,新增了亿堆特性
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多了好多东西...
千呼万唤始出来
win10版新版本彩草地的声音和雨声都听不见,我怀疑我聋了
损坏的传送门
这,官方逼死mod?
虚无世界泪奔
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1430413773 发表于 2020-6-24 06:31
由于win10商店的命名规则 貌似 把测试版1.16.0.68 命名为1.16.68.0 所以可能win10商店无法正常推送 ...
并不是win10的原因,win10版本号确实特别,但写法都是统一为1.xx.yy.zz对应1.xx.yyzz.0
比如之前1.14.30.51就显示为1.14.3051.0,这次1.16.0.68对应的就是1.16.(00)68.0
而此次正式版版本号就是1.16.0.2(安卓),所以对应1.16.(000)2.0
正式版版本号低于测试版确实奇怪,但从BE1.14开始就出现了正式版版本号低于其测试版的现象
音效文件夹在哪啊 洞穴音效听到我发毛
1430413773 发表于 2020-6-24 06:31
由于win10商店的命名规则 貌似 把测试版1.16.0.68 命名为1.16.68.0 所以可能win10商店无法正常推送 ...
啊这,我卸载了重装怎么还是1.16.0.68
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这是终于完成版本同步的壮举了吗,以后也是一样的版本了吗
MC大王123 发表于 2020-6-24 21:31
啊这,我卸载了重装怎么还是1.16.0.68
可尝试取消预览体验计划
MCBBS有你更精彩~
昨天玩了不少时间,发现了如下bug:
1. 小白没有拉弓动作;
2. 由于某些原因导致联机副机存档消失(原来的角色存档能在dat中看见,相当于对方成了新的角色)
不知道这些是不是特性:
1. 你用盾牌挡回骷髅的箭射中猪人,仇恨在你这边;
2. 只在最上面倒一桶水生成的流动水不能做向上的灵魂沙水电梯;
3. 树林中生成守林人,海上刷了一个小队长;
4. 举盾后烈焰人就像看不见玩家了,不发射火球。
1. 小白没有拉弓动作;
2. 由于某些原因导致联机副机存档消失(原来的角色存档能在dat中看见,相当于对方成了新的角色)
不知道这些是不是特性:
1. 你用盾牌挡回骷髅的箭射中猪人,仇恨在你这边;
2. 只在最上面倒一桶水生成的流动水不能做向上的灵魂沙水电梯;
3. 树林中生成守林人,海上刷了一个小队长;
4. 举盾后烈焰人就像看不见玩家了,不发射火球。
买不起基岩版的我看看就好
挺好的呀,嘿嘿
666666666666666666666
他来了,他来了,下界更新他来了
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第一眼看到这个版本号,和java一样,懵逼,还以为有两个人发了同一个帖子
ohhhhhhhhhh
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基岩版1.16.0发布了,等了好长时间了,终于来了
MCBBS有你更精彩!
终于来了,等了很久!
阿巴阿巴阿巴阿巴阿巴阿巴阿巴阿巴