zyjking
本帖最后由 zyjking 于 2020-4-3 01:14 编辑

测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。

然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。

如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。

Minecraft基岩版 1.16 仍未发布,1.16.0.55为其第3个测试版。

转载本贴时须要注明原作者以及本帖地址


https://feedback.minecraft.net/hc/en-us/articles/360041294872

NOTE: This beta is a work in progress version of the full Nether Update. Some features seen in Java Edition snapshots may not yet be present.
请注意:当前测试版本正在努力追赶下界更新的进度,所以一些Java快照中已有的特性在此测试版上还没有

Known Issues in this beta:
当前测试版中的已知问题:
Thumbnail icons in the Marketplace are currently not loading in correctly
市场中的内容缩略图可能无法正常加载

bug修复:

修复了42个bug

Crashes and Stability
崩溃和稳定性

General
常规
Gameplay
游玩
Blocks
方块
Mobs
生物
Graphics and Rendering
图形和渲染
Scripting and Add-ons
脚本和Add-ons


相关地址
谷歌正版
基岩版测试组


外部来源以及详细的更新条目追踪






2021.12 数据,可能有更多内容
测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。

然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。

如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。

Minecraft基岩版 1.16 仍未发布,1.16.0.55为其第3个测试版。

转载本贴时须要注明原作者以及本帖地址


https://feedback.minecraft.net/hc/en-us/articles/360041294872


NOTE: This beta is a work in progress version of the full Nether Update. Some features seen in Java Edition snapshots may not yet be present.
请注意:当前测试版本正在努力追赶下界更新的进度,所以一些Java快照中已有的特性在此测试版上还没有


Known Issues in this beta:
当前测试版中的已知问题:
Thumbnail icons in the Marketplace are currently not loading in correctly
市场中的内容缩略图可能无法正常加载

bug修复:

修复了42个bug


Crashes and Stability
崩溃和稳定性
  • Fixed several crashes that could occur during gameplay
  • 修复了游玩时可能发生的崩溃问题
  • Fixed a crash that could occur when creating a new world on iOS
  • 修复了在iOS上创建新世界时可能发生的崩溃问题
  • Fixed a crash that could occur when exiting a world with particles present
  • 修复了退出带粒子效果的存档时发生崩溃的问题
  • Fixed several crash issues related to the player entering water
  • 修复了有关玩家下水的一系列问题
  • Fixed a crash that could happen when a mob's state changed
  • 修复了生物状态变化时可能发生的崩溃问题

General
常规
  • Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)
  • 修复了敌对生物的亮度生成的问题
  • Chunks should no longer fail to load properly in +250MB worlds (MCPE-58514)
  • 修复了存档大于250MB时区块不会被正确加载的问题
  • Fixed a bug with light persisting after a block change
  • 修复了放置/移除方块后光照不变化的问题
  • Ticking areas can no longer be removed on the same tick they are created (MCPE-36769)
  • 相同的区域刻创建后不会移除同样存在的区域刻了
  • Lighting now propagates correctly through chunk/subchunk borders (MCPE-58182)
  • 光照会在区块/子区块之间正确传递了
  • Fixed an issue that could cause areas to show lighting errors on servers
  • 修复了服务器上可能导致区域灯光错误的问题
  • Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
  • 给 /replaceitem 命令的 destroy(旧行为)和 keep 参数新增overload选项(倘若某项占用该参数,则会报错)
  • The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again (MCPE-54969)
  • 全键盘玩法下的平滑效果会再次正常工作了
  • The screen no longer twitches when the player dies in the Nether or End
  • 在下界或末地挂掉后死亡背景界面不会再鬼畜抖动了

Gameplay
游玩
  • Water can now be collected from bubble columns (MCPE-37571)
  • 可以再次收集含气泡柱的水源方块了
  • Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)
  • 修复了丢出鱼竿后,鱼竿位置会在鹦鹉靠在玩家肩膀上的位置的问题
  • Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)
  • 可以拿着骨粉采集成熟的甜浆果了
  • Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock
  • 版本差异内容同步:将胡萝卜钓竿,盾牌和锹的耐久改为与Java版一致
  • Fire charges are now consumed after lighting a tnt block (MCPE-42938)
  • 点燃TNT后,火焰弹会正常消耗了
  • Player icons no longer appear as white square on locator maps
  • 定位器地图中的玩家图标不会变成全白正方形了

Blocks
方块
  • Water can now be collected from bubble columns using a bucket (MCPE-37571)
  • 可以用水桶再次收集含气泡柱的水源方块了
  • Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748)
  • 破坏门的下半部分后,告示牌不会凭空悬浮了

Mobs
生物
  • Creepers no longer lose aggro immediately after losing sight of its target (MCPE-32815)
  • 苦力怕丢失目标后不会立刻丢失仇恨了
  • Ghast hitbox now matches its rendering (MCPE-44326)
  • 恶魂的碰撞箱不会偏移了
  • Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them
  • 修复了 "MeleeAttackGoal" 以允许实体往下方攻击其它实体
  • The Iron Golem's legs don't swing as far anymore
  • 修复了铁傀儡手臂的摆动幅度不正常的问题

Graphics and Rendering
图形和渲染
  • Experience Orbs have been data driven
  • 经验球属于数据驱动了
  • Fireballs have been data driven
  • 火球属于数据驱动了
  • NPC geometry and animations have been data driven
  • NPC的几何模型和动画属于数据驱动了
  • Items no longer flash green when being removed from a furnace
  • 从熔炉中取出物品后不会再变绿了
  • Fixed a bug where glass and water could be drawn incorrectly when close to each other
  • 修复了玻璃和水挨着时水无法覆盖玻璃的问题
  • Fixed the custom glint texture issue when added to compasses
  • 修复了加入指南针时自定义闪烁材质不正确的问题

Scripting and Add-ons
脚本和Add-ons
  • Removed type property from “minecraft:shooter” as it was never used
  • 移除从未用过的 “minecraft:shooter” type类型
  • Updated “minecraft:spawn_entity” to have an internal entities object or array
  • 更新 “minecraft:spawn_entity” ,包括了internal entities object或array属性
  • Updated the “minecraft:behavior.circle_around_anchor” behaviour
  • 更新“minecraft:behavior.circle_around_anchor”行为
  • Added “attack_chance” to the “minecraft:behavior.defend_village_target” goal
  • 为“minecraft:behavior.defend_village_target”添加了“attack_chance”目标行为
  • Fixed removed or destroyed entities querying as valid in script
  • 修复了已被移除或摧毁的实体在脚本中仍然查询为存在的问题
  • Invalid items in the "spawn_item" field of a "minecraft:spawn_entity" now display an error
  • "minecraft:spawn_entity"的"spawn_item"字段包含无效物品时会报错了
  • “StompEggGoal” no longer uses “search_count” as it now searches all blocks in the specified area
  • 因为“search_count”会查找指定区域中的所有方块,所以“StompEggGoal”不再使用此内容
  • Fixed “navigation.walk” to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground
  • 修复了“navigation.walk”以解决飞行中的实体无法使用的问题,让飞行实体在落地时不会卡住了
  • The “minecraft:density_limit” component is now documented in the Spawn Rules documentation section (MCPE-61126)
  • 在文档中的生成规则部分加入了缺失的 “minecraft:density_limit”组件
  • A content error will now show up if you provide an invalid item name to “minecraft:interact” in the “transform_to_item” field
  • 在“transform_to_item”中给“minecraft:interact”提供了无效的物品名后将会报错



相关地址
谷歌正版
https://play.google.com/store/apps/details?id=com.mojang.minecraftpe
基岩版测试组
安卓Google Play:https://play.google.com/apps/testing/com.mojang.minecraftpeWin10 Store:https://www.microsoft.com/zh-cn/store/p/xbox-insider-hub/9nblggh68vsk


外部来源以及详细的更新条目追踪




轻语鸭
终于更新了

Yunzhongyun
MOJANG又在水版本

DIE_KING
双击无法整理物品的bug 依然没修复~

Jack46335
DIE_KING 发表于 2020-4-3 07:18
双击无法整理物品的bug 依然没修复~

win10可以啊

3242342
又是一个修bug的版本

felixhjy
DIE_KING 发表于 2020-4-3 07:18
双击无法整理物品的bug 依然没修复~

这个bug搞得我不想玩生存了。。

ddung
修复了存档大于250MB时区块不会被正确加载的问题

伟大的更新

深绿世界
咕咕咕咕咕咕咕

Enderman98k
基岩版1.16又更新了!

/aaabbbccc
全是修bug啊

louzhu250
我见过一个神奇的服务器拿快照开服,不到3小时崩了

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