清之凯
本帖最后由 清之凯 于 2023-4-1 22:54 编辑
龙珠模组更新关于魔人吸收的配置,正好闲着没啥干便来更新配置文件教程了

[剧透]更新内容太多了不是很想改教程了[/剧透]






首先是Jinryuujrmcore文件

“命令配置” { 命令配置



    # 服务器端!表示控制台使用命令时通知操作。(默认值:真)

命令:jrmca 控制台使用命令时通知OP

B:“jrmca - 如果控制台使用,则通知管理员”=false


    # 服务器端!表示当某人对其他人使用命令时通知操作。(默认值:真)

命令:jrmca 当某个人对另一个人使用命令时通知OP

B:“jrmca - 如果其他人使用,则通知管理员”=false



# 服务器端!表示在自身使用命令时通知操作。(默认值:真)

命令:jrmca 玩家自己使用命令时通知OP

B:“jrmca - 如果在 Self 上使用,则通知管理员”=false



# 服务器端!表示控制台使用命令时通知操作。(默认值:真)

命令:jrmcabonus 控制台使用命令时通知op

B:“jrmcabonus - 如果控制台使用,则通知管理员”=false



# 服务器端!表示当某人对其他人使用命令时通知操作。(默认值:真)

命令:jrmcabonus 当某个人对另一个人使用命令时通知op

B:“jrmcabonus - 如果其他人使用,则通知管理员”=false



# 服务器端!表示在自身使用命令时通知操作。(默认值:真)

命令:jrmcabonus 玩家自己使用命令时通知OP

B:“jrmcabonus - 如果在 Self 上使用,则通知管理员”=false



# 服务器端!jrmcabonuscheck - 允许非OP玩家检查其他玩家的表。(默认值:真)

是否允许非OP玩家检查其他玩家的面板属性

B:“jrmcabonuscheck - 在没有OP打开的情况下检查其他玩家的工作表”=true



# 服务器端!jrmccheck - 允许非OP玩家查看其他玩家的表。(默认值:真)

是否允许非OP玩家检查其他玩家的面板属性

    B:"jrmccheck - Check other player's sheet without OP On"=false



    # Server Sided! Means notify ops when command is used by console. (default: true)

命令:jrmcheal  控制台使用命令时通知op

    B:"jrmcheal - Notify admins if used by Console"=false



    # Server Sided! Means notify ops when command is used by someone on someone else. (default: true)

命令:jrmcheal  当某个人对另一个人使用命令时通知op

    B:"jrmcheal - Notify admins if used by Others"=false



    # Server Sided! Means notify ops when command is used on self. (default: true)

命令:jrmcheal  玩家自己使用命令时通知op

    B:"jrmcheal - Notify admins if used on Self"=false



    # Server Sided! Means notify ops when command is used by console. (default: true)

命令:jrmcm  控制台使用命令时通知op

    B:"jrmcm - Notify admins if used by Console"=false



    # Server Sided! Means notify ops when command is used by someone on someone else. (default: true)

命令:jrmcm  当某个人对另一个人使用命令时通知op

    B:"jrmcm - Notify admins if used by Others"=false



    # Server Sided! Means notify ops when command is used on self. (default: true)

命令:jrmcm  玩家自己使用命令时通知op

    B:"jrmcm - Notify admins if used on Self"=false



    # Server Sided! Means notify ops when command is used by console. (default: true)

命令:jrmcracialskill  控制台使用命令时通知op

    B:"jrmcracialskill - Notify admins if used by Console"=false



    # Server Sided! Means notify ops when command is used by someone on someone else. (default: true)

命令:jrmcracialskill  当某个人对另一个人使用命令时通知op

    B:"jrmcracialskill - Notify admins if used by Others"=false



    # Server Sided! Means notify ops when command is used on self. (default: true)

命令:jrmcracialskill  玩家自己使用命令时通知op

    B:"jrmcracialskill - Notify admins if used on Self"=false



    # Server Sided! Means notify ops when command is used by console. (default: true)

命令:jrmcse  控制台使用命令时通知op

    B:"jrmcse - Notify admins if used by Console"=false



    # Server Sided! Means notify ops when command is used by someone on someone else. (default: true)

命令:jrmcse  当某个人对另一个人使用命令时通知op

    B:"jrmcse - Notify admins if used by Others"=false



    # Server Sided! Means notify ops when command is used on self. (default: true)

命令:jrmcse  玩家自己使用命令时通知op

    B:"jrmcse - Notify admins if used on Self"=false



    # Server Sided! Means notify ops when command is used by console. (default: true)

命令:jrmctp  控制台使用命令时通知op

    B:"jrmctp - Notify admins if used by Console"=false



    # Server Sided! Means notify ops when command is used by someone on someone else. (default: true)

命令:jrmctp  当某个人对另一个人使用命令时通知op

    B:"jrmctp - Notify admins if used by Others"=false



    # Server Sided! Means notify ops when command is used on self. (default: true)

命令:jrmctp  玩家自己使用命令时通知op

    B:"jrmctp - Notify admins if used on Self"=false




"控制台配置" {

# Server Sided!  If true it will type in the Names of Entities that got hit by a Ki Attack and can be used for the 'List of Entities Ki Attacks react to' config.  (default: false)

B:"Entity Hit by Ki Attack Console message"=false

}

# 服务器端!如果为 true,它将输入被气攻击击中的实体名称,并可用于“气攻击反应的实体列表”配置。(默认值:假)

如果为true,气功 攻击到 实体 后会在控制台输出信息.(默认:假)

B:“被气攻击控制台消息击中的实体”=假

}



"dbc 气功服务器端配置" {



# Server Sided!  Continues Ki Attacks.

S:"Continues Ki Attacks.  User must look forward to hold an attack or it will hit entities once."  <

Wave true

Ball false

Disk false

Laser false

Spiral true

Large_Ball false

>

# 服务器端!继续气攻击。

S:“继续Ki攻击。用户必须期待进行攻击,否则它将击中实体一次<。

气功命中后是否继续造成伤害,false只会造成一次伤害

        [气功波]Wave true

        [气功弹]Ball false

        [气圆斩]Disk false

        [激光]Laser false

        [螺旋波]Spiral false

        [能量球]Large_Ball false

     >



# Server Sided! Disabled ki attack types will make them instantly die when spawned.

    S:"Enabled Ki Attack Types (Wave, Ball, Disk, Laser, Spiral, Large Ball, Barrage, Shield, Explosion)" <

# 服务器端!禁用的ki攻击类型在生成时会立即死亡。

S:“启用 Ki 攻击类型(波浪、球、圆盘、激光、螺旋、大球、弹幕、盾牌、爆炸)”<

[这个配置选择可让你禁用气功,将true改成false就可以禁用气功]

[气功波]true

[气功弹]true

[气元斩]true

[激光]true

[螺旋波]true

[能量球]true

[弹幕]true

[气屏障]true

[自爆]true

设置推荐禁用气功自爆[在服务器用自爆可以越级打BOSS]







# Server Sided! Explosion Max Age Ticks value from 0 to 1000. (default: 60)

I:"Explosion Max Age Ticks"=60

气功自爆的伤害算法,按照JYearsC模组内的年龄来计算的,写0则禁用此设定







# Server Sided! Explosion Self Harm Damage Percentage value from 0 to 100. (default: 25)

    I:"Explosion Self Harm Damage Percentage"=25

自爆对于玩家造成的伤害百分百





# Server Sided! If true Final explosion will vanish if the user is dead. (default: true)

    B:"Final explosion vanish on death"=true

如果玩家死亡最终(气功或者爆炸)会消失



    # Server Sided! Changes what the size of the bounding box is in which it can detect entities. The higher values may be less likely to Freeze the game.

    #   From 0 to 5 (default: 4).

    #   Mode 0 = Old, (Size + Motion + Extra 0.5 Blocks)

    #   Mode 1 = (Size + Motion)

    #   Mode 2 = (Size + Extra 0.5 Blocks)

    #   Mode 3 = (Size + Motion Version 2)

    #   Mode 4 = (Size)

    #   Mode 5 = (DISABLED! Doesn't check what entity is closest in it.

    I:"Ki Attack Closest Entity Check Size Mode"=4

检测玩家实体碰撞箱大小计算方式,数字越大对性能的损耗越低,但最好不要选择5



# Server Sided! If true Ki Attack Effect can be used.

    S:"Ki Attack Effect can be used" <

        [气功波]true

        [气功弹]true

        [气元斩]true

        [激光]true

        [螺旋波]true

        [能量球]true

        [弹幕]true

        [气屏障]true

        [自爆]true

是否启用气功效果[爆炸],改成false即可禁用







# Server Sided! Setting it to 0 will disable limits. From 0 to 10000 (default: 15.0) (lower number will reduce lag)

    I:"Ki Attack Explosion Size Limit"=15

气功的爆炸尺寸大小限制,将其设置为 0 将禁用限制,数字越小爆炸产生的延迟越低



# Server Sided! Ki Attack Power Formula. Used to calculate an attack's power when clashing with another ki attack (default: (Damage/2)+(Speed*2)+(Density*10)+(1))

    S:"Ki Attack Power Formula"=(Damage/2)+(Speed*2)+(Density*10)+(1)

气功与气功对撞的比拼公式,(伤害÷2)+(速度×2)+(密度×10)+(1)



# Server Sided! Ki Attack Hitbox and Render Sizes (Min Max) (default: 0.01 0.1).

    S:"Ki Attack Sizes (Min Max)" <

        [气功波]Wave 0.01 0.1

        [气功弹]Ball 0.01 0.1

        [气元斩]Disk 0.01 0.1

        [激光]Laser 0.01 0.1

        [螺旋波]Spiral 0.01 0.1

        [能量球]Large_Ball 0.01 0.1

        [弹幕]Barrage 0.01 0.1

气功实体和渲染大小(最小值和最大值)





# Server Sided! If true Ki Attacks will knockback hit targets as normal.

    S:"Ki Attack knockback" <

        [气功波]Wave true

        [气功弹]Ball true

        [气元斩]Disk true

        [激光]Laser true

        [螺旋波]Spiral true

        [能量球]Large_Ball true

        [弹幕]Barrage false

如果为true,气功会击退目标





# Server Sided! Stats are multiplied after attack is created.

    S:"Ki Attack stat multipliers for (气功名称) (Speed, Damage, Cost) value from 0 to 1000 (defaults: 1.00)." <

    1.0(速度)气功名称:[气功波]Wave [激光]Laser [弹幕]Barrage

    1.0(伤害) 气功名称:[气功弹]Ball [螺旋波]Spiral [气屏障]Shield

    1.0(气消耗)气功名称:[气元斩]Disk [能量球]Large_Ball [自爆]Explosion



# Server Sided! Ki Attacks scale with user's height. (default: true)

    B:"Ki Attacks scale with user's height"=true

气攻击随玩家身高变化



# Server Sided! When Ki Attacks clash if one is x (config amount) times weaker than the other one destroy it. Value from 1 to 1000. IF value is 1 then the config is off. (default: 50.00)

    D:"Ki Clash Destroy weaker one"=50.0

当 气功 发生碰撞时,如果一个比另一个弱X[设定值]倍的气功将会摧毁另外一个气功





# Server Sided! Ki Explosions move with the user. (default: false)

    B:"Ki Explosions move with the user"=false

自爆是否跟随玩家移动,不是蓄力移动是释放后还能移动



# Server Sided! Ki Shields and Explosions give Ki Tech experience percentage. Value from 0 to 100. IF value is 0 then the config is off. (default: 0)

    I:"Ki Shields and Explosions give Ki Tech experience percentage"=0

自爆和气屏障的额外经验百分比



# Server Sided! Ki Shields move with the user. (default: false)

    B:"Ki Shields move with the user"=false

气屏障是否跟随玩家移动





"DBC服务器端配置"



    # Server Sided! Allow Attributes Over Max Attribute limit with powerups

    B:"Attributes Over Limit"=true

是否允许突破属性上限





# Server Sided! If 'true' then Fusion will be available to use, If 'false' then Fusion wont be usable. (For balancing reasons default: true)

    B:"Fusion - Dance fusion"=true

是否启用融合

之前发现的副体可以吸引怪仇恨的bug现在我也不清楚是否修复

如果有人空闲时间的可以帮忙测试一下

bug具体详细视频:BV1xS4y1d7iF



# Server Sided! Ki Attacks React to these Entities.

    S:"List of Entities EVERY Ki Attacks react to. (实体名称, 反应)(Reactions: Ki Attack will... 1 =气被摧毁| 2 =摧毁它| 3 =气功效果开启则摧毁它| 4 =破坏它| 5 =气功效果开启破坏它)" <

        Snowball 2

        Arrow 2

        SmallFireball 2

        Fireball 2

     >



# Server Sided! Spirals Weaken going through enemies based off on their Start Damage (true) OR their new divided damage (false). (default: true)

    B:"Spirals Weaken going through enemies based off on their Start Damage"=true

如果为true那螺旋波穿过敌人时伤害将会削弱螺旋波



# Server Sided! Spirals Damage weakens after going through targets. Value is a Percentage, for example 30 will be 30% minus power after each hit. Setting to 0 will disable the config. From 0 to 100. (default: 30)

    I:"Spirals Weaken going through enemies by x Percentage"=30

穿过敌人时螺旋波伤害削弱百分比



# Server Sided! If true Spirals will go through entities.

    S:"Spirals go through entities" <

        EFFECT_OFF true

        EFFECT_ON true

        为true螺旋波则会穿过实体

     >



"dbc server sided configs" {

# Server Sided! Allow Attributes Over Max Attribute limit with powerups

    B:"Attributes Over Limit"=false

是否允许属性超过最大限制



# Server Sided! If 'true' then Fusion will be available to use, If 'false' then Fusion wont be usable. (For balancing reasons default: true)

    B:"Fusion - Dance fusion"=true

是否禁用融合



# Server Sided! You can change the duration in minutes that a fusion can last. Time in minutes can be from 1 to 30 (default: 5)

    I:"Fusion - Dance fusion - Fuse Time"=5

融合持续时间,以分钟为单位的时间可以是 1 到 30(默认值:5)





# Server Sided! You can change the duration in minutes after a fusion has ended, how long one can't perform fustion again. Time in minutes can be from 1 to 1000 (default: 10)

    I:"Fusion - Dance fusion - NoFuse Time"=10

融合冷却时间





# Server Sided! If 'true' then the Kaioken will be sustainable in any transformation, If 'false' then Kaioken will be hard to maintain with every transformation. (This WILL make the game more unbalanced. default: false)

    B:"Kaioken - Sustainable Super"=false



是否启用形态可以叠加使用界王拳





# Server Sided! If 'true' then Locking On is enabled, If 'false' then Locking On is disabled. (default: true)

    B:"Lock On"=true

是否启动锁定,不会有人那么绝把锁定关了吧?



# Server Sided! Players in Fly mode will slowly move downwards constantly. (default: true)

    B:"Player Fly mode descending On"=true

true情况下舞空术回缓缓下降,false就会与之相反像创造飞行一样定在空中



# Server Sided! Arcosian Power Reserver Cost. (From 0 to 1000000000).

弗利萨种族存储额外能量成本

    S:"Racial Skill Arcosian - Power Point Cost" <

        500

        1000

        2000

        3500

        5000

     >



    # Server Sided! Arcosian Power Reserver Gain. (From 0 to 1000000000).

弗利萨种族额外能量储备成长值

    S:"Racial Skill Arcosian - Power Point Growth" <

        10

        8

        6

        3

     >



    # Server Sided! Arcosian Power Reserver Max. (From 0 to 1000000000).

弗利萨种族额外能量储备值极限

    S:"Racial Skill Arcosian - Power Point Max" <

        0

        500

        1000

        1000

        1500

        2000

        2500

     >



    # Server Sided! Arcosian Power Reserver Damage Multiplier (From 0 to 1000000).

弗利萨种族额外能量伤害增幅

    S:"Racial Skill Arcosian - Power Point damage multiplier" <

        1.15

        1.15

        1.15

        1.15

        1.15

     >



    # Server Sided! Arcosian Power Reserver Damage Multiplier based off on Points (-1 = Disabled)

    # Default Example: (0 Points = (1 + 0) * 1.15, max Points (2500) = This Config's Value (1 + 1) * 1.15) (From 0 to 1000000).

弗利萨种族额外能量伤害增幅乘数

    S:"Racial Skill Arcosian - Power Point damage multiplier from Points" <

        1.0

        1.0

        1.0

        1.0

        1.0

     >



    # Server Sided! You can multiply the base PP generation for the Arcosian Power Reserves. Can be from 0.5 to 50.0 (default: 1.0)

弗利萨种族额外能量储存乘数

    D:"Racial Skill Arcosian - Power Point multiplier"=1.0





# Server Sided! The numbers are meant to be in percetage with the minimum at 10% and maximum at 100,000%. Change only to your own responsibility! Having too high multiplier will cause glitches!

形态倍率,这些数字是以百分比表示的,最小值为 10%,最大值为 100,000%





形态倍率

弗利萨         那美克星人        魔人         地球人               赛亚人





Form0 30       Base 100        Base 100     Base 100        Base 100        Golden 130



Form1 40       Full 115        Evil 160     Full 115        SS 120          SSGod 260



Form2 60       Giant 120       Full 200     Buffed 120      SSG2 150        SSB 300



Form3 80       God 250         Pure 175     God 250         SSG3 160        SSGodR 270

                                                            

Base 100                       God 280                      SSFullPow 130   LSS 200



Form5 200                                                   SS2 200         LSS2 250



Ultimate 250                                                SS3 250         SS4 260



God 300                                                     Oozaru 110      SSBE 310





                                                






# Server Sided! The numbers are meant to be in percetage with the minimum at -1000% and maximum at 1000%. The negatives mean those are the transformation ki costs! Also percentages are still based on Power bonus amount.

S:"Racial Skill Saiyan and Half-Saiyan - Ki Regeneration multipliers" <

维持形态的气消耗比 带-就消耗,0就不消耗 无-数字在该形态会回复气



# Server Sided! The numbers are meant to be in percetage with the minimum at 10% and maximum at 10000%. Change only to your own responsibility! Having too high multiplier will cause glitches!

    S:"Skill Kaioken - Damage multiplier" <

        1 100

        x2 110

        x3 120

        x4 130

        x5 140

        x10 150

        x20 160

界王拳倍率

# Server Sided! Change only to your own responsibility!

    S:"Skill Kaioken - Name Changer"

        层数提示

        x2

        x3

        x10

        x20

        x50

        x100

        可以改成中文提示

[部分时候要设置一次然后再设置一次才可以]

还可以添加§来改成彩色字体

           



S:"Skill Kaioken - Race Health Drain multiplier" <

        [人类]Human 100

        [赛亚人]Saiyan 100

        [混血赛亚人]Half-Saiyan 100

        [那美克星人]Namekian 100

        [冰冻恶魔]Arcosian 100

        [魔人]Majin 100

每个种族界王拳耗血设置



    # Server Sided! The numbers are meant to be in percentage. (From 0.0 to 10000.0)%.

    S:"Skill Kaioken - Level Health Drain multiplier" <

        50

        50

        50

        50

        50

        50

        50

界王拳每级耗血设置,百分比



# Server Sided! The numbers are meant to be in percentage. (From 0.0 to 1000000.0)%.

    S:"Skill Kaioken - [种族] Race Form Health Drain multiplier" <

形态加界王拳耗血配置

配置文件搜索可以S:"Skill Kaioken - Human

[人类]Human  [赛亚人]Saiyan   [混血赛亚人]Half-Saiyan [那美克星人]Namekian

        [冰冻恶魔]Arcosian   [魔人]Majin



# Server Sided! Mystic Form damage multiplier. -1 = Use old System (Power based off on Racial Skill level and power). The numbers are meant to be in percentage. (From 10.0 to 10000.0)%.

    S:"Skill OldKaiUnlock damage multiplier" <

        Human -1

        Saiyan -1

        Half-Saiyan -1

        Namekian -1

        Arcosian -1

        Majin -1

     >

神秘形态各个种族的倍率-1代表禁用这个配置使用老倍率



# Server Sided! Mystic Form damage multiplier. -1 = Use old System (Power based off on Racial Skill level and power). The numbers are meant to be in percentage. (From 10.0 to 10000.0)%.

    S:"Skill OldKaiUnlock damage multiplier" <



# Server Sided! The listed transformation initials given the Legendary Boost only! (default:SS,SSG2,SSG3,SSFullPow,SS2,SS3,Golden,SS4,Full,Buffed,Giant,Form5,Ultimate)

传超支持自己手动添加别的形态,别的种族形态也可以





# Server Sided! The chance (in percentage) for a player to receive the Legendary Status Effect every 20-30 mins, regardless of race. Can be from 0 to 100 (default: 10) and 0 will result in close to never. (This config will only be enabled if the 'For every day a Lucky player' config conditions are not met, furthermore setting this to 100 will result in the same effect as the 'For every day a Lucky player' config)

    I:"Status Effect - Legendary - Chance to get it"=10

不论种族如何,玩家每20-30分钟获得一次传超状态效果的机会(以百分比为单位)。 可以是0到100(默认值:10),0将会不会有选中为传超的玩家。(只有不满足需求的玩家条件时,才会启用此配置,此外,将其设置为100将产生与幸运玩家配置相同的效果)



# Server Sided! Above this amount a player will be always selected to receive the Legendary status effect, regardless of race. Can be from 0 to 500 (default: 20) and 0 will result in always a player to receive it every 20-30 mins. (Setting this to 0 will disable the 'Chance to get it' config.)

    I:"Status Effect - Legendary - For every day a Lucky player"=20

不区分种族,高于此数量的玩家会被有概率选中成为传超,设置成0则会禁用





# Server Sided! With this you can change how many players may use this state. Can be from 0 to 1000 (default: 1)

    I:"Status Effect - Legendary - Server limit"=1

传超的限定人数





# Server Sided! With this you can change the bonus power percentage for the Legendary status effect. Only applied when transformed! Rate can be from 1 to 100 (default: 20)

    I:"Status Effect - Legendary - Transformation Boost"=20

传超的加成[最高100]





# Server Sided! With this you can change the bonus power percentage for the Majin seal status effect. Rate can be from 1 to 40 (default: 10)

    I:"Status Effect - Majin"=10

魔化的加成[最高40]



# Server Sided! Multiplies the Default 'Training Point Gain - TP amount gained' Config by this values depending on the Player's race (From 0 to 10000).

    S:"Training Point Gain per Race - TP amount gained" <

        Human 0

        Saiyan 0

        Half-Saiyan 0

        Namekian 0

        Arcosian 0

        Majin 0

     >

根据种族获得的技能点将乘以配置的值【气功】

# Server Sided! Multiplies the Default 'Training Points Gain - 'TP gain / melee' rate' Config by this values depending on the Player's race (From 0 to 10000).

    S:"Training Points Gain per Race - 'TP gain / melee' rate" <

        Human 0

        Saiyan 0

        Half-Saiyan 0

        Namekian 0

        Arcosian 0

        Majin 0

     >

根据种族获得的技能点将乘以配置的值【近战】

}











# Server Sided! Continues Energy Attack Lock Timer. Setting it to 0 makes it lock the Enemy while the user has Ki. (default: 5)

    I:"Continues Energy Attack Lock Timer"=5

持续能量攻击锁定。 将其设置为 0 会在用户拥有 气 时锁定敌人。 (默认值:5)



# Server Sided! Continues Energy Attacks Die if Target Moves Away. (default: false)

    B:"Continues Energy Attacks Die if Target Moves Away"=false

如果目标移开,持续的气功就会消失,true启动



# Server Sided! Continues Energy Attacks Lock the hit entity. (default: false)

    B:"Continues Energy Attacks Lock Target"=false

气功锁定被击中的实体



# Server Sided! Continues Energy Attacks start to move forward once hit entity moves away. (default: true)

    B:"Continues Energy Attacks Move On Lost Target"=true

# 一旦被击中的实体离开,持续的气功就会开始向前移动. (默认: true)



# Server Sided! Continues Energy Attacks Shrink if User Moves or Looks Away. (default: true)

    B:"Continues Energy Attacks Shrink if User Moves or Looks Away"=true

如果玩家移动或移开视线,持续的气功会缩小. (默认: true)



# Server Sided! Continues Energy Attacks Slow Down once it hits an entity. (default: true)

    B:"Continues Energy Attacks Slow Down with a Target"=true

# 一旦击中实体,持续的气功就会减速. (默认: true)



# Server Sided! Energy Attacks like Ki. From 0.0 to 10.0 (default: 5.0). Explosions size with increased density stat will be affected by this modifier! Lower will reduce the explosion size while Higher numbers will increase the size based on density stat. 0 will disable explosions getting large! (lower number will reduce lag)

    D:"Energy Attack Density Modifier"=5.0

气功密度,0是禁用气功爆炸变大



# Server Sided! Energy Attacks like Ki or Ninjutsu. From 1 to 10 (default: 4) where 1 will get players less lag but ugly explosions and 10 will get players probably the best look but with the most lagg. (lower number will reduce lag)

爆炸强度数字越小越卡,但爆炸效果就会越简陋

    I:"Energy Attack Explosion Intensity"=4



# Server Sided! Energy Attacks like Ki or Ninjutsu. From 0 to 100 (default: 4.0) where 1 will get players less lag but very small explosions and higher number will result in a very large explosion but with the most lagg, use it with caution! (lower number will reduce lag)

    I:"Energy Attack Explosion Size"=4

爆炸大小,数字越大爆炸的时候越卡



# Server Sided! Energy Attacks like Ki. From 1.0 to 10.0 (default: 3.0). Large Blasts are regular Blasts that have increased Size! Change this modifier to change the Large Blasts Size. (lower number will reduce lag)

    D:"Energy Attack Large Blast Size Modifier"=3.0

气功大爆炸大小,数字越大爆炸的时候越卡



# Server Sided! Energy Attack Max Life Tick 1. Setting it to 0 makes it infinite. (default: 2000)

    I:"Energy Attack Max Life Tick 1"=2000

气功实体生命值,0为无尽



# Server Sided! Energy Attack Max Life Tick 2 - Percentage Multiplier (formula: config*attack charge percentage*0.02). Setting it to 0 makes it infinite. (default: 500)

    I:"Energy Attack Max Life Tick 2 - Percentage Multiplier"=500

气功实体2生命值,0为无尽



# Server Sided! Energy Attacks like Ki or Ninjutsu. From 0 to 100 (default: 5). The higher number the larger explosions allowed, the more lagg will happen. 0 means No Limit, use it with caution!

    I:"Energy Attack Size Limit"=5

气功攻击大小限制数值越高,允许的爆炸越大,发生的延迟就越多。0表示无限制,请谨慎使用!



# Server Sided! Tp gain can be, from 1 to 100. (default: 2 2 2 2 2 3 1 3).

    S:"Training Point Gain - TP amount gained from Energy Attacks." <

        Wave 2

        Ball 2

        Disk 2

        Laser 2

        Spiral 2

        Large_Ball 3

        Barrage 1

        Explosion 3

     >

     能量攻击获得的TP值



# Server Sided! Player can eat senzu beans while under the KO status effect. (default: false)

    B:"Can Eat Senzu While KOd On"=false

玩家是否可以在KO[倒地]的状态下吃仙豆,默认false关闭



# Server Sided! Player can eat items while under the KO status effect. (default: false)

    B:"Can Eat While KOd On"=false

玩家是否在倒地的状态下吃食物



    # Server Sided! Formula: (Global Multi * Max Energy * Food Heal Amount * Unique Multiplier). From 0 to 10000. (default: 0.175)

    D:"Global Food Energy Heal Multiplier"=0.0175

全部食物(原版)恢复设置 公式:(全局多 * 最大气 * 食物治疗量 * 唯一乘数)。 从 0 到 10000。(默认值:0.175)



# Server Sided! Formula: (Global Multi * Max Body * Food Heal Amount * Unique Multiplier). From 0 to 10000. (default: 0.03)

    D:"Global Food Health Heal Multiplier"=0.03

全部食物(原版)恢复设置 公式:(全局多 * 最大血量 * 食物治疗量 * 唯一乘数)。 从 0 到 10000。(默认值:0.03)



Server Sided! Food items in this list receive a unique heal multiplier. From 0 to 10000. (default: item.ItemDinoMeatCooked 0.95 0.95 item.ItemDinoMeatCooked 0.95 0.95).

    # Each line should contain: (itemName) (healthHeal) (energyHeal)

    S:"Unique Food Heal Multiplier" <

        item.ItemDinoMeatCooked 0.95 0.95

        item.ItemDinoMeatCookedBig 0.95 0.95

自定义食物的恢复倍数

稍微解析下

物品名称 1[恢复血量的倍率] 1[恢复能量的倍率]



# Server Sided! Maximum Attribute a player can have. Maximum Attribute can be set between 100 and 1000000000. USING BIG NUMBERS CAN CAUSE ISSUES.

    I:"Attribute Maximum"=10000

属性上限设置,最高1000000000,大数字可能会导致问题



# Server Sided! Multiplies your Attributes by this value when calculating the Attribute Upgrade Costs (UC). From 0 to 1000000000. (default: 0.75 0.75 0.75 0.75 0.75 0.75)

    D:"Attribute Upgrade Cost - Attribute Multiplier" <

        0.75

        0.75

        0.75

        0.75

        0.75

        0.75

计算属性升级成本时会乘以该配置的值



# Server Sided! Minimum value for Attribute Upgrade Costs (UC). From 0 to 1000000000. (default: 16)

    I:"Attribute Upgrade Cost - Minimum value"=16

属性升级成本的最小值



# Server Sided! Divides Attribute Upgrade Costs (UC) by this value. If result is below Minimum value then use that instead. From 0 to 1000000000. (default: 140)

    I:"Attribute Upgrade Cost - Start Minus"=140

属性升级成本最大值



# Server Sided! Size of the Spawn area between random buildings. From default 100 blocks between each other and can be reduced till 20 for more frequent spawns! (from 100 to 20)

    I:"Blocks Between Random Buildings"=100

随机建筑物之间生成区域的大小。 彼此之间的默认间隔为 100 块,可以减少到 20 块以获得更频繁的生成! (从 100 到 20)



# Server Sided! Bonus Attributes are enabled from the 'jrmcabonus' command. (default: false)

    B:"Bonus Attributes On"= false

是否启用jrmcabonus命令



# Server Sided! If 'true' Buildings will spawn, if 'false' then they will never spawn.  (may reduce lag if false)

    B:"Building Spawn Check"=true

龙珠NPC建筑物是否生成,如果为false建筑将不会生成npc也不会再生成





# Server Sided! Attribute's TP cost mulipier. The higher amount the higher will be the increase after each upgrade.Can be from 0 to 1000.0 (default: 0.5)

    D:"Core System - Attribute Cost mulipier"=0.5

属性成本越小点属性的tp点要求越少





# Server Sided! If 'true' then the current Energy Regeneration Over Time will be used, If 'false' then no Energy Regenartion will be made. (may reduce lag if false)

    B:"Energy Regen"=true

是否开启气自然恢复





# Server Sided! Energy Rate can be, 'normal', 'slow', 'fast','faster'.

    S:"Energy Regen Rate"=normal

气恢复速度 normal正常 slow缓慢 fast快速 faster最快





# Server Sided! If 'true' then the current Health Regeneration Over Time will be used, If 'false' then no Health Regenartion will be made. (may reduce lag if false)

    B:"Health Regen"=true

是否开启生命自然恢复





# Server Sided! Health Regen can be, 'normal', 'slow', 'fast','faster'.

    S:"Health Regen Rate"=normal

生命恢复速度





# Server Sided! If 'false' then Explosion Griefing is on, If 'true' then its off. (may reduce lag if true)

    B:"Explosion Griefing Off"=true

气功破坏破坏设置 true为不会破坏 false为会破坏





# Server Sided! Ki Blade and Scythe Ki Fist Damage multiplier value from 0 to 100. (default: 1.00)

    D:"Ki Blade and Scythe Ki Fist Damage multiplier"=1.0

气刃的伤害倍率





# Server Sided! Ki Blade and Scythe Ki Infuse Damage multiplier value from 0 to 100. (default: 1.00)

    D:"Ki Blade and Scythe Ki Infuse Damage multiplier"=1.0

气镰的伤害倍率



# Server Sided! Meditation Stamina Drain multiplier value from 0 to 10000. (default: 0.1)

冥想消耗耐力倍率

    D:"Meditation Stamina Drain multiplier"=0.1



# Server Sided! Mystic Form Level Loss Timer multiplier value from 0 to 100 (0 = timer disabled). (default: 2.00)

神秘形态等级降低计时器,0是禁用神秘形态

    D:"Mystic Form Level Loss Timer multiplier"=2.0



# Server Sided! If 'true' NPCs will go through a Check for every player, to make sure they spawned, if 'false' then no check.  (may reduce lag if false)

龙珠NPC生成检测

    B:"NPC Spawn Check"=true



# Server Sided! This will prevent some gui interactions like attribute, skill upgrades or deleting or tech stuff for a configured time. The time is in seconds! Can be from 0 to 300 (default: 0) !For normal servers this should never be used!

GUI互动延迟没有特殊情况不要添加

    I:"Offline Server Protector"=0



# Server Sided! Player Flying Speed multiplier value from 0 to 100. (default: 2.0)

玩家飞行速度倍率

    D:"Player Flying Speed multiplier"=1.5



# Server Sided! If 'true'(default) the PKer will suffer from alignment change depending on the one who was killed what alignment had at the time.

谁杀死谁确认修正

    B:"Player Kill Alignment Changing"=true



# Server Sided! Player Punch stamina cost multiplier value from 0 to 30. (default: 1.00)

玩家近战攻击耐力消耗

    D:"Player Punch stamina cost multiplier"=0.5



# Server Sided! If 'true' then the size of the players will change depending on the attributs as planned, If 'false' then the size of the players will remain the Minecraft default (2 block height and 1 block width)

玩家身体大小是否受到属性影响

    B:"Player Size Change"=true



# Server Sided! Player Update Timer (for things like receiving missions from Server, and entering the teleporter blocks for the Hyperbolic Time Chamber) value from 1 to 10000. (Lower number can cause more lag) (default: 100)

玩家更新计时器,影响比如任务和时光屋

    I:"Player Update Timer (Tick)"=100



# Server Sided! If 'true' then the current Power Release will be used with percetage from 0-100%, If 'false' then the power will be always at 50%. (may reduce lag if false)

false将只能聚气到50%

    B:"Power Release"=true



# Server Sided! If 'true' then people wont be able to move while Releasing, If 'false' then players can move while Releasing

true玩家聚气不能移动,false玩家聚气时可以移动

    B:"Power Release - Still Stand"=true



# Server Sided! If true Racial Skill can be leveled up using tp. (default: true)

玩家种族天赋是否可以使用技能点升级

    B:"Racial Skill from tp"=false



# Server Sided! If enabled then you can place blocks (for example levers) on the Building Blocks, but they will create shadows and could cause more lagg. (default: false)

是否将龙珠一些特殊方块渲染成正常方法,这样做这些方块会有阴影不会透光

    B:"Render Building Blocks as Normal Block On"=false



# Server Sided! List down the Class paths and name of the Entities.

安全区实体黑名单

    S:"Safe Zone Entity Blacklist" <

        net.minecraft.entity.monster.EntityMob

        net.minecraft.entity.IProjectile

        net.minecraft.entity.EntityFlying

        net.minecraft.entity.passive.EntityBat

        JinRyuu.JRMCore.entity.EntityNPCshadow

        JinRyuu.DragonBC.common.Npcs.EntityDBCNeut

        JinRyuu.DragonBC.common.Npcs.EntityDBCEvil

        JinRyuu.DragonBC.common.Npcs.EntityDBCWildlife

        JinRyuu.NarutoC.common.Npcs.EntityNCEvil

     >



# Server Sided! List down the Class paths and name of the Entities.

    S:"Safe Zone Entity Whitelist" <

    安全区实体白名单

        JinRyuu.DragonBC.common.Entitys.EntityInstantTransmission

     >



# Server Sided! List the Block names you want to be allowed to right click in Safe Zones. (may reduce lag if empty)

    安全允许右键访问的方块

    S:"Safe Zone RightClick Access" <

        wooden_door

        jinryuudragonblockc:tile.BlockHealingPodDoor

        crafting_table

        lever

        stone_button

        wooden_button

     >



# Server Sided! If 'true' then Safe Zones around main NPCs will be enabled, If 'false' then Safe Zones will be disabled. (may reduce lag if false)

是否启用安全区

    B:"Safe Zones Enabled"=true



# Server Sided! Shadow Dummy's size becomes the same as the Summoner's. (default: true)

召唤的影子大小是否与召唤的玩家相同

    B:"Shadow Dummy Scales to the Summoner On"=true



# Server Sided! It can be either 'passive' or 'active'. If it is 'passive' upgrading this skill will increase the regen rate for Body, Energy and Stamina (Survival Oriented). If it is 'active' upgrading this skill will only work if Release key is pressed and basicly functions as an energy recharge (Fighter/Console Oriented)

    S:"Skill Meditation - category"=passive

技能冥想是主动触发还是被动触发,被动是慢慢回复玩家的血量,气,耐力,主动是通过聚气触发

passive 被动    active 主动





# Server Sided! The maximum rate at skill level 10 in percentage. Rate can be from 0 to 500 (default: 75) It will increase the regen or recharge with the max rate devided by 10 multiplied with skill level. (default 50% max rate at lvl 1 will become 5%)

    I:"Skill Meditation - max rate at lvl 10"=75

冥想的回复倍率,50%就意味着1级的冥想只有5%





# Server Sided! With this you can change the passive defense output to an extend, numbers are meant to be in percentage. Rate can be from 0 to 50 (default: 20)

    I:"Stat Defense - Passive output"=20

被动防御输出倍率



# Server Sided! Based on Mind Attribute increase. With every 'configured amount' in Mind attribute the TP gain will increase by 1 OR with the amount configured at 'Training Point Gain - TP amount gained'. Rate can be from 1 to 10000 (default: 5)

    I:"Training Point Gain - 'TP gain / melee' rate"=5

根据心灵来增加玩家攻击怪物的时候的tp点





# Server Sided! Tp gain can be, from 1 to 100. (default: 2)

    I:"Training Point Gain - TP amount gained"=1

tp点的增益





客户端设置



# Client Sided! If 'true' it will force JBRA over other mods, if 'false' then not.

    B:"Force JBRA"=true

龙珠皮肤模块是否超过其他模块?这个区别不大改成就算false还是会和时装工坊那种模组冲突



# Client Sided! If 'true' the you wont see hairs when someone wears a helmet, if 'false' you will always see everyones hair, regarless of helmet. (default: true)

    B:"Hide Hair When Helmet On"=true

true带上头盔头发就会消失,false带上头盔头发不会消失






清之凯
新人第一次写

f7946
地狱怎么关啊

清之凯

jinryuudragonblockc 文件中的Server Sided! If 'false' then Death System is on, If 'true' then its off. (may reduce lag if true) 把true 改成false

莫安定
我怎么不知道有生孩子的?(疑惑)

清之凯
莫安定 发表于 2020-7-14 23:43
我怎么不知道有生孩子的?(疑惑)

有的啊,来自附属mod家庭

佛系小逍遥
大佬不显示头发和尾巴怎么办啊a.a

清之凯
佛系小逍遥 发表于 2020-7-29 00:01
大佬不显示头发和尾巴怎么办啊a.a

这个原因是高清修复mod的冲突问题

3520414054
精神时光屋冷却时间怎么改呀

清之凯
3520414054 发表于 2020-8-2 23:47
精神时光屋冷却时间怎么改呀

那个好像改不了

WDSJLINGKAI
大佬这个高清修复mod怎么去掉,还有我就加龙珠c怎么一个mod

AzZ、迷失
第一次写就这么强,可以啊

我是骨灰呀
怎么修改打怪给的技能点倍数

清之凯
我是骨灰呀 发表于 2020-8-5 14:42
怎么修改打怪给的技能点倍数

Server Sided! Exp gain rate per living entity hit for ki techniques. The higher the more exp will be gained. The amount can go from 1 to 10000. (default: 1)
这条可以改,怪的血量越高给的越,设置的越高过的也会越多

我是骨灰呀
清之凯 发表于 2020-8-5 14:57
Server Sided! Exp gain rate per living entity hit for ki techniques. The higher the more exp will  ...

找到了,谢谢

蜡条233
清之凯 发表于 2020-8-5 14:57
Server Sided! Exp gain rate per living entity hit for ki techniques. The higher the more exp will  ...

为什么我击杀了怪物也没有奖励技能点

清之凯
蜡条233 发表于 2020-8-12 20:42
为什么我击杀了怪物也没有奖励技能点

可能是怪物血量少

莫安定
清之凯 发表于 2020-7-20 12:38
有的啊,来自附属mod家庭

这样啊,谢谢

阿德莱德斯尔
大佬nb

gaibinggang
谢谢                     

暗黑帝国
MCBBS有你更精彩~

Nightmare♥
大佬厉害!! 萌新受教了

qwert1234-
为什么别人龙珠元气弹爆炸范围那么大我的那么小?

白猫那小子_
大佬为什么修改了打怪掉落的技能点之后还是没用

清之凯
白猫那小子_ 发表于 2020-10-8 09:41
大佬为什么修改了打怪掉落的技能点之后还是没用

可能是玩家自身的心灵太少,还可能是怪物血量低,开启之后其实是攻击怪物来得到技能点

2678750669
怎么改复活时间?

清之凯
2678750669 发表于 2020-10-31 13:43
怎么改复活时间?

config文件夹里的jinryuudragonblockc.cfg用CTRL+F搜索I:"Death System - Revive Timer"复活时间就是这个条了最低是1

清之凯
qwert1234- 发表于 2020-10-5 17:59
为什么别人龙珠元气弹爆炸范围那么大我的那么小?

这个我也不是很清楚,可能跟形态有关系

860404545
问下大佬界王拳要怎么修改比较好,有时候血掉的太快了没法开

清之凯
860404545 发表于 2020-11-13 20:09
问下大佬界王拳要怎么修改比较好,有时候血掉的太快了没法开

这个掉血无法修改的,掉血都是固定的

清之凯
860404545 发表于 2020-11-13 20:09
问下大佬界王拳要怎么修改比较好,有时候血掉的太快了没法开

是根据玩家等级来扣的等级越高扣的越多

鸡你太美战士
那个修改属性上限的找不到,搜索也不行

清之凯
鸡你太美战士 发表于 2020-11-15 08:12
那个修改属性上限的找不到,搜索也不行

只搜索这段试试   Server Sided! Maximum Attribute a player

mc_zxzxcv
请问生存模式死亡后除龙珠物品外的所有东西都会消失怎么修复?我把地府关了

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