【版本:JAVA 1.15.2】在做一张地图,问题是怎么自定义一个生物的属性和掉落物?
如:一个穿着钻石套的血量为200的骷髅死后会掉落鞘翅
麻烦大佬给一个1.15.2所有属性英文的整合谢谢啦~
如:一个穿着钻石套的血量为200的骷髅死后会掉落鞘翅
麻烦大佬给一个1.15.2所有属性英文的整合谢谢啦~
生成命令:
https://www.mcmod.cn/tools/cbcreator/
左上角将版本改为 1.14.4 即可。
命令升级,将低版本命令升级到高版本:
https://spu.spgoding.com/
属性列表:
https://wiki.biligame.com/mc/%E5%B1%9E%E6%80%A7
先写一个战利品表 foo:bar,这个战利品表会掉落一个鞘翅:
然后使用此命令召唤骷髅:
可以参考:
【CBL|SPG】[1.15] 战利品表 —— 数据包的组成文件之一
https://www.mcbbs.net/thread-831542-1-1.html
https://www.mcmod.cn/tools/cbcreator/
左上角将版本改为 1.14.4 即可。
命令升级,将低版本命令升级到高版本:
https://spu.spgoding.com/
属性列表:
https://wiki.biligame.com/mc/%E5%B1%9E%E6%80%A7
先写一个战利品表 foo:bar,这个战利品表会掉落一个鞘翅:
代码:
- {
 
- "type": "minecraft:entity",
 
- "pools": [
 
-     {
 
-     "rolls": 1,
 
-     "entries": [
 
-    {
 
-       "type": "minecraft:item",
 
-       "name": "minecraft:elytra"
 
-    }
 
-     ]
 
-     }
 
- ]
 
- }
代码:
- summon skeleton ~ ~ ~ {Attributes:[{Name:"generic.maxHealth",Base:200.0d}],Health:200.0f,HandItems:[{id:"diamond_sword",Count:1b},{}],ArmorItems:[{id:"diamond_boots",Count:1b},{id:"diamond_leggings",Count:1b},{id:"diamond_chestplate",Count:1b},{id:"diamond_helmet",Count:1b}],DeathLootTable:"foo:bar"}
可以参考:
【CBL|SPG】[1.15] 战利品表 —— 数据包的组成文件之一
https://www.mcbbs.net/thread-831542-1-1.html
/summon minecraft:skeleton ~ ~1 ~ {Health:200,Attributes:[{Name:"generic.maxHealth",Base:200}],HandItems:[{},{id:"minecraft:elytra",Count:1b}],ArmorItems:[{id:"minecraft:diamond_boots",Count:1b},{id:"minecraft:diamond_leggings",Count:1b},{id:"minecraft:diamond_chestplate",Count:1b},{id:"minecraft:diamond_helmet",Count:1b}],HandDropChances:[0.0f,1f]}
由于不知道如何自定义掉落物(除非是别的实体掉落物/遗迹箱子战利品),所以副手拿着鞘翅,100%掉落
由于不知道如何自定义掉落物(除非是别的实体掉落物/遗迹箱子战利品),所以副手拿着鞘翅,100%掉落
原理和上面这位兄台一样
/summon minecraft:skeleton ~ ~1 ~ {Health:200,Attributes:[{Name:"generic.maxHealth",Base:200}],HandItems:[{},{id:"minecraft:elytra",Count:1b,Damage:0s}],ArmorItems:[{id:"minecraft:diamond_boots",Count:1b,Damage:0s},{id:"minecraft:diamond_leggings",Count:1b,Damage:0s},{id:"minecraft:diamond_chestplate",Count:1b,Damage:0s},{id:"minecraft:diamond_helmet",Count:1b,Damage:0s}],HandDropChances:[0.0f,1f]}
/summon minecraft:skeleton ~ ~1 ~ {Health:200,Attributes:[{Name:"generic.maxHealth",Base:200}],HandItems:[{},{id:"minecraft:elytra",Count:1b,Damage:0s}],ArmorItems:[{id:"minecraft:diamond_boots",Count:1b,Damage:0s},{id:"minecraft:diamond_leggings",Count:1b,Damage:0s},{id:"minecraft:diamond_chestplate",Count:1b,Damage:0s},{id:"minecraft:diamond_helmet",Count:1b,Damage:0s}],HandDropChances:[0.0f,1f]}
这个可以去生成,mcmod里就有,前面已经有人说了,我就不多说了
去Wiki上面查一下生成命令,我记不太清是什么了