本帖最后由 zyjking 于 2020-4-3 01:14 编辑 
https://feedback.minecraft.net/hc/en-us/articles/360041294872
NOTE: This beta is a work in progress version of the full Nether Update. Some features seen in Java Edition snapshots may not yet be present.
请注意:当前测试版本正在努力追赶下界更新的进度,所以一些Java快照中已有的特性在此测试版上还没有
Known Issues in this beta:
当前测试版中的已知问题:
Thumbnail icons in the Marketplace are currently not loading in correctly
市场中的内容缩略图可能无法正常加载
bug修复:
修复了42个bug
Crashes and Stability
崩溃和稳定性
General
常规
Gameplay
游玩
Blocks
方块
Mobs
生物
Graphics and Rendering
图形和渲染
Scripting and Add-ons
脚本和Add-ons

https://feedback.minecraft.net/hc/en-us/articles/360041294872
NOTE: This beta is a work in progress version of the full Nether Update. Some features seen in Java Edition snapshots may not yet be present.
请注意:当前测试版本正在努力追赶下界更新的进度,所以一些Java快照中已有的特性在此测试版上还没有
Known Issues in this beta:
当前测试版中的已知问题:
Thumbnail icons in the Marketplace are currently not loading in correctly
市场中的内容缩略图可能无法正常加载
bug修复:
修复了42个bug
Crashes and Stability
崩溃和稳定性
General
常规
Gameplay
游玩
Blocks
方块
Mobs
生物
Graphics and Rendering
图形和渲染
Scripting and Add-ons
脚本和Add-ons

| 测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 | 
| 然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 | 
| 如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 | 
| Minecraft基岩版 1.16 仍未发布,1.16.0.55为其第3个测试版。 | 
| 转载本贴时须要注明原作者以及本帖地址。 | 
https://feedback.minecraft.net/hc/en-us/articles/360041294872
NOTE: This beta is a work in progress version of the full Nether Update. Some features seen in Java Edition snapshots may not yet be present.
请注意:当前测试版本正在努力追赶下界更新的进度,所以一些Java快照中已有的特性在此测试版上还没有
Known Issues in this beta:
当前测试版中的已知问题:
Thumbnail icons in the Marketplace are currently not loading in correctly
市场中的内容缩略图可能无法正常加载
bug修复:
修复了42个bug
Crashes and Stability
崩溃和稳定性
- Fixed several crashes that could occur during gameplay
- 修复了游玩时可能发生的崩溃问题
- Fixed a crash that could occur when creating a new world on iOS
- 修复了在iOS上创建新世界时可能发生的崩溃问题
- Fixed a crash that could occur when exiting a world with particles present
- 修复了退出带粒子效果的存档时发生崩溃的问题
- Fixed several crash issues related to the player entering water
- 修复了有关玩家下水的一系列问题
- Fixed a crash that could happen when a mob's state changed
- 修复了生物状态变化时可能发生的崩溃问题
 
General
常规
- Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)
- 修复了敌对生物的亮度生成的问题
- Chunks should no longer fail to load properly in +250MB worlds (MCPE-58514)
- 修复了存档大于250MB时区块不会被正确加载的问题
- Fixed a bug with light persisting after a block change
- 修复了放置/移除方块后光照不变化的问题
- Ticking areas can no longer be removed on the same tick they are created (MCPE-36769)
- 相同的区域刻创建后不会移除同样存在的区域刻了
- Lighting now propagates correctly through chunk/subchunk borders (MCPE-58182)
- 光照会在区块/子区块之间正确传递了
- Fixed an issue that could cause areas to show lighting errors on servers
- 修复了服务器上可能导致区域灯光错误的问题
- Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
- 给 /replaceitem 命令的 destroy(旧行为)和 keep 参数新增overload选项(倘若某项占用该参数,则会报错)
- The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again (MCPE-54969)
- 全键盘玩法下的平滑效果会再次正常工作了
- The screen no longer twitches when the player dies in the Nether or End
- 在下界或末地挂掉后死亡背景界面不会再鬼畜抖动了
 
Gameplay
游玩
- Water can now be collected from bubble columns (MCPE-37571)
- 可以再次收集含气泡柱的水源方块了
- Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)
- 修复了丢出鱼竿后,鱼竿位置会在鹦鹉靠在玩家肩膀上的位置的问题
- Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)
- 可以拿着骨粉采集成熟的甜浆果了
- Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock
- 版本差异内容同步:将胡萝卜钓竿,盾牌和锹的耐久改为与Java版一致
- Fire charges are now consumed after lighting a tnt block (MCPE-42938)
- 点燃TNT后,火焰弹会正常消耗了
- Player icons no longer appear as white square on locator maps
- 定位器地图中的玩家图标不会变成全白正方形了
 
Blocks
方块
- Water can now be collected from bubble columns using a bucket (MCPE-37571)
- 可以用水桶再次收集含气泡柱的水源方块了
- Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748)
- 破坏门的下半部分后,告示牌不会凭空悬浮了
 
Mobs
生物
- Creepers no longer lose aggro immediately after losing sight of its target (MCPE-32815)
- 苦力怕丢失目标后不会立刻丢失仇恨了
- Ghast hitbox now matches its rendering (MCPE-44326)
- 恶魂的碰撞箱不会偏移了
- Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them
- 修复了 "MeleeAttackGoal" 以允许实体往下方攻击其它实体
- The Iron Golem's legs don't swing as far anymore
- 修复了铁傀儡手臂的摆动幅度不正常的问题
 
Graphics and Rendering
图形和渲染
- Experience Orbs have been data driven
- 经验球属于数据驱动了
- Fireballs have been data driven
- 火球属于数据驱动了
- NPC geometry and animations have been data driven
- NPC的几何模型和动画属于数据驱动了
- Items no longer flash green when being removed from a furnace
- 从熔炉中取出物品后不会再变绿了
- Fixed a bug where glass and water could be drawn incorrectly when close to each other
- 修复了玻璃和水挨着时水无法覆盖玻璃的问题
- Fixed the custom glint texture issue when added to compasses
- 修复了加入指南针时自定义闪烁材质不正确的问题
 
Scripting and Add-ons
脚本和Add-ons
- Removed type property from “minecraft:shooter” as it was never used
- 移除从未用过的 “minecraft:shooter” type类型
- Updated “minecraft:spawn_entity” to have an internal entities object or array
- 更新 “minecraft:spawn_entity” ,包括了internal entities object或array属性
- Updated the “minecraft:behavior.circle_around_anchor” behaviour
- 更新“minecraft:behavior.circle_around_anchor”行为
- Added “attack_chance” to the “minecraft:behavior.defend_village_target” goal
- 为“minecraft:behavior.defend_village_target”添加了“attack_chance”目标行为
- Fixed removed or destroyed entities querying as valid in script
- 修复了已被移除或摧毁的实体在脚本中仍然查询为存在的问题
- Invalid items in the "spawn_item" field of a "minecraft:spawn_entity" now display an error
- "minecraft:spawn_entity"的"spawn_item"字段包含无效物品时会报错了
- “StompEggGoal” no longer uses “search_count” as it now searches all blocks in the specified area
- 因为“search_count”会查找指定区域中的所有方块,所以“StompEggGoal”不再使用此内容
- Fixed “navigation.walk” to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground
- 修复了“navigation.walk”以解决飞行中的实体无法使用的问题,让飞行实体在落地时不会卡住了
- The “minecraft:density_limit” component is now documented in the Spawn Rules documentation section (MCPE-61126)
- 在文档中的生成规则部分加入了缺失的 “minecraft:density_limit”组件
- A content error will now show up if you provide an invalid item name to “minecraft:interact” in the “transform_to_item” field
- 在“transform_to_item”中给“minecraft:interact”提供了无效的物品名后将会报错
 
| 相关地址 | |
| 谷歌正版 | |
| 基岩版测试组 | |
| 外部来源以及详细的更新条目追踪 | 
2021.12 数据,可能有更多内容
| 测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 | 
| 然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 | 
| 如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 | 
| Minecraft基岩版 1.16 仍未发布,1.16.0.55为其第3个测试版。 | 
| 转载本贴时须要注明原作者以及本帖地址。 | 
https://feedback.minecraft.net/hc/en-us/articles/360041294872
NOTE: This beta is a work in progress version of the full Nether Update. Some features seen in Java Edition snapshots may not yet be present.
请注意:当前测试版本正在努力追赶下界更新的进度,所以一些Java快照中已有的特性在此测试版上还没有
Known Issues in this beta:
当前测试版中的已知问题:
Thumbnail icons in the Marketplace are currently not loading in correctly
市场中的内容缩略图可能无法正常加载
bug修复:
修复了42个bug
Crashes and Stability
崩溃和稳定性
- Fixed several crashes that could occur during gameplay
- 修复了游玩时可能发生的崩溃问题
- Fixed a crash that could occur when creating a new world on iOS
- 修复了在iOS上创建新世界时可能发生的崩溃问题
- Fixed a crash that could occur when exiting a world with particles present
- 修复了退出带粒子效果的存档时发生崩溃的问题
- Fixed several crash issues related to the player entering water
- 修复了有关玩家下水的一系列问题
- Fixed a crash that could happen when a mob's state changed
- 修复了生物状态变化时可能发生的崩溃问题
 
General
常规
- Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)
- 修复了敌对生物的亮度生成的问题
- Chunks should no longer fail to load properly in +250MB worlds (MCPE-58514)
- 修复了存档大于250MB时区块不会被正确加载的问题
- Fixed a bug with light persisting after a block change
- 修复了放置/移除方块后光照不变化的问题
- Ticking areas can no longer be removed on the same tick they are created (MCPE-36769)
- 相同的区域刻创建后不会移除同样存在的区域刻了
- Lighting now propagates correctly through chunk/subchunk borders (MCPE-58182)
- 光照会在区块/子区块之间正确传递了
- Fixed an issue that could cause areas to show lighting errors on servers
- 修复了服务器上可能导致区域灯光错误的问题
- Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
- 给 /replaceitem 命令的 destroy(旧行为)和 keep 参数新增overload选项(倘若某项占用该参数,则会报错)
- The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again (MCPE-54969)
- 全键盘玩法下的平滑效果会再次正常工作了
- The screen no longer twitches when the player dies in the Nether or End
- 在下界或末地挂掉后死亡背景界面不会再鬼畜抖动了
 
Gameplay
游玩
- Water can now be collected from bubble columns (MCPE-37571)
- 可以再次收集含气泡柱的水源方块了
- Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)
- 修复了丢出鱼竿后,鱼竿位置会在鹦鹉靠在玩家肩膀上的位置的问题
- Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)
- 可以拿着骨粉采集成熟的甜浆果了
- Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock
- 版本差异内容同步:将胡萝卜钓竿,盾牌和锹的耐久改为与Java版一致
- Fire charges are now consumed after lighting a tnt block (MCPE-42938)
- 点燃TNT后,火焰弹会正常消耗了
- Player icons no longer appear as white square on locator maps
- 定位器地图中的玩家图标不会变成全白正方形了
 
Blocks
方块
- Water can now be collected from bubble columns using a bucket (MCPE-37571)
- 可以用水桶再次收集含气泡柱的水源方块了
- Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748)
- 破坏门的下半部分后,告示牌不会凭空悬浮了
 
Mobs
生物
- Creepers no longer lose aggro immediately after losing sight of its target (MCPE-32815)
- 苦力怕丢失目标后不会立刻丢失仇恨了
- Ghast hitbox now matches its rendering (MCPE-44326)
- 恶魂的碰撞箱不会偏移了
- Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them
- 修复了 "MeleeAttackGoal" 以允许实体往下方攻击其它实体
- The Iron Golem's legs don't swing as far anymore
- 修复了铁傀儡手臂的摆动幅度不正常的问题
 
Graphics and Rendering
图形和渲染
- Experience Orbs have been data driven
- 经验球属于数据驱动了
- Fireballs have been data driven
- 火球属于数据驱动了
- NPC geometry and animations have been data driven
- NPC的几何模型和动画属于数据驱动了
- Items no longer flash green when being removed from a furnace
- 从熔炉中取出物品后不会再变绿了
- Fixed a bug where glass and water could be drawn incorrectly when close to each other
- 修复了玻璃和水挨着时水无法覆盖玻璃的问题
- Fixed the custom glint texture issue when added to compasses
- 修复了加入指南针时自定义闪烁材质不正确的问题
 
Scripting and Add-ons
脚本和Add-ons
- Removed type property from “minecraft:shooter” as it was never used
- 移除从未用过的 “minecraft:shooter” type类型
- Updated “minecraft:spawn_entity” to have an internal entities object or array
- 更新 “minecraft:spawn_entity” ,包括了internal entities object或array属性
- Updated the “minecraft:behavior.circle_around_anchor” behaviour
- 更新“minecraft:behavior.circle_around_anchor”行为
- Added “attack_chance” to the “minecraft:behavior.defend_village_target” goal
- 为“minecraft:behavior.defend_village_target”添加了“attack_chance”目标行为
- Fixed removed or destroyed entities querying as valid in script
- 修复了已被移除或摧毁的实体在脚本中仍然查询为存在的问题
- Invalid items in the "spawn_item" field of a "minecraft:spawn_entity" now display an error
- "minecraft:spawn_entity"的"spawn_item"字段包含无效物品时会报错了
- “StompEggGoal” no longer uses “search_count” as it now searches all blocks in the specified area
- 因为“search_count”会查找指定区域中的所有方块,所以“StompEggGoal”不再使用此内容
- Fixed “navigation.walk” to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground
- 修复了“navigation.walk”以解决飞行中的实体无法使用的问题,让飞行实体在落地时不会卡住了
- The “minecraft:density_limit” component is now documented in the Spawn Rules documentation section (MCPE-61126)
- 在文档中的生成规则部分加入了缺失的 “minecraft:density_limit”组件
- A content error will now show up if you provide an invalid item name to “minecraft:interact” in the “transform_to_item” field
- 在“transform_to_item”中给“minecraft:interact”提供了无效的物品名后将会报错
 
| 外部来源以及详细的更新条目追踪 
 | 
终于更新了
MOJANG又在水版本
双击无法整理物品的bug 依然没修复~
DIE_KING 发表于 2020-4-3 07:18
双击无法整理物品的bug 依然没修复~
win10可以啊
又是一个修bug的版本
DIE_KING 发表于 2020-4-3 07:18
双击无法整理物品的bug 依然没修复~
这个bug搞得我不想玩生存了。。
修复了存档大于250MB时区块不会被正确加载的问题
伟大的更新
咕咕咕咕咕咕咕
基岩版1.16又更新了!
全是修bug啊
我见过一个神奇的服务器拿快照开服,不到3小时崩了